← modperf · analyzed mods

Mass'sManyItemOverhaul

One of DayZ’s Longest-Running Mods Mass’s Many Item Overhaul (MMIO) MMIO offers something for everyone. weapons, clothing, crafting recipes, mechanics, and much more. If you’re looking for tasteful, vanilla-inspired content that naturally supplements the DayZ experience, look no further. MMIO has been going strong for years and continues to evolve alongside DayZ itself. Expect entirely new content, as well as… (more)

One of DayZ’s Longest-Running Mods Mass’s Many Item Overhaul (MMIO) MMIO offers something for everyone. weapons, clothing, crafting recipes, mechanics, and much more. If you’re looking for tasteful, vanilla-inspired content that naturally supplements the DayZ experience, look no further. MMIO has been going strong for years and continues to evolve alongside DayZ itself. Expect entirely new content, as well as thoughtful overhauls of pre-existing items as the game grows. Vanilla+, Trader, PvP / Deathmatch, and RP servers all stand to gain from MMIO. IMPORTANT! READ BEFORE USING You are NOT allowed to unpack, repack, or redistribute MMIO under any circumstances. Doing so will result in a DMCA. Пожалуйста, НЕ перепаковывайте этот мод без разрешения. Я буду DMCA модов, которые содержат мои файлы. I do not make exceptions for server packs or repacks. Community & Full Experience My Personal Modding Discord https://discord.gg/S6ECAQmbeU Interested in experiencing all of my older content, alongside bespoke systems and gameplay dynamics? MMIO is best experienced in its truest form through the community below: Equinox / MMIO Experience Discord https://discord.gg/equinoxdayz Support the Project If you’d like to support me directly as a creator: DayZ modding is my lifeblood. support directly fuels continued development.

Workshop 1566911166 · mod updated 2026-04-08 · analyzed 2026-10-03 07:29 UTC · history · 159 script files

CharacterEconomyEnvironmentEquipmentMechanicsSoundTag Review Workshop tags, chosen by the author

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 63% of 328 scripted mods analyzed.

0.0075% of each server frame at 100 players (0.075 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • This mod
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 99% of this mod's structural load. 0.075 ms/s in all.

99%Per-player hooks · 99%
1 hook · 0.074 ms/s
Event hooks · 0.8%
3 hooks · 0.00059 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 99% DayZPlayerImplement.HandleWeapons
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.00059 ms/s 0.8% CarScript.CanReceiveItemIntoCargo, ItemBase.CanReceiveItemIntoCargo, TentBase.CanReceiveItemIntoCargo
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
CanReceiveItemIntoCargo × 3 classes
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 41 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Food.pbo::Scripts\4_World\LadsDryingRack\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Food.pbo::Scripts\4_World\Useractions\moddedconstructor.c:3
ActionConstructor.RegisterActions — yes ✓ MassGuns.pbo::Scripts\4_World\Classes\UserActions\ActionConstructor.c:3
AK_Suppressor.CanPutAsAttachment — yes conditional MassGuns.pbo::Scripts\4_World\Entities\ItemBase\SuppressorBase\AK_Suppressor.c:3
AtlasBipod.CanPutAsAttachment — yes conditional MassGuns.pbo::Scripts\4_World\Entities\ItemBase\Inventory_Base\AtlasBipod.c:3
AtlasBipod.CanDetachAttachment — yes ✗ none MassGuns.pbo::Scripts\4_World\Entities\ItemBase\Inventory_Base\AtlasBipod.c:11
CarScript.CanReceiveItemIntoCargo T2 yes conditional MassMisc.pbo::scripts\4_World\Items\Containers\modded classes\CarScript.c:5
DayZPlayerImplement.HandleWeapons T1 yes ✓ MassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5
Hologram.ProjectionBasedOnParent — yes conditional Food.pbo::Scripts\4_World\LadsDryingRack\Hologram.c:4
Hologram.EvaluateCollision — yes conditional Food.pbo::Scripts\4_World\LadsDryingRack\Hologram.c:15
ItemBase.CanReceiveItemIntoCargo T2 yes conditional MassMisc.pbo::scripts\4_World\Items\Containers\modded classes\ItemBase.c:5
MissionGameplay.OnMissionStart T3 yes ✓ MassClothes.pbo::scripts\5_Mission\config sync\MissionGameplay.c:3
MissionGameplay.OnMissionStart T3 yes ✓ MassMisc.pbo::scripts\5_Mission\config sync\MissionGameplay.c:3
MissionServer.OnInit T3 yes ✓ MassClothes.pbo::scripts\5_Mission\config sync\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ MassMisc.pbo::scripts\5_Mission\config sync\MissionServer.c:3
ModifiersManager.Init — yes ✓ Food.pbo::Scripts\4_World\Medical\modifiers\ModifierManager.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Food.pbo::Scripts\4_World\HandIK.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Food.pbo::Scripts\4_World\HandIK.c:44
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ MassBuildings.pbo::scripts\4_World\playeranims.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ MassBuildings.pbo::scripts\4_World\playeranims.c:20
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ MassClothes.pbo::scripts\4_World\Animations\Animations.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ MassClothes.pbo::scripts\4_World\Animations\Animations.c:14
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ MassDistractions.pbo::scripts\4_World\PlayerConfig.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ MassGuns.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MassGuns.pbo::Scripts\4_World\Animations.c:29
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ MassGuns.pbo::Scripts\4_World\Animations.c:38
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ MassMisc.pbo::scripts\4_World\Items\anms\HandIK.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MassMisc.pbo::scripts\4_World\Items\anms\HandIK.c:9
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ MassMisc.pbo::scripts\4_World\Items\anms\HandIK.c:16
OpenCan.Init — yes ✓ Food.pbo::Scripts\4_World\OpenCan.c:3
PlayerBase.CanSprint — yes conditional MassClothes.pbo::scripts\4_World\Backpacks\rucksack.c:19
PlayerBase.CanSprint — yes conditional MassClothes.pbo::scripts\4_World\Vests\Ratnik.c:29
PluginRecipesManager.RegisterRecipies — yes ✓ Food.pbo::Scripts\4_World\Allowrecipe.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ Food.pbo::Scripts\4_World\LadsDryingRack\Recipes\RecipeManager.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ MassBuildings.pbo::scripts\4_World\Allowrecipe.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ MassClothes.pbo::scripts\4_World\Recipes\Allowrecipe.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ MassDistractions.pbo::scripts\4_World\recipe\Allowrecipe.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ MassGuns.pbo::Scripts\4_World\Classes\Recipes\Recipes\PluginRecipesManager.c:3
TentBase.CanReceiveItemIntoCargo T2 yes conditional MassMisc.pbo::scripts\4_World\Items\Containers\modded classes\TentBase.c:5
UniversalLight.CanPutAsAttachment — yes conditional MassGuns.pbo::Scripts\4_World\Entities\ItemBase\Switchable_Base\Light.c:3
UniversalLight.CanPutAsAttachment — yes conditional MassGuns.pbo::Scripts\4_World\Entities\ItemBase\Switchable_Base\UniversalLight.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
CarScript.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
TentBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

census 1.1 · findings 1.1 · hash c8f0b8c34078490e