← modperf · analyzed mods

MosinScope

Very very simple mod, adds the LRS back in (MosinLRS class name) as an attachment for the mosin. Check the types folder for a snippet you can paste into your types.xml to get the item spawning. Note I have the min and nominal set to zero, you will have to configure those numbers yourself. Anyone who wants to repack this mod into their server mod, I give you full permission to do so, as this is such a basic mod. Can… (more)

Very very simple mod, adds the LRS back in (MosinLRS class name) as an attachment for the mosin. Check the types folder for a snippet you can paste into your types.xml to get the item spawning. Note I have the min and nominal set to zero, you will have to configure those numbers yourself. Anyone who wants to repack this mod into their server mod, I give you full permission to do so, as this is such a basic mod. Can be used on monetized servers as well.

Workshop 1579016654 · mod updated 2020-03-27 · analyzed 2026-10-03 08:39 UTC · history · 1 script files

EquipmentWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
MissionGameplay.OnInit T3 yes ✓ scope.pbo::scripts\5_mission\Lol.c:4
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

scope.pbo

  • MosinScope requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics

census 1.1 · findings 1.1 · hash 10458cb4c9db883e