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VanillaPlusPlusMap

Rent your DayZ Server From: DZServers.Host Usage: Press M to open the map. Press K to show/hide 3D markers. ---------------------------- Server Host Installation: You need to download our dependency mods. Get CF and VanillaPlusPlusMap files from the steam workshop folder ( where ever the content downloads to ) Place @VanillaPlusPlusMap & @CF in your server directory and append `@CF;@VanillaPlusPlusMap` into your… (more)

Rent your DayZ Server From: DZServers.Host Usage: Press M to open the map. Press K to show/hide 3D markers. ---------------------------- Server Host Installation: You need to download our dependency mods. Get CF and VanillaPlusPlusMap files from the steam workshop folder ( where ever the content downloads to ) Place @VanillaPlusPlusMap & @CF in your server directory and append `@CF;@VanillaPlusPlusMap` into your server launch parameter. eg: -mod=@CF;@VanillaPlusPlusMap Make sure you also add the signature key into the `Keys` folder that is located in your server directory. You can get the keys from the mod folder. The server side config file can be located in your profiles folder (where server logs are generated) under the name VPPMapConfig.json it is auto-generated on server start. You can edit it while the server is running, changes will apply when you save the file. Relog on client side to load new changes. Features: -Client: Place Markers on map that save across all servers and or server specific. -Client: A variety of unique marker icons for use -Client: Ability to add and remove markers -Client: Ability to see your current position (if not disable by server owners) -Client: Ability to add 3D Markers ( shows distance, icon, marker name ) -Server: Ability to force disable 3D Markers for server host. -Server: Ability to add global markers for players to see during session ---------------------------- Monetization: You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here Vanilla++ Map Mod Developed by DaOne, GravityWolfNotAmused & MrMaffen Keep Up with updates and full change logs! Click logo below to join Our Discord IMPORTANT NOTICE: - You are not allowed to repack or republish this mod on any platform including steam - You are not allowed to unpack this mod and create derivative work from its source code. A DMCA take down will be issued if necessary Support the creators: DaOne, GravityWolf dzservers hosting dayz hosting services dzservers host dzservers.host dayz server hosting how to start dayz server 2026 dz server DayZ server provider DayZ Server Hosting

Workshop 1623711988 · mod updated 2020-06-30 · analyzed 2026-10-03 10:33 UTC · history · 28 script files

MechanicsTerrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 75% of 328 scripted mods analyzed.

0.0165% of each server frame at 100 players (0.165 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 39 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 100% of this mod's structural load. 0.165 ms/s in all.

100%Repeating timers · 100%
1 timer · 0.16 ms/s
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.16 ms/s 100% every 1 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 4 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
MainMenu.Init — yes ✓ VanillaPPMap.pbo::5_Mission\GUI\ModdedClasses\MainMenu.c:15
MainMenu.Update — yes ✓ VanillaPPMap.pbo::5_Mission\GUI\ModdedClasses\MainMenu.c:25
MissionBase.CreateScriptedMenu — yes ✓ VanillaPPMap.pbo::5_Mission\missionBase.c:2
MissionGameplay.OnUpdate T0 yes ✓ VanillaPPMap.pbo::5_Mission\missionGameplay.c:77
Dispatch surfaces and timers the grade prices

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10.1400 0.024800VanillaPPMap.pbo::3_Game\VPP3DMarker.c:35
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

VanillaPPMap.pbo

  • VanillaPlusPlus requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation

census 1.1 · findings 1.1 · hash 1402a9b0a0aac2e2