InventoryPlus
InventoryPlus This mod allows you to be able to move whilst you have your inventory open! If anyone finds any bugs or problems with it, contact me on Discord: Thurston#3469 or leave a comment! If you also want to see what was changed during the updates, please check out the change-log section! Note: - You are NOT allowed to re-pack or re-upload this addon for your server. If you want to use this mod, just add it to… (more)
InventoryPlus This mod allows you to be able to move whilst you have your inventory open! If anyone finds any bugs or problems with it, contact me on Discord: Thurston#3469 or leave a comment! If you also want to see what was changed during the updates, please check out the change-log section! Note: - You are NOT allowed to re-pack or re-upload this addon for your server. If you want to use this mod, just add it to a collection along with the other mod you want to run! - You ARE allowed to monetise with this addon as long as your server is approved for monetisation Thanks to everyone who has reported bugs to me! If anyone finds anymore, please let me know! Copyright 2019 George Thurston. This item is not authorized for posting on Steam, except under the Steam account named "Thurston". - This is to protect myself & my content from being stolen/reuploaded. Once again, if you do re-upload this, or any of my other content, your re-upload WILL be DMCA'd.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 1 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
MissionGameplay.PlayerControlDisable |
— | yes | ✓ | InventoryPlus.pbo::scripts\5_Mission\mission\inventoryMove.c:4 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
InventoryPlus.pbo
Inventory_PlusrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 1444172c83c66ad3