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Increased Lumens

The Mod This mod will increase the light distance of certain items (List Below). This mod needs to be loaded on both client and server. Items - Flashlight - Headlamp - Weapon Flashlight - Pistol Flashlight - Roadflare - Glowsticks - Vehicle Headlights - Portable Gas Lamp FEEL FREE TO REPACK INTO SERVER MODPACKS YOU ARE NOT ALLOWED TO MONETIZE THIS MOD

Workshop 1577784539 · mod updated 2019-06-26 · analyzed 2026-10-03 05:05 UTC · history · 12 script files

EnvironmentEquipmentMechanicsVehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
7 by design

7 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
7 by design
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

7 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
5 leaf classes
5 classes replaced on 1 method · 5 overrides

SetIntensity

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

5 classesChemlightLight, FlashlightLight, HeadtorchLight, PistollightLight, UniversallightLight
5 locationsIndi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\PointLightBase\ChemlightLight.c:16
Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\FlashlightLight.c:19
Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\HeadtorchLight.c:22
Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\PistollightLight.c:18
Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\UniversallightLight.c:18
By design
Leaf class · Headtorch_Black
Headtorch_Black replaced on 2 methods · 2 overrides

OnLightCreated · OnWork

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classHeadtorch_Black
2 locationsIndi_Increased_Lumens.pbo::scripts\4_World\Entities\ItemBase\Clothing\Headtorch_Black.c:3
Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ItemBase\Clothing\Headtorch_Black.c:8
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 7 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ChemlightLight.SetIntensity — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\PointLightBase\ChemlightLight.c:16
FlashlightLight.SetIntensity — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\FlashlightLight.c:19
Headtorch_Black.OnLightCreated — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ItemBase\Clothing\Headtorch_Black.c:3
Headtorch_Black.OnWork — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ItemBase\Clothing\Headtorch_Black.c:8
HeadtorchLight.SetIntensity — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\HeadtorchLight.c:22
PistollightLight.SetIntensity — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\PistollightLight.c:18
UniversallightLight.SetIntensity — yes ✗ none Indi_Increased_Lumens.pbo::scripts\4_World\Entities\ScriptedLightBase\SpotLightBase\UniversallightLight.c:18
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Indi_Increased_Lumens.pbo

  • Indi_Increased_Lumens_scripts requiredVersion 0.1 — requires DZ_Gear_Tools, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled

census 1.1 · findings 1.1 · hash 64844be4c7ac0ab2