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BadgerBuildings

New Buildings for use in DayZ Standalone. New Billboard as Dayz ones wont allow for a custom texture. 01/24/2020 Added 2 new Wooden Billboards 10/31/19 Fixed the tutorial config 06/27/19 Added new Building Billboard signature update 01/11/19 Simplebasic tutorial doc added 12/10 Added a New Double Billboard. Custom Server Add On for adding server info and other information. Tutorial Folder Included with code and… (more)

New Buildings for use in DayZ Standalone. New Billboard as Dayz ones wont allow for a custom texture. 01/24/2020 Added 2 new Wooden Billboards 10/31/19 Fixed the tutorial config 06/27/19 Added new Building Billboard signature update 01/11/19 Simplebasic tutorial doc added 12/10 Added a New Double Billboard. Custom Server Add On for adding server info and other information. Tutorial Folder Included with code and examples This is required in its current form and must not be altered. You may not upack and repack this pbo Follow the tutorial folder if you wish to add your own images. Images should be 2048x1024 Special Shout Outs BigBen and StokesMagee for help and knowledge to get this in game. DR.JOnes for art used in screenshots, check out Dr.JOnes trader mod. Also Special Thanks to MASS for helping do some work on a couple billboards, Mass also does alot of custom clothing and Item stuff in the Workshop. Discord:ComatoseBadger#0001

Workshop 1573788098 · mod updated 2020-01-24 · analyzed 2026-10-03 02:56 UTC · history · 0 script files

EnvironmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

census 1.1 · findings 1.1 · hash 666f8c151632ea04