VanillaPlusPlusMap
Rent your DayZ Server From: DZServers.Host Usage: Press M to open the map. Press K to show/hide 3D markers. ---------------------------- Server Host Installation: You need to download our dependency mods. Get CF and VanillaPlusPlusMap files from the steam workshop folder ( where ever the content downloads to ) Place @VanillaPlusPlusMap & @CF in your server directory and append `@CF;@VanillaPlusPlusMap` into your… (more)
Rent your DayZ Server From: DZServers.Host Usage: Press M to open the map. Press K to show/hide 3D markers. ---------------------------- Server Host Installation: You need to download our dependency mods. Get CF and VanillaPlusPlusMap files from the steam workshop folder ( where ever the content downloads to ) Place @VanillaPlusPlusMap & @CF in your server directory and append `@CF;@VanillaPlusPlusMap` into your server launch parameter. eg: -mod=@CF;@VanillaPlusPlusMap Make sure you also add the signature key into the `Keys` folder that is located in your server directory. You can get the keys from the mod folder. The server side config file can be located in your profiles folder (where server logs are generated) under the name VPPMapConfig.json it is auto-generated on server start. You can edit it while the server is running, changes will apply when you save the file. Relog on client side to load new changes. Features: -Client: Place Markers on map that save across all servers and or server specific. -Client: A variety of unique marker icons for use -Client: Ability to add and remove markers -Client: Ability to see your current position (if not disable by server owners) -Client: Ability to add 3D Markers ( shows distance, icon, marker name ) -Server: Ability to force disable 3D Markers for server host. -Server: Ability to add global markers for players to see during session ---------------------------- Monetization: You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here Vanilla++ Map Mod Developed by DaOne, GravityWolfNotAmused & MrMaffen Keep Up with updates and full change logs! Click logo below to join Our Discord IMPORTANT NOTICE: - You are not allowed to repack or republish this mod on any platform including steam - You are not allowed to unpack this mod and create derivative work from its source code. A DMCA take down will be issued if necessary Support the creators: DaOne, GravityWolf dzservers hosting dayz hosting services dzservers host dzservers.host dayz server hosting how to start dayz server 2026 dz server DayZ server provider DayZ Server Hosting
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
0.0165% of each server frame at 100 players (0.165 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 39 others share it. Ranked list.
Repeating timers carry 100% of this mod's structural load. 0.165 ms/s in all.
1 timer · 0.16 ms/s
| Repeating timersstay in the timer queue, which is walked every frame | 1 timer | 0.16 ms/s | 100% | every 1 ms |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 4 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
MainMenu.Init |
— | yes | ✓ | VanillaPPMap.pbo::5_Mission\GUI\ModdedClasses\MainMenu.c:15 |
MainMenu.Update |
— | yes | ✓ | VanillaPPMap.pbo::5_Mission\GUI\ModdedClasses\MainMenu.c:25 |
MissionBase.CreateScriptedMenu |
— | yes | ✓ | VanillaPPMap.pbo::5_Mission\missionBase.c:2 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | VanillaPPMap.pbo::5_Mission\missionGameplay.c:77 |
Dispatch surfaces and timers the grade prices
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 1 | 0.1400 | 0.024800 | VanillaPPMap.pbo::3_Game\VPP3DMarker.c:35 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
VanillaPPMap.pbo
VanillaPlusPlusrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Navigation
census 1.1 · findings 1.1 · hash 1402a9b0a0aac2e2