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Chiemsee

Welcome to Chiemsee! Map size: 10240x10240m Release: 4.1V Feel free to support us if you wannt. Thank you! You can find the server files on the Discord. Thanks to asorrycanadian. Special thx to Sumrak and to my friend from "DeerIslemap"

Workshop 1580589252 · mod updated 2024-12-24 · analyzed 2026-10-03 09:04 UTC · history · 29 script files

Terrain Workshop tags, chosen by the author

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 61% of 328 scripted mods analyzed.

0.00744% of each server frame at 100 players (0.074 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • This mod
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 100% of this mod's structural load. 0.074 ms/s in all.

100%Per-player hooks · 100%
1 hook · 0.074 ms/s
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 100% PlayerBase.CommandHandler

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · PPERequester_CameraNV
PPERequester_CameraNV replaced on 1 method · 1 override

SetNVMode

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPPERequester_CameraNV
1 locationscripts.pbo::3_Game\darkness\nvg.c:3

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 9 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Ludwig_OBJCET.pbo::oilpump\scripts\4_World\actions\ActionConstructor.c:4
ActionConstructor.RegisterActions — yes ✓ chiemsee_scorpion.pbo::scripts\4_World\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ rag_scorpion.pbo::scripts\4_World\actions\ActionConstructor.c:3
AttachmentsOutOfReach.IsAttachmentReachable — yes ✗ none BathMobile.pbo::scripts\4_world\Bathmobile_Chiemsee\AttachmentsOutOfReach.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ chiemsee_scorpion.pbo::scripts\4_World\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ rag_scorpion.pbo::scripts\4_World\ModItemRegisterCallbacks.c:3
PlayerBase.Init — yes ✓ scripts.pbo::4_World\PlayerBase.c:5
PlayerBase.CommandHandler T1 yes ✓ scripts.pbo::4_World\PlayerBase.c:20
PPERequester_CameraNV.SetNVMode — yes ✗ none scripts.pbo::3_Game\darkness\nvg.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.CommandHandlerT1 3000.0measured0.0744
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BathMobile.pbo

  • Bathmobile_Chiemsee requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Vehicles_wheeled, DZ_Vehicles_Parts, DZ_Gear_Containers, DZ_Sounds_Effects

ChiemseeDefines.pbo

  • ChiemseeDefines requiredVersion 1 — no requiredAddons

FKN_Items_Static.pbo

  • ludwig_FKN_Items_Static requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET_FKN_Items_Static requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

FKN_Mine.pbo

  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

Ludwig_OBJCET.pbo

  • Ludwig_OBJCET_atom requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET_Bunkerwall_01 requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET_bunkerwandtest1 requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET_Chiemsee_crater requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET_Lug_Moos_city requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Lugge_OBJECT_scripts requiredVersion 0.1 — requires DZ_Data
  • Goldbarrenblend_03 requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • HallOfFame requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • lugge_animated_hanged requiredVersion 0.1 — requires DZ_Data
  • Ludwig_OBJCET_haus requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • house_holz_lug requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture
  • Ludwig_OBJCET_HerrnChiemsee requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Leuchtturm — requires DZ_Data
  • pfuetzenwasser requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Lugge_Raft requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET_maibaum requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • CAStructures_E_Ind_Oil_Mine requiredVersion 1.02 — requires DZ_Data
  • lug_boot requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture
  • Spawnpoint_TEST requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture
  • rockfree3 requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • strasenblockade requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture
  • Lug_en_gras1_25 requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Trailer_lugge — requires DZ_Data
  • watermill_lugge — requires DZ_Data
  • zeroy_custom_buildings requiredVersion 0.1 — requires DZ_Data
  • Lugge_Zigarettenautomat requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

NIO_OBJECT.pbo

  • NIO_OBJECT requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

PolarBear.pbo

  • PolarBear requiredVersion 0.1 — requires DZ_Data

Sawcisson_OBJECT.pbo

  • lugge_blockassets requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Smallbunker_open requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture
  • Sawcisson_OBJECT requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • ChiemseePlanesAndFakeWater requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • staudamm_v1 requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Smallbunker_open requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture

Simon_Object.pbo

  • Simon_Object requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Simon_Object requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs, DZ_Structures, DZ_Structures_Furniture

SnowVegetation.pbo

  • SnowVegetation requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

arma2_rails.pbo

  • DZ_Structures_Rail_arma2 requiredVersion 0.1 — requires DZ_Data

chiemsee_scorpion.pbo

  • Animal_chiemsee_scorpion requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_Bliss, DZ_Data_Bliss, DZ_Gear_Food, DZ_Data

data.pbo

  • ludwig_data requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

decals.pbo

  • Ludwig_OBJCET_Lug_Moos_city requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

deerisle.pbo

  • deerisle_ludwig_data requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • zisb_modular_caves_for_deerisle requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture

lug_water.pbo

  • pfuetzenwasser requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

navmesh.pbo

  • ludwig_Navmesh requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

rag_scorpion.pbo

  • Animal_Scorpion requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_Bliss, DZ_Data_Bliss, DZ_Gear_Food, DZ_Data

roads.pbo

  • DZ_Structures_Roads requiredVersion 0.1 — requires DZ_Data

rocks.pbo

  • DZ_Rocks requiredVersion 0.1 — requires DZ_Data

scripts.pbo

  • Lugge_Chiemsee_Scripts requiredVersion 1 — no requiredAddons

sewersystem.pbo

  • Ludwig_OBJCET_sewer_assets requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

spawnpoints.pbo

  • Spawnpoint_TEST requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture

surface.pbo

  • DZ_Surfaces_Chiemsee requiredVersion 0.1 — requires DZ_Surfaces
  • LuggesCustomNowaterWaterSurface requiredVersion 0.1 — requires DZ_Surfaces
  • DarkSwitchSurface requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • DarkSwitchSurface requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

tanks.pbo

  • Ludwig_OBJCET requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

world.pbo

  • chiemsee_world requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

worldconfig.pbo

  • Chiemsee requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

zisb_modular_metro.pbo

  • zisb_modular_metro requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Structures_Furniture

census 1.1 · findings 1.1 · hash d738e39dfda71a65