CF
This is a Community framework for DayZ SA. One notable feature is it aims to resolve the issue of conflicting RPC type ID's and mods. For help on using this mod in your own projects, follow this README on github the Community-Framework github here. Installation: Before you install the mod, you will need to wipe your server. Monetization: You are hereby given monetization approval under the conditions that you follow… (more)
This is a Community framework for DayZ SA. One notable feature is it aims to resolve the issue of conflicting RPC type ID's and mods. For help on using this mod in your own projects, follow this README on github the Community-Framework github here. Installation: Before you install the mod, you will need to wipe your server. Monetization: You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here. Repacking: You are not permitted to repack any part of Community Framework.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.00747% of each server frame at 100 players (0.075 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.
Every-frame hooks carry 99.6% of this mod's structural load. 0.075 ms/s in all.
3 hooks · 0.074 ms/s
1 hook · 0.0002 ms/s
31 hooks · 0.000062 ms/s
| Every-frame hooksrun every server frame | 3 hooks | 0.074 ms/s | 99.6% | DayZGame.OnUpdate, MissionServer.OnUpdate |
| Event hooksrun when something happens: an inventory move, a hit, an action | 1 hook | 0.0002 ms/s | 0.3% | DayZGame.OnRPC |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 31 hooks | 0.000062 ms/s | <0.1% | AdvancedCommunication.OnStoreLoad, AdvancedCommunication.OnStoreSave, AnimalBase.OnStoreLoad and 28 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
LoadMods
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ModLoader1 location
scripts.pbo::3_Game\CommunityFramework\Mods\ModLoader.c:188Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 2 · warning
- DayZGame.OnRPC calls super.OnRPC() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::3_Game\CommunityFramework\Game\DayZGame.c:57 - PlayerBase.OnStoreLoadLifespan vetoes early (returns false) on some paths and defers to super.OnStoreLoadLifespan() otherwise — composes safely with vanilla's and earlier mods' conditions.
scripts.pbo::4_World\CommunityFramework\Entities\ManBase\PlayerBase.c:58
- DayZGame.OnRPC calls super.OnRPC() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 1 · warning
- MissionBase.CF_IsLoaded returns its own answer without consulting super.CF_IsLoaded() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::5_Mission\CommunityFramework\Mission\MissionBase.c:73
- MissionBase.CF_IsLoaded returns its own answer without consulting super.CF_IsLoaded() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Several overrides of one hot surface · 1 · info
- 2 overrides of DayZGame.OnUpdate within this mod.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 80 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
AdvancedCommunication.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\AdvancedCommunication.c:5 |
AdvancedCommunication.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\AdvancedCommunication.c:15 |
AnimalBase.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\AnimalBase.c:5 |
AnimalBase.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\AnimalBase.c:15 |
BoatScript.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\BoatScript.c:5 |
BoatScript.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\BoatScript.c:12 |
BuildingBase.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\BuildingBase.c:5 |
BuildingBase.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\BuildingBase.c:15 |
CarScript.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\CarScript.c:5 |
CarScript.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\CarScript.c:12 |
CreditsLoader.GetData |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Credits\CreditsLoader.c:26 |
DayZGame.OnUpdate |
T0 | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\ExpressionVM\DayZGame.c:7 |
DayZGame.DeferredInit |
— | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Game\DayZGame.c:33 |
DayZGame.OnUpdate |
T0 | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Game\DayZGame.c:44 |
DayZGame.OnRPC |
T2 | yes | conditional | scripts.pbo::3_Game\CommunityFramework\Game\DayZGame.c:57 |
DayZGame.OnEvent |
— | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Game\DayZGame.c:118 |
DayZPlayerImplement.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\DayZPlayerImplement.c:5 |
DayZPlayerImplement.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\DayZPlayerImplement.c:12 |
HelicopterScript.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\HelicopterScript.c:5 |
HelicopterScript.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\HelicopterScript.c:12 |
ItemBase.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\ItemBase.c:5 |
ItemBase.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\ItemBase.c:12 |
KeybindingElement.Reload |
— | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\GUI\Keybindings\KeybindingElement.c:6 |
KeybindingsGroup.AddSubgroup |
— | yes | ✗ none | scripts.pbo::5_Mission\CommunityFramework\GUI\Keybindings\KeybindingsGroup.c:40 |
MissionBase.CF_IsLoaded |
— | yes | ✗ none | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionBase.c:73 |
MissionGameplay.OnMissionStart |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionGameplay.c:3 |
MissionGameplay.OnMissionFinish |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionGameplay.c:11 |
MissionGameplay.OnMissionLoaded |
— | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionGameplay.c:18 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionGameplay.c:25 |
MissionServer.OnEvent |
— | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:8 |
MissionServer.OnInit |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:27 |
MissionServer.OnMissionStart |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:32 |
MissionServer.OnMissionFinish |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:40 |
MissionServer.OnMissionLoaded |
— | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:47 |
MissionServer.OnUpdate |
T0 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:54 |
MissionServer.InvokeOnConnect |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:61 |
MissionServer.InvokeOnDisconnect |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:70 |
MissionServer.OnClientReadyEvent |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:79 |
MissionServer.OnClientReconnectEvent |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:88 |
MissionServer.OnClientRespawnEvent |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:97 |
MissionServer.OnClientDisconnectedEvent |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:104 |
MissionServer.PlayerDisconnected |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:117 |
MissionServer.OnClientNewEvent |
T3 | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:142 |
MissionServer.OnClientPrepareEvent |
— | yes | ✓ | scripts.pbo::5_Mission\CommunityFramework\Mission\MissionServer.c:157 |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:5 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:13 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:21 |
ModItemRegisterCallbacks.RegisterRestrained |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:29 |
ModItemRegisterCallbacks.RegisterSurrender |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:37 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:45 |
ModItemRegisterCallbacks.RegisterPistol |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:53 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:61 |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:69 |
ModItemRegisterCallbacks.RegisterLauncher |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:77 |
ModItemRegisterCallbacks.RegisterCustom |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:85 |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Classes\JMAnimRegister.c:93 |
ModLoader.GetMods |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModLoader.c:177 |
ModLoader.LoadMods |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModLoader.c:188 |
ModStructure.GetModName |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:267 |
ModStructure.GetModLogo |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:272 |
ModStructure.GetModLogoSmall |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:277 |
ModStructure.GetModLogoOver |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:282 |
ModStructure.GetModActionURL |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:287 |
ModStructure.GetModToltip |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:292 |
ModStructure.GetModOverview |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:297 |
ModStructure.GetDebugName |
— | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Mods\ModStructure.c:322 |
MotorbikeScript.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\MotorbikeScript.c:7 |
MotorbikeScript.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\MotorbikeScript.c:14 |
NotificationRuntimeData.GetIcon |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationRuntimeData.c:38 |
NotificationRuntimeData.GetTitleText |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationRuntimeData.c:43 |
NotificationSystem.GetNotificationData |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationSystem.c:134 |
NotificationSystem.AddNotification |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationSystem.c:151 |
NotificationSystem.AddNotificationExtended |
— | yes | ✗ none | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationSystem.c:158 |
NotificationUI.AddNotification |
— | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationUI.c:21 |
NotificationUI.RemoveNotification |
— | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationUI.c:32 |
NotificationUI.UpdateTargetHeight |
— | yes | ✓ | scripts.pbo::3_Game\CommunityFramework\Notification\NotificationUI.c:52 |
PlayerBase.OnSelectPlayer |
— | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\ManBase\PlayerBase.c:5 |
PlayerBase.OnStoreLoadLifespan |
— | yes | conditional | scripts.pbo::4_World\CommunityFramework\Entities\ManBase\PlayerBase.c:58 |
ZombieBase.OnStoreSave |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\ZombieBase.c:5 |
ZombieBase.OnStoreLoad |
T3 | yes | ✓ | scripts.pbo::4_World\CommunityFramework\Entities\ZombieBase.c:15 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZGame.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
DayZGame.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
MissionServer.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
DayZGame.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
AdvancedCommunication.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
AdvancedCommunication.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
BoatScript.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
BoatScript.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
BuildingBase.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
BuildingBase.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
CarScript.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
CarScript.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
DayZPlayerImplement.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
DayZPlayerImplement.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
HelicopterScript.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
HelicopterScript.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionStart | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionFinish | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.InvokeOnConnect | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.InvokeOnDisconnect | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientReadyEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientReconnectEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientRespawnEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientDisconnectedEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.PlayerDisconnected | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientNewEvent | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
gui.pbo
JM_CF_GUIrequiredVersion 0.1 — requiresDZ_Data
legacy.pbo
RPC_ScriptsrequiredVersion 0.1 — requiresDZ_DataJM_CF_DefinesrequiredVersion 0.1 — requiresDZ_Data
scripts.pbo
JM_CF_ScriptsrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 502740b93139c0ef