Documentation
guides for server ownersEverything you need to get your DayZ server onto dayz.fyi and manage it. New here? Start with Getting started.
Setup
Getting started
Add your server on dayz.fyi, install the mod, paste one token — it connects already linked.
Integrations & features
What each integration (mod, RCON, CFTools, LBmaster, Steam) unlocks.
Claiming a server
Fallback path: link an already-running server to your account with its claim code.
Manage
Managing your server
Settings, token rotation, and retiring.
Communities & staff
Group servers into communities; profile, public page, Discord, staff, and permission groups.
Visibility & privacy
Who can see your server and player stats.
Server administration
How DayZ Multiplayer Actually Works
Server authority, why ping isn't connection quality, server FPS, and which machine owns each kind of "lag".
Diagnosing a Player Lag Complaint
Step-by-step triage of a player lag complaint — scope it, send the homework tests, read the results, deliver the verdict.
Reading DayZ Admin Logs: A Field Guide
Where the .ADM file lives, how to turn full logging on, and how to read every line type — kills, hits, connects, positions — with worked examples.
Who Raided My Base? Investigating a Raid From Your Logs
A raid-forensics playbook — pin the window, search by coordinates, find the breach, identify raiders by Steam64, and deliver a verdict that survives appeal.
Catching Cheaters on Your DayZ Server: What Logs Can and Can't Prove
What cheats exist, what your logs can and can't prove, spectating and bait techniques, and how to reach a ban you can defend.
Tracing an Item: Reading Its History and Its Id
Why an item can carry two different kinds of id, how to read the identity badge, what the search box and map search accept and require, retention windows, what the container panel can and can't show, and when to escalate to Detections.
Linking Your Steam Account
Link the Steam account you play on so your own admin work is recognised as staff activity - through Steam or your Discord connections, plus what to tell your admins.
Checking Your Sentinel Setup
What the data-status chip on a server page means, and how to check a server that isn't reporting, has something switched off, or is missing an add-on.
Connect Your AI Agent
Let an AI assistant read your server's performance measurements: who can, how to connect from Claude, what the numbers mean, the limits, and how to disconnect.
Reference
Sentinel Enforcer: The Full Description
The full description of the Sentinel Enforcer server mod - what it captures, what it costs, every hook it owns and how to switch it off, privacy and data flow, installation.
Server Configuration for Performance
A copy/paste serverDZ.cfg, launch line and economy block you can stand behind, with a plain one-paragraph note per line on what it does and why - and which pasted "optimisations" do nothing.
DayZ Server Settings Reference
Every DayZ server setting - serverDZ.cfg, launch parameters, dayzsetting.xml and the economy files - with what it does, its default, and how we know: measured, verified in the server program, or honestly unmeasured. Plus the settings that do not exist.
The DayZ Server Performance Lab
The open questions in DayZ server performance and the experiments that will settle them - each with its pass/fail threshold fixed before the data, and the result published either way.
Reading the Health Dot
What the Health dot's four colors mean, what counts as a performance event, and what the dot deliberately does not do - built on one rule: player impact, or it didn't happen.