← modperf · analyzed mods

Community-Online-Tools

NOTICE There may be some bugs. If you do find some, report them in them on my GitHub here Information: This is the first set of GUI based admin tools created by the developers of DayZ Community Offline Mode. This makes use of a modular design which allows other mods such as DayZ Expansion or DayZ HypeTrain to add their own menu's for admins to have further control of their servers. Community Online Tools allow you… (more)

NOTICE There may be some bugs. If you do find some, report them in them on my GitHub here Information: This is the first set of GUI based admin tools created by the developers of DayZ Community Offline Mode. This makes use of a modular design which allows other mods such as DayZ Expansion or DayZ HypeTrain to add their own menu's for admins to have further control of their servers. Community Online Tools allow you to teleport players, set player health, blood, shock, change the weather of the server, and even spawn in vehicles. Also, this mod allows you to set the aiming mode for players to the old 0.62 system if you, the server admin wishes to use it. Server Installation Instructions: Install the mod using your preferred method for installing mods. I recommend using a server manager such as OmegaManager. Launch the server once and then after it has fully launched turn it back off. Locate the profiles folder used for the server. If using OmegaManager this folder would be called ‘profiles’ otherwise you can find what it is called by checking the command line parameter ‘-profiles’ and seeing what that is set to. Once in that folder enter the ‘PermissionsFramework’ folder and then enter the ‘Players’ folder. Inside that folder create a .json file with your GUID/SteamID. Inside of that JSON file paste the contents of this pastebin. Congratulations, you have successfully installed COT. You can assign roles to others while in-game. Webhooks: Webhooks can be configured like the following https://pastebin.com/AR3Bk9E5 where there can be multiple connections. Say you want players to see when the weather is changing but want another channel for every admin action to be logged in or you want this information to be logged across multiple discord servers. Controls: Y - Open the toolbar menu INSERT - Toggle free camera H - This teleports you to the position you are looking at END - Toggles Community Online Tools keybindings on/off Monetization: Monetization is allowed on your servers but it would be nice that a small percentage is sent as a donation. This is not enforced but would be greatly appreciated. Donate: If you like this mod do feel free to send a donation to my paypal here. This mod is released for free for all to use and monetize of but any donation would be greatly appreciated.

Workshop 1564026768 · mod updated 2026-10-15 · analyzed 2026-10-15 10:27 UTC · history · 481 script files

Stall risks
3 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
5 to review

5 chain breaks on base classes or persisted data. 13 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
5 to review
Heavier than 93% of 328 scripted mods analyzed.

0.0939% of each server frame at 100 players (0.939 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 27 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • This mod
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 75% of this mod's structural load. 0.939 ms/s in all.

Every-frame hooks · 7.9%
3 hooks · 0.074 ms/s
16%Per-player hooks · 16%
2 hooks · 0.15 ms/s
Event hooks · 1.6%
14 hooks · 0.015 ms/s
Lifecycle hooks · <0.1%
17 hooks · 0.000034 ms/s
75%Repeating timers · 75%
5 timers · 0.7 ms/s
Every-frame hooksrun every server frame 3 hooks 0.074 ms/s 7.9% DayZGame.OnUpdate, MissionServer.OnUpdate, ModifiersManager.OnScheduledTick
Per-player hooksrun about 30 times a second for each player 2 hooks 0.15 ms/s 16% DayZPlayerImplement.CommandHandler, PlayerBase.CommandHandler
Event hooksrun when something happens: an inventory move, a hit, an action 14 hooks 0.015 ms/s 1.6% BaseBuildingBase.EEItemAttached, BaseBuildingBase.EEItemDetached, DayZPlayerImplement.EEItemAttached and 11 more
Lifecycle hooksrun when an entity is created, loaded or deleted 17 hooks 0.000034 ms/s <0.1% AnimalBase.EEDelete, AnimalBase.EEInit, EffectArea.EEDelete and 14 more
Repeating timersstay in the timer queue, which is walked every frame 5 timers 0.7 ms/s 75% 2 × every 250 ms, every 1 s, every 1.5 s and 1 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

18 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every BoatScript (5 vanilla subclasses)
BoatScript.OnDebugSpawn

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any BoatScript.

scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\BoatScript.c:102
Review
Base class · every BuildingBase (40 vanilla subclasses)
BuildingBase.OnDebugSpawn

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any BuildingBase.

scripts.pbo::4_World\CommunityOnlineTools\Entities\Game\Super\Building.c:5
Review
Base class · every CarScript (27 vanilla subclasses)
CarScript.OnDebugSpawn

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any CarScript.

scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\CarScript.c:102
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.OnDebugSpawn

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:224
Review
Base class · every ItemBase (1514 vanilla subclasses)
ItemBase.OnDebugSpawn

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.

scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:111
By design
Another mod's class · Rebuilding
Rebuilding replaced on 6 methods · 6 overrides

COT_BuildParts · COT_BuildRequiredParts · COT_DismantleParts · COT_DismantleRequiredParts · COT_RepairPart · COT_RepairParts

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classRebuilding
6 locationsscripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:8
scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:16
scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:36
scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:44
scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:73
scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:80
By design
6 classes and their 20 vanilla subclasses
6 classes replaced on 1 method · 6 overrides

COT_OnDebugSpawn

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

6 classesAlarmClock_ColorBase, Bottle_Base, ImprovisedExplosive, KitBase, PortableGasStove, TrapBase
6 locationsscripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\Gear\Tools\AlarmClock.c:4
scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\Edible_Base\BottleBase.c:4
scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\ExplosivesBase\ImprovisedExplosive.c:3
scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\KitBase.c:4
scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\PortableGasStove.c:4
scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\TrapBase.c:4
By design
Another mod's class · MotorbikeScript
MotorbikeScript replaced on 1 method · 1 override

OnDebugSpawn

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMotorbikeScript
1 locationscripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\MotorbikeScript.c:107

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC super() on some paths
OnUpdate × 2 classes
every server frame
no I/O, timers or RPC
OnScheduledTick on ModifiersManager
every frame, per active instance
no I/O, timers or RPC super() on some paths
EEItemAttached × 2 classes
every inventory move
no I/O, timers or RPC
EEItemDetached on BaseBuildingBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
EEHealthLevelChanged × 3 classes
per event
no I/O, timers or RPC
SetActions × 3 classes
per event
no I/O, timers or RPC
ActionCondition on ActionActivateTrap
per event
no I/O, timers or RPC
EEHitBy on PlayerBase
per event
no I/O, timers or RPC
OnRPC on JMModuleBase
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized on PlayerBase
per event
timer

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 195 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.ActionCondition T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\Actions\Continuous\ActionActivateTrap.c:3
ActionBase.Can — no ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionBase.c:4
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionConstructor.c:3
ActionOpenCarDoors.OnEnd — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionOpenCarDoors.c:3
ActionTargetsCursor.GetActionDesc — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\gui\ActionTargetsCursor.c:3
AlarmClock_ColorBase.COT_OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\Gear\Tools\AlarmClock.c:4
AnimalBase.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Animals\AnimalBase.c:47
AnimalBase.EEDelete T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Animals\AnimalBase.c:55
AnimalBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Animals\AnimalBase.c:63
BadgeBleeding.IsValueChanged — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\VirtualHud\Elements\Badge\BadgeBleeding.c:5
BaseBuildingBase.OnPartBuiltClient — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\BaseBuildingBase.c:10
BaseBuildingBase.OnPartDismantledClient — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\BaseBuildingBase.c:17
BaseBuildingBase.OnPartDestroyedClient — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\BaseBuildingBase.c:24
BaseBuildingBase.EEItemAttached T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\BaseBuildingBase.c:31
BaseBuildingBase.EEItemDetached T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\BaseBuildingBase.c:39
BearTrap.SetActions T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\TrapBase\Trap_Bear.c:3
BloodNotfr.DisplayTendency — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\BloodNotfr.c:3
BloodNotfr.GetObservedValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\BloodNotfr.c:12
BoatScript.OnDriverEnter — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\BoatScript.c:22
BoatScript.EEHealthLevelChanged T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\BoatScript.c:35
BoatScript.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\BoatScript.c:81
BoatScript.OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\BoatScript.c:102
Bottle_Base.COT_OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\Edible_Base\BottleBase.c:4
BuildingBase.OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Game\Super\Building.c:5
CAContinuousCraft.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousCraft.c:3
CAContinuousEmpty.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousEmpty.c:3
CAContinuousFill.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousFill.c:3
CAContinuousFillBrakes.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousFillBrakes.c:10
CAContinuousFillCoolant.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousFillCoolant.c:10
CAContinuousFillFuel.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousFillFuel.c:10
CAContinuousFillOil.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousFillOil.c:10
CAContinuousFillPowerGenerator.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousFillPowerGenerator.c:3
CAContinuousQuantity.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousQuantity.c:10
CAContinuousRepeat.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousRepeat.c:3
CAContinuousTime.Setup — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UserActionsComponent\ActionComponents\CAContinuousTime.c:3
CarScript.OnDriverEnter — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\CarScript.c:22
CarScript.EEHealthLevelChanged T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\CarScript.c:35
CarScript.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\CarScript.c:81
CarScript.OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\CarScript.c:102
CF_InputBindings.Update — yes conditional scripts.pbo::3_Game\CommunityOnlineTools\InputBindings\CF_InputBindings.c:4
ChatInputMenu.OnChange — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\gui\ChatInputMenu.c:3
Construction.COT_GetParent — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Construction.c:5
DayZGame.OnUpdate T0 yes ✓ scripts.pbo::3_Game\CommunityOnlineTools\DayZGame.c:12
DayZPlayerCameraBase.SetNVPostprocess — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\Cameras\DayZPlayerCameraBase.c:11
DayZPlayerCameraBase.UpdateCameraNV — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Cameras\DayZPlayerCameraBase.c:32
DayZPlayerImplement.CommandHandler T1 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
DayZPlayerImplement.EOnPostFrame T1 no ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:88
DayZPlayerImplement.EEItemAttached T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:112
DayZPlayerImplement.OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:224
DebugMonitor.Show — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\gui\DebugMonitor.c:3
DrowningMdfr.CheckIsDrowning — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerModifiers\Modifiers\Drowning.c:3
EffectArea.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Events\EffectArea_COT.c:9
EffectArea.EEDelete T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Events\EffectArea_COT.c:16
Environment.ProcessItemsWetness — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\Environment.c:3
ExpansionAirdropContainerBase.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Events\ExpansionAirdrop_COT.c:10
ExpansionAirdropContainerBase.EEDelete T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Events\ExpansionAirdrop_COT.c:17
ExpansionContaminatedArea.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Events\ExpansionContaminatedArea_COT.c:10
ExpansionContaminatedArea.EEDelete T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Events\ExpansionContaminatedArea_COT.c:17
HealthNotfr.DisplayTendency — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\HealthNotfr.c:3
HealthNotfr.GetObservedValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\HealthNotfr.c:12
HeartbeatNotfr.DisplayBadge — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\HeartbeatNotfr.c:3
HungerNotfr.DisplayTendency — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\HungerNotfr.c:3
HungerNotfr.GetObservedValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\HungerNotfr.c:12
ImprovisedExplosive.COT_OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\ExplosivesBase\ImprovisedExplosive.c:3
InjuredLegNotfr.DisplayBadge — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\InjuredLegNotfr.c:3
ItemActionsWidget.GetActionDesc — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\gui\ItemActionsWidget.c:3
ItemBase.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:32
ItemBase.OnInventoryExit T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:41
ItemBase.OnPlacementComplete — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:54
ItemBase.EEDelete T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:66
ItemBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:74
ItemBase.OnEnergyConsumed — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:97
ItemBase.OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:111
ItemBase.IsServerCheck — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase.c:117
JMCOTSideBarFooter.Init — yes ✓ examplescriptoverride.pbo::4_World\UI\Ex_InjectedFooterButton.c:5
JMESPModule.RegisterTypes — yes ✓ examplescriptoverride.pbo::5_Mission\Filters\Ex_FilterESP.c:22
JMModuleBase.GetRPCMin — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleBase.c:71
JMModuleBase.GetRPCMax — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleBase.c:80
JMModuleBase.OnRPC T2 yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleBase.c:212
JMModuleBase.OnMissionStart T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleBase.c:223
JMModuleBase.OnClientPermissionsUpdated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleBase.c:348
JMModuleConstructor.RegisterModules — yes ✓ examplescriptoverride.pbo::5_Mission\Module\Ex_ModuleRegistration.c:7
JMModuleConstructor.RegisterModules — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\modules\JMModuleConstructor.c:3
JMModuleConstructorBase.RegisterModules — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleConstructor.c:3
JMModuleManager.InitModule — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleManager.c:29
JMModuleManager.OnClientPermissionsUpdated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Module\JMModuleManager.c:49
JMObjectSpawnerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\Filters\Ex_FilterObjectSpawner.c:6
JMPlayerForm.OnPlayerRow_RightClick — yes ✓ examplescriptoverride.pbo::5_Mission\ContextMenus\Ex_PlayerContextMenu.c:13
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\Filters\Ex_FilterPlayerList.c:16
JMPlayerForm.PassesListFilters — yes conditional examplescriptoverride.pbo::5_Mission\Filters\Ex_FilterPlayerList.c:30
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\Network\Ex_CustomPermissions.c:11
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_CustomTabWithPanels.c:6
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_HintTooltip.c:6
JMPlayerForm.InitActionWidgetsIdentity — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_InjectedPanelExistingTab.c:8
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_PanelHeaderButtons.c:6
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_Popups.c:10
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_SearchRow.c:11
JMPlayerForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\UI\Ex_TabController.c:63
JMPlayerFormTabInventory.ShowInventoryContextMenu — yes ✓ examplescriptoverride.pbo::5_Mission\Player\Ex_PlayerInventoryAction.c:5
JMTeleportForm.OnCreate — yes ✓ examplescriptoverride.pbo::5_Mission\Filters\Ex_FilterTeleportMenu.c:13
JMTeleportForm.RefreshMapMarkers — yes ✓ examplescriptoverride.pbo::5_Mission\Filters\Ex_FilterTeleportMenu.c:26
KitBase.COT_OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\KitBase.c:4
MissionGameplay.ResetGUI — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:25
MissionGameplay.OnInit T3 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:180
MissionGameplay.OnMissionStart T3 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:189
MissionGameplay.OnMissionFinish T3 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:212
MissionGameplay.CloseAllMenus — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:255
MissionGameplay.OnUpdate T0 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:263
MissionGameplay.HideDebugMonitor — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:303
MissionGameplay.ShowInventory — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:339
MissionGameplay.Pause — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:347
MissionGameplay.HandleMapToggleByKeyboardShortcut — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:355
MissionGameplay.COT_LeaveFreeCam — yes ✗ none scripts.pbo::5_Mission\CommunityOnlineTools\MissionGameplay.c:363
MissionMainMenu.OnMissionStart T3 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionMainMenu.c:3
MissionServer.OnMissionStart T3 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionServer.c:50
MissionServer.OnMissionLoaded — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionServer.c:57
MissionServer.OnMissionFinish T3 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionServer.c:64
MissionServer.OnUpdate T0 yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionServer.c:71
MissionServer.ShouldPlayerBeKilled — yes ✓ scripts.pbo::5_Mission\CommunityOnlineTools\MissionServer.c:86
MissionServer.OnEvent — yes conditional scripts.pbo::5_Mission\CommunityOnlineTools\MissionServer.c:97
ModifiersManager.ActivateModifier — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerModifiers\ModifiersManager.c:3
ModifiersManager.OnScheduledTick T1 yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerModifiers\ModifiersManager.c:9
MotorbikeScript.OnDriverEnter — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\MotorbikeScript.c:27
MotorbikeScript.EEHealthLevelChanged T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\MotorbikeScript.c:40
MotorbikeScript.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\MotorbikeScript.c:86
MotorbikeScript.OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Vehicles\MotorbikeScript.c:107
PlayerAgentPool.AddAgent — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\TransmisionAgents\PlayerAgentPool\PlayerAgentPool.c:3
PlayerBase.Init — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:133
PlayerBase.CommandHandler T1 yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
PlayerBase.OnSelectPlayer — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:270
PlayerBase.OnConnect — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:294
PlayerBase.OnVariablesSynchronized T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375
PlayerBase.OnDrawOptics2D — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:459
PlayerBase.EOnPostFrame T1 no ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:509
PlayerBase.CanBeTargetedByAI — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:547
PlayerBase.IsRestrained — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:558
PlayerBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:594
PlayerBase.FormatSteamWebhook — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:671
PlayerBase.ProcessHandDamage — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:772
PlayerBase.ProcessFeetDamageServer — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:778
PlayerBase.SetActions T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1180
PlayerBase.OnCommandSwimStart — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1265
PlayerBase.OnCommandLadderStart — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1275
PlayerBase.OnCommandFallStart — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1285
PlayerBase.OnCommandClimbStart — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1295
PlayerBase.OnCommandVehicleStart — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1305
PlayerBase.OnCommandVehicleFinish — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1315
PlayerBase.EEKilled T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1381
PlayerBase.EEHitBy T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:1394
PluginAdminLog.OnPlacementComplete — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginAdminLog.c:11
PluginAdminLog.PlayerList — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginAdminLog.c:42
PluginAdminLog.PlayerKilled — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginAdminLog.c:54
PluginAdminLog.PlayerHitBy — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginAdminLog.c:134
PluginDeveloper.TeleportAtCursor — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginDeveloper.c:3
PluginDeveloper.ToggleFreeCameraBackPos — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginDeveloper.c:10
PluginDeveloper.ToggleFreeCamera — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginDeveloper.c:21
PluginDiagMenu.RegisterModdedDiagsIDs — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Plugins\PluginDiagMenu.c:8
PluginDiagMenu.RegisterModdedDiags — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Plugins\PluginDiagMenu.c:16
PluginDiagMenuClient.BindCallbacks — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\Plugins\PluginDiagMenu.c:29
PluginManager.Init — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Plugins\PluginManager.c:3
PortableGasStove.COT_OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\PortableGasStove.c:4
PPERequester_SandstormEffect.SetTargetIntensity — yes ✓ scripts.pbo::3_Game\CommunityOnlineTools\PPeManagers\Requesters\COTPPERequester_SandstormEffect.c:9
Rebuilding.COT_BuildParts — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:8
Rebuilding.COT_BuildRequiredParts — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:16
Rebuilding.COT_DismantleParts — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:36
Rebuilding.COT_DismantleRequiredParts — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:44
Rebuilding.COT_RepairPart — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:73
Rebuilding.COT_RepairParts — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Classes\BaseBuilding\Rebuilding.c:80
StaminaHandler.Update — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\StaminaHandler.c:8
StanceIndicator.Update — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\StanceIndicator.c:3
StuffedNotfr.DisplayBadge — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\StuffedNotfr.c:3
ThirstNotfr.DisplayTendency — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\ThirstNotfr.c:3
ThirstNotfr.GetObservedValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\ThirstNotfr.c:12
TransferValues.CheckHealth — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\TransferValues.c:11
TransferValues.CheckBlood — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\TransferValues.c:20
TransferValues.SendValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\TransferValues.c:29
TransferValues.ReceiveValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\TransferValues.c:36
TrapBase.COT_OnDebugSpawn — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\TrapBase.c:4
TrapBase.StartActivate — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\TrapBase.c:11
TrapBase.SetActions T2 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\ItemBase\TrapBase.c:19
UndergroundHandlerClient.OnUndergroundPresenceUpdate — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UndergroundHandlerClient.c:10
UndergroundHandlerClient.UpdateNVGRequester — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\UndergroundHandlerClient.c:17
VirtualHud.SendRPC — yes conditional scripts.pbo::4_World\CommunityOnlineTools\Classes\VirtualHud\DisplayStatus.c:5
VONManagerImplementation.OnEvent — yes ✓ scripts.pbo::3_Game\CommunityOnlineTools\VONManager.c:3
WarmthNotfr.DetermineLevelEx — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\WarmthNotfr.c:3
WarmthNotfr.GetObservedValue — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Classes\PlayerNotifiers\Notifiers\WarmthNotfr.c:14
Weapon_Base.EEFired — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Weapon\Weapon_Base.c:5
Weapon_Base.SpawnAttachedMagazine — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Weapon\Weapon_Base.c:140
Weapon_Base.FillInnerMagazine — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Weapon\Weapon_Base.c:221
Weapon_Base.FillChamber — yes ✗ none scripts.pbo::4_World\CommunityOnlineTools\Entities\Weapon\Weapon_Base.c:340
Weapon_Base.COT_OnDebugSpawn — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Weapon\Weapon_Base.c:450
ZombieBase.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Infected\ZombieBase.c:47
ZombieBase.EEDelete T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Infected\ZombieBase.c:55
ZombieBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Infected\ZombieBase.c:63
ZombieMaleBase.EEInit T3 yes ✓ scripts.pbo::4_World\CommunityOnlineTools\Entities\Creatures\Infected\ZombieMaleBase.c:4
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.CommandHandlerT1 3000.0measured0.0744
PlayerBase.CommandHandlerT1 3000.0measured0.0744
DayZGame.OnUpdateT0 1000.0measured0.0248
ModifiersManager.OnScheduledTickT1 1000.0placeholder0.0248
MissionServer.OnUpdateT0 1000.0measured0.0248
ItemBase.OnInventoryExitT2 130.0measured0.0032
BaseBuildingBase.EEItemAttachedT2 130.0measured0.0032
BaseBuildingBase.EEItemDetachedT2 130.0measured0.0032
DayZPlayerImplement.EEItemAttachedT2 130.0measured0.0032
JMModuleBase.OnRPCT2 8.0placeholder0.0002
ActionActivateTrap.ActionConditionT2 8.0placeholder0.0002
TrapBase.SetActionsT2 8.0placeholder0.0002
BearTrap.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
BoatScript.EEHealthLevelChangedT2 8.0placeholder0.0002
CarScript.EEHealthLevelChangedT2 8.0placeholder0.0002
MotorbikeScript.EEHealthLevelChangedT2 8.0placeholder0.0002
JMModuleBase.OnMissionStartT3 0.1placeholder0.0000
AnimalBase.EEInitT3 0.1placeholder0.0000
AnimalBase.EEDeleteT3 0.1placeholder0.0000
ZombieBase.EEInitT3 0.1placeholder0.0000
ZombieBase.EEDeleteT3 0.1placeholder0.0000
ZombieMaleBase.EEInitT3 0.1placeholder0.0000
EffectArea.EEInitT3 0.1placeholder0.0000
EffectArea.EEDeleteT3 0.1placeholder0.0000
ExpansionAirdropContainerBase.EEInitT3 0.1placeholder0.0000
ExpansionAirdropContainerBase.EEDeleteT3 0.1placeholder0.0000
ExpansionContaminatedArea.EEInitT3 0.1placeholder0.0000
ExpansionContaminatedArea.EEDeleteT3 0.1placeholder0.0000
ItemBase.EEInitT3 0.1placeholder0.0000
ItemBase.EEDeleteT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
1000.1400 0.000248scripts.pbo::5_Mission\CommunityOnlineTools\modules\Player\JMPlayerForm.c:570
2500.1400 0.000099scripts.pbo::5_Mission\CommunityOnlineTools\modules\ESP\JMESPModule.c:3568
2500.1400 0.000099scripts.pbo::5_Mission\CommunityOnlineTools\modules\Player\Tabs\Inventory\JMPlayerFormTabInventory.c:2060
10000.1400 0.000025scripts.pbo::5_Mission\CommunityOnlineTools\modules\Player\JMPlayerForm.c:571
15000.1400 0.000017scripts.pbo::5_Mission\CommunityOnlineTools\modules\Player\JMPlayerForm.c:569

Includes 0.027 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

examplescriptoverride.pbo

  • JM_COT_ExampleScriptOverride requiredVersion 0.1 — requires JM_COT_Scripts

gui.pbo

  • JM_COT_GUI requiredVersion 0.1 — requires DZ_Worlds_Chernarusplus_World, DZ_Worlds_Sakhal

languagecore.pbo

  • JM_COT_LanguageCore requiredVersion 0.1 — no requiredAddons

objects_debug.pbo

  • JM_COT_Objects_Debug requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Zombies

scripts.pbo

  • JM_COT_Scripts requiredVersion 0.1 — requires JM_CF_Scripts, JM_COT_GUI, DZ_Data

census 1.1 · findings 1.1 · hash 4d14ac967d996ad8