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BuilderItems

BuilderItems is a mod that allows server owners to have a much wider range of options when placing details on the map. This is not the editor itself, but a mod to give you more options with the editor! You still need to download and use community offline mode. Watch the video. This is NOT a server side mod only. It needs to be loaded on all clients connecting to the server. It needs to be loaded on the server for… (more)

BuilderItems is a mod that allows server owners to have a much wider range of options when placing details on the map. This is not the editor itself, but a mod to give you more options with the editor! You still need to download and use community offline mode. Watch the video. This is NOT a server side mod only. It needs to be loaded on all clients connecting to the server. It needs to be loaded on the server for the items to show up. For editing only: In order to get names of items already on the map you need to install this now: https://steamcommunity.com/sharedfiles/filedetails/?id=1570627596. Do not use it on client or server, only for offline mode. Currently, Builder gives about ~1700 props, walls, roads, map objects, etc etc proper class configurations so that owners may use them as decoration or design of their map. If you're just a player, all you have to do, is hit subscribe and forget about it, this mod doesn't really change anything as far as you're concerned. For server owners, here's a guide on how to use this to increase your options when editing the map, and a guide on how to use COM for placing objects in general: https://youtu.be/2KX2tRTO-ag Link to COM dev branch: https://github.com/Arkensor/DayZCommunityOfflineMode BuilderItems is built into DayZ Expansion. Do not load this mod if you're using Expansion! Specifically this mod if you're using a split setup, https://steamcommunity.com/sharedfiles/filedetails/?id=2792983824 Anyone who wants to repack this mod into their server mod, I give you full permission to do so, as this is such a basic mod. Can be used on monetized servers as well.

Workshop 1565871491 · mod updated 2024-11-26 · analyzed 2026-10-03 10:02 UTC · history · 2 script files

EnvironmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Military.pbo

  • BuilderItems_Military requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Imp requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military

VanillaItems.pbo

  • BuilderItems_Items requiredVersion 0.1 — requires DZ_Data

billboards.pbo

  • BuilderItems_Billboards requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

bridges.pbo

  • BuilderItems_Bridges requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

furniture.pbo

  • BuilderItems_Furniture requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture

garbage.pbo

  • BuilderItems_Garbage requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential

industrial.pbo

  • BuilderItems_Industrial requiredVersion 0.1 — requires DZ_Data

industrial_bliss.pbo

  • BuilderItems_Bliss_Industrial requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

military_bliss.pbo

  • BuilderItems_Bliss_Military requiredVersion 0.1 — requires DZ_Structures_Bliss_Military

misc.pbo

  • BuilderItems_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

panels.pbo

  • BuilderItems_Panels requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

parts.pbo

  • BuilderItems_Parts requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

plants.pbo

  • BuilderItems_Plants requiredVersion 0.1 — requires DZ_Data, DZ_Plants

plants_bliss.pbo

  • BuilderItemsBliss_Plants requiredVersion 0.1 — requires DZ_Plants_Bliss

plants_sakhal.pbo

  • BuilderItems_plants_sakhal requiredVersion 0.1 — requires DZ_Plants_Sakhal

rail.pbo

  • BuilderItems_Rail requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Rail

rail_bliss.pbo

  • BuilderItems_Bliss_Rail requiredVersion 0.1 — requires DZ_Structures_Bliss_Rail

residential.pbo

  • BuilderItems_Residential requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential

residential_bliss.pbo

  • BuilderItems_Bliss_Residential requiredVersion 0.1 — requires DZ_Structures_Bliss_Residential

roads_bliss.pbo

  • BuilderItems_Bliss_Roads requiredVersion 0.1 — requires DZ_Structures_Bliss_Roads

rocks.pbo

  • BuilderItems_Rocks requiredVersion 0.1 — requires DZ_Data, DZ_Rocks

rocks_bliss.pbo

  • BuilderItemsBliss_Rocks requiredVersion 0.1 — requires DZ_Rocks_Bliss

rocks_sakhal.pbo

  • BuilderItems_rocks_sakhal requiredVersion 0.1 — requires DZ_Rocks_Sakhal

ruins.pbo

  • BuilderItems_Ruins requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Ruins

ruins_bliss.pbo

  • BuilderItems_Bliss_Ruins requiredVersion 0.1 — requires DZ_Structures_Bliss_Ruins

scripts.pbo

  • BuilderItems_Scripts requiredVersion 0.1 — requires DZ_Data

sidewalks.pbo

  • BuilderItems_Sidewalks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

signs_bliss.pbo

  • BuilderItems_Bliss_Signs requiredVersion 0.1 — requires DZ_Structures_Bliss_Signs

specific.pbo

  • BuilderItems_Specific requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Specific

specific_bliss.pbo

  • BuilderItems_Bliss_Specific requiredVersion 0.1 — requires DZ_Structures_Bliss_Specific

staticitems.pbo

  • BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

structures_sakhal.pbo

  • BuilderItems_rocks_sakhal requiredVersion 0.1 — requires DZ_Rocks_Sakhal

traffic.pbo

  • BuilderItems_Traffic requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

walls.pbo

  • BuilderItems_Walls requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Walls

walls_bliss.pbo

  • BuilderItems_Bliss_Walls requiredVersion 0.1 — requires DZ_Structures_Bliss_Walls

water.pbo

  • BuilderItems_Whywouldanyoneusethese requiredVersion 0.1 — requires DZ_Data, DZ_Water

water_sakhal.pbo

  • BuilderItems_water_sakhal requiredVersion 0.1 — requires DZ_Water_Sakhal

wrecks.pbo

  • BuilderItems_Wrecks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Wrecks

census 1.1 · findings 1.1 · hash 6ad3efe540282cb0