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DayzUnderground

DayzUnderground.com - Enhanced Vanilla Survival This is the custom server mod for DayzUnderground. Visit our website https://www.dayzunderground.com/ for more information on rules, changes and everything DUG related. For a full list of the mods we run please check: https://www.dayzunderground.com/mods-on-dayzunderground/ We are running an enhanced vanilla survival server with organic RP. Read up on all the changes… (more)

DayzUnderground.com - Enhanced Vanilla Survival This is the custom server mod for DayzUnderground. Visit our website https://www.dayzunderground.com/ for more information on rules, changes and everything DUG related. For a full list of the mods we run please check: https://www.dayzunderground.com/mods-on-dayzunderground/ We are running an enhanced vanilla survival server with organic RP. Read up on all the changes we made https://www.dayzunderground.com/?s=update&sentence=1 Do NOT repack our work. Do NOT steal our work. YOU ARE NOT ALLOWED USE THIS MOD ON MONETIZED SERVERS. WE DO NOT GIVE OUT XML FILES FOR THIS MOD Be excellent! Textures by: blend (xx_blindbandit_xx), DrDeSync, Iris, Jex, Novelin, PurePassion, QuartzPuffyStar, Tony, and Valdark Sherlock Pipe and Zippo by: Munghard Cassette Player functionality by: Arkensor Rolled/Joint Cigarette model by: Valdark Leggings, Shemagh, Poncho and Fingerless Gloves by: Windstride and OP EyePatch model by: https://sketchfab.com/Room_42 Leica model by: https://sketchfab.com/nocyde Wolf Headdress and Bushrag by: Valdark TR-4 Recon Pipe, Pocket Watch, Paint Stick, Wolf Whistle, Bugle and Fire Mace by: Creep Rottweiler, Dobermann, Shepherd and Pitbull models from Sajid_Alfa/HunterzCZ/DayZ-Dog Wanderer pants models from N3X (nexception) Asmond Vanilla Clothing integrated with permission from Asmondian ZensGunMoveSounds by: Zenarchist BookCase by: Helkhiana Scripting help by: Cristian and Manibull Additional scripting/mod support from Incinatus Crafting inforgraphic by: soi-cho Previous integrations now removed: No Fence Collissions integrated with permission from Cleetus. Bullet Rebalance and WeaponReduxPack integrated with permission from Not A Banana Fishing based on code from ZeroY, used with permission and improvements given back to him. Increased Lumens integrated with permission from Indianawinny. Classic Names and Descriptions integrated with permission from Lasyen. Copyright 2024 Ammo / DayzUnderground.com This item and the content included is not authorized for posting on Steam, except under the Steam account named Ammo.

Workshop 1654462998 · mod updated 2026-10-18 · analyzed 2026-10-18 16:35 UTC · history · 729 script files

Stall risks
3 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 to review

1 chain break on base classes or persisted data. 55 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
1 to review
Heavier than 94% of 328 scripted mods analyzed.

0.101% of each server frame at 100 players (1.014 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 7 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • This mod
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 79% of this mod's structural load. 1.014 ms/s in all.

15%Per-player hooks · 15%
2 hooks · 0.15 ms/s
Event hooks · 6.4%
162 hooks · 0.065 ms/s
Lifecycle hooks · <0.1%
17 hooks · 0.000034 ms/s
79%Repeating timers · 79%
5 timers · 0.8 ms/s
Per-player hooksrun about 30 times a second for each player 2 hooks 0.15 ms/s 15% PlayerBase.CommandHandler
Event hooksrun when something happens: an inventory move, a hit, an action 162 hooks 0.065 ms/s 6.4% Blowtorch.OnInventoryExit, ItemBase.EEItemLocationChanged, PlayerBase.EEItemAttached and 104 more
Lifecycle hooksrun when an entity is created, loaded or deleted 17 hooks 0.000034 ms/s <0.1% Armband_Dyed.OnStoreLoad, ContaminatedArea_Base.EEDelete, ItemBase.EEInit and 9 more
Repeating timersstay in the timer queue, which is walked every frame 5 timers 0.8 ms/s 79% 4 × every frame, every 200 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

56 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.CheckForBurlap

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

scripts.pbo::scripts\4_World\bugfix\BurlapBlindnessOnLogin.c:8
By design
11 leaf classes
11 classes replaced on 2 methods · 22 overrides

Do · Init

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

11 classesCraftImprovisedBag, CraftImprovisedLeatherBag, CraftLeatherCourierBag, DeCraftImprovisedLeatherBag, DeCraftLeatherCourierBag, PaintAK74, PaintGhillieAttGreen, PaintGhillieBushragGreen, PaintGhillieHoodBlack, PaintGhillieHoodGreen, PaintGhillieSuitBlack
22 locationsscripts.pbo::scripts\4_World\improvisedbackpacks\CraftImprovisedBag.c:81
scripts.pbo::scripts\4_World\improvisedbackpacks\CraftImprovisedBag.c:3
scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedLeatherBag.c:125
scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedLeatherBag.c:3
scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedBag.c:131
scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedBag.c:3
scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftImprovisedLeatherBag.c:101
scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftImprovisedLeatherBag.c:3
scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftLeatherCourierBag.c:101
scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftLeatherCourierBag.c:3
scripts.pbo::scripts\4_World\spraypaint\PaintAK74.c:65
scripts.pbo::scripts\4_World\spraypaint\PaintAK74.c:3
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:505
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:462
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:760
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:717
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:1066
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:1023
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:1015
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:972
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:46
scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:3
By design
11 leaf classes
11 classes replaced on 1 method · 11 overrides

Do

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

11 classesPaintAK101, PaintAKMDrumMag, PaintAKPlasticBttstck, PaintCMAG40, PaintM4A1, PaintSKS, SawOFFB95, SawOffIzh18, SawOffMagnum, SawoffMosin, SawoffShotgunIzh43
11 locationsscripts.pbo::scripts\4_World\spraypaint\PaintAK101.c:3
scripts.pbo::scripts\4_World\spraypaint\PaintAKMDrumMag.c:3
scripts.pbo::scripts\4_World\spraypaint\PaintAKPlasticBttstck.c:3
scripts.pbo::scripts\4_World\spraypaint\PaintCMAG40.c:3
scripts.pbo::scripts\4_World\spraypaint\PaintM4A1.c:12
scripts.pbo::scripts\4_World\spraypaint\PaintSKS.c:11
scripts.pbo::scripts\4_World\weapons\B95.c:3
scripts.pbo::scripts\4_World\weapons\SawoffIzh18.c:18
scripts.pbo::scripts\4_World\weapons\SawOffMagnum.c:3
scripts.pbo::scripts\4_World\weapons\SawOffMosin.c:3
scripts.pbo::scripts\4_World\weapons\SawoffShotgunIzh43.c:4
By design
2 leaf classes
2 classes replaced on 2 methods · 4 overrides

OnActionInfoUpdate · OnFinishProgressServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionShave, ActionShaveTarget
4 locationsscripts.pbo::scripts\4_World\shaving\ActionShave.c:85
scripts.pbo::scripts\4_World\shaving\ActionShave.c:94
scripts.pbo::scripts\4_World\shaving\ActionShave.c:176
scripts.pbo::scripts\4_World\shaving\ActionShave.c:199
By design
Leaf class · BrainDiseaseMdfr
BrainDiseaseMdfr replaced on 3 methods · 3 overrides

OnActivate · OnDeactivate · OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBrainDiseaseMdfr
3 locationsscripts.pbo::scripts\4_World\bugfix\BrainDisease.c:31
scripts.pbo::scripts\4_World\bugfix\BrainDisease.c:36
scripts.pbo::scripts\4_World\bugfix\BrainDisease.c:12
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

CreateActionComponent

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionSkinningCB, ActionUnmountBarbedWireCB
2 locationsscripts.pbo::scripts\4_World\hardcore\ActionSkinning.c:3
scripts.pbo::scripts\4_World\basebuilding\ActionUnmountBarbedWire.c:3
By design
Leaf class · BookMenu
BookMenu replaced on 2 methods · 2 overrides

InitMapItem · NextPrevPage

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBookMenu
2 locationsscripts.pbo::scripts\5_Mission\BookMenu.c:52
scripts.pbo::scripts\5_Mission\BookMenu.c:99
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

OnFinishProgressServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionBreakLongWoodenStick, ActionUnpackBox
2 locationsscripts.pbo::scripts\4_World\hardcore\ActionBreakLongWoodenStick.c:3
scripts.pbo::scripts\4_World\bugfix\ActionUnpackBox.c:3
By design
Leaf class · Headtorch_ColorBase
Headtorch_ColorBase replaced on 1 method · 1 override

CreateHeadtorchLight

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classHeadtorch_ColorBase
1 locationscripts.pbo::scripts\4_World\mannequin\HeadTorch.c:65
By design
Family · Barrel_ColorBase and its 4 vanilla subclasses
Barrel_ColorBase replaced on 1 method · 1 override

DetermineAction

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBarrel_ColorBase
1 locationscripts.pbo::scripts\4_World\dyeing\Barrel_ColorBase.c:706
By design
Leaf class · CraftWoodenCrate
CraftWoodenCrate replaced on 1 method · 1 override

Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCraftWoodenCrate
1 locationscripts.pbo::scripts\4_World\hardcore\CraftWoodenCrate.c:3
By design
Leaf class · UiHintPanel
UiHintPanel replaced on 1 method · 1 override

LoadContentList

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classUiHintPanel
1 locationscripts.pbo::scripts\3_Game\UIHintPanel.c:3
By design
Leaf class · ActionEmptySeedsPack
ActionEmptySeedsPack replaced on 1 method · 1 override

OnExecuteServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionEmptySeedsPack
1 locationscripts.pbo::scripts\4_World\hardcore\ActionEmptySeedPack.c:3
By design
Leaf class · PluginAdminLog
PluginAdminLog replaced on 1 method · 1 override

PlayerList

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPluginAdminLog
1 locationscripts.pbo::scripts\4_World\PluginAdminLog.c:3
By design
Family · PlantBase and its 6 vanilla subclasses
PlantBase replaced on 1 method · 1 override

RemovePlantEx

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPlantBase
1 locationscripts.pbo::scripts\4_World\hardcore\PlantBase.c:15
By design
Leaf class · CraftArmbandFlag
CraftArmbandFlag replaced on 1 method · 1 override

SpawnItems

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCraftArmbandFlag
1 locationscripts.pbo::scripts\4_World\armband\CraftArmbandFlag.c:34
By design
Leaf class · Armband_Dyed
Armband_Dyed replaced on 1 method · 1 override

UpdateVisualState

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classArmband_Dyed
1 locationscripts.pbo::scripts\4_World\armband\Armband_Dyed.c:71

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC
EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on Blowtorch
every inventory move
no I/O, timers or RPC
OnItemInHandsChanged on PlayerBase
every inventory move
no I/O, timers or RPC
SetActions × 63 classes
per event
no I/O, timers or RPC
ActionCondition × 7 classes
per event
no I/O, timers or RPC
ActionCondition × 7 classes
per event
no I/O, timers or RPC super() on some paths
CanDisplayAttachmentSlot × 4 classes
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized × 4 classes
per event
no I/O, timers or RPC
ActionCondition × 3 classes
per event
no I/O, timers or RPC replaces vanilla
CanReceiveItemIntoCargo × 3 classes
per event
no I/O, timers or RPC super() on some paths
CanDisplayAttachmentSlot on Barrel_ColorBase
per event
no I/O, timers or RPC
CanDropEntity on PlayerBase
per event
no I/O, timers or RPC
CanLoadItemIntoCargo on FirstAidKit
per event
no I/O, timers or RPC super() on some paths
CanPutInCargo on Blowtorch
per event
no I/O, timers or RPC
CanPutIntoHands on SeaChest
per event
no I/O, timers or RPC
CanReceiveAttachment on TerritoryFlag
per event
no I/O, timers or RPC
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC
EEHitBy on PlayerBase
per event
no I/O, timers or RPC
EEHitBy on PlayerBase
per event
RPC send
OnCombine on BandageDressing
per event
no I/O, timers or RPC
OnRPC on PlayerBase
per event
no I/O, timers or RPC
OnRPC on Paper
per event
timer
OnRPC on PlayerBase
per event
no I/O, timers or RPC super() on some paths
OnRPC on ItemBase
per event
RPC send

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 615 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionAttachExplosivesTrigger.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\explosives\explosives.c:14
ActionBreakLongWoodenStick.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBreakLongWoodenStick.c:3
ActionBreakLongWoodenStick.OnFinishProgressServer — yes ✗ none scripts.pbo::scripts\4_World\hardcore\ActionBreakLongWoodenStick.c:3
ActionBuildOven.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBuildOven.c:3
ActionBuildOven.OnFinishProgressClient — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBuildOven.c:13
ActionBuildPart.SetBuildingAnimationEx — yes ✓ scripts.pbo::scripts\4_World\basebuilding\ActionBuildPart.c:4
ActionBuildStoneCircle.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBuildStoneCircle.c:3
ActionBuildStoneCircle.OnFinishProgressClient — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBuildStoneCircle.c:13
ActionBurnSewSelf.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionSewSelf.c:3
ActionBurnSewTarget.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionSewSelf.c:19
ActionClose.SetCloseAnimation — yes ✓ scripts.pbo::scripts\4_World\pocketwatch\ActionClose.c:3
ActionConstructor.RegisterActions — yes ✓ EvenMoreDoors.pbo::Scripts\4_World\Classes\UserActionsComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ causeofdeath.pbo::scripts\4_world\classes\useractionscomponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ giveandtake.pbo::scripts\4_world\classes\useractionscomponent\actionconstructor.c:3
ActionConstructor.RegisterActions — yes ✓ notes.pbo::scripts\4_world\classes\useractionscomponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\batons\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\blindfold\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\books\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\cloak\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\gravemarker\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\hoodie\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\itemlabels\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\radio\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::scripts\4_World\umbrella\ActionConstructor.c:3
ActionCoverHeadTarget.CanTargetBeInVehicle — yes ✗ none scripts.pbo::scripts\4_World\tweaks\ActionCoverHeadTarget.c:3
ActionCraftBolts.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftBolts.c:3
ActionCraftBolts.InitCuttingTypes — yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionCraftbolts.c:3
ActionCraftBoneKnife.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftBoneKnife.c:3
ActionCraftBoneKnifeEnv.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftBoneKnifeEnv.c:3
ActionCraftImprovisedEyePatch.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:3
ActionCraftImprovisedFaceCover.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:16
ActionCraftImprovisedFeetCover.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:29
ActionCraftImprovisedFeetCover.ActionCondition T2 yes ✗ none scripts.pbo::scripts\4_World\hardcore\Mummy.c:24
ActionCraftImprovisedFeetCover.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\hardcore\Mummy.c:36
ActionCraftImprovisedHandsCover.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:42
ActionCraftImprovisedHandsCover.ActionCondition T2 yes ✗ none scripts.pbo::scripts\4_World\hardcore\Mummy.c:3
ActionCraftImprovisedHandsCover.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\hardcore\Mummy.c:15
ActionCraftImprovisedHeadCover.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:55
ActionCraftImprovisedLegsCover.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:68
ActionCraftImprovisedTorsoCover.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftImprovisedClothing.c:81
ActionCraftStoneKnifeEnv.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionCraftStoneKnifeEnv.c:3
ActionDeployObject.SetupAnimation — yes conditional notes.pbo::scripts\4_world\classes\useractionscomponent\actions\ActionDeployObject.c:3
ActionDeployObject.ActionCondition T2 yes ✓ notes.pbo::scripts\4_world\classes\useractionscomponent\actions\ActionDeployObject.c:14
ActionDeployObject.ActionConditionContinue — yes conditional notes.pbo::scripts\4_world\classes\useractionscomponent\actions\ActionDeployObject.c:25
ActionDeployObject.OnFinishProgressServer — yes conditional notes.pbo::scripts\4_world\classes\useractionscomponent\actions\ActionDeployObject.c:38
ActionDeployObject.OnEndServer — yes conditional scripts.pbo::scripts\4_World\bookcase\ActionDeployObject.c:16
ActionDeployObject.MoveEntityToFinalPosition — yes conditional scripts.pbo::scripts\4_World\bookcase\ActionDeployObject.c:63
ActionDeployObject.ActionConditionContinue — yes conditional scripts.pbo::scripts\4_World\torchholder\ActionDeployObject.c:3
ActionDeployObject.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\torchholder\ActionDeployObject.c:22
ActionDeployObject.OnFinishProgressServer — yes conditional scripts.pbo::scripts\4_World\torchholder\ActionDeployObject.c:40
ActiondeployObjectCB.DropDuringPlacing — yes conditional scripts.pbo::scripts\4_World\bookcase\ActionDeployObject.c:3
ActionDialCombinationLockOnTarget.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\basebuilding\ActionDialCombinationLockOnTarget.c:3
ActionDigGardenPlot.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\hardcore\GardenPlot.c:28
ActionDigInStash.GetAdminLogMessage — yes ✗ none scripts.pbo::scripts\4_World\basebuilding\ActionDigInStash.c:3
ActionDigInStash.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\bugfix\ActionDigInStash.c:3
ActionDigOutStash.GetAdminLogMessage — yes ✗ none scripts.pbo::scripts\4_World\basebuilding\ActionDigOutStash.c:3
ActionDisarmExplosive.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\explosives\explosives.c:25
ActionDisinfectPlant.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionDisinfectPlant.c:3
ActionDismantleOven.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionDismantleOven.c:3
ActionDismantleOven.OnFinishProgressClient — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionDismantleOven.c:13
ActionDismantleOven.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\fireplace\ActionDismantleOven.c:2
ActionDismantlePartCB.SetCallbackDuration — yes ✗ none scripts.pbo::scripts\4_World\basebuilding\ActionDismantlePart.c:3
ActionDismantleStoneCircle.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionDismantleStoneCircle.c:3
ActionDismantleStoneCircle.OnFinishProgressClient — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionDismantleStoneCircle.c:13
ActionDismantleStoneCircle.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\fireplace\ActionDismantleStoneCircle.c:2
ActionEatMeat.OnEndServer — yes ✓ scripts.pbo::scripts\4_World\hardcore\ActionEatMeat.c:3
ActionEmptySeedsPack.OnExecuteServer — yes ✗ none scripts.pbo::scripts\4_World\hardcore\ActionEmptySeedPack.c:3
ActionForceFeedMeat.OnEndServer — yes ✓ scripts.pbo::scripts\4_World\hardcore\ActionForceFeedMeat.c:3
ActionGetInTransport.ActionCondition T2 yes ✓ scripts.pbo::scripts\4_World\vehicle\ActionGetInTransport.c:7
ActionGetInTransport.OnEndServer — yes ✓ scripts.pbo::scripts\4_World\vehicle\ActionGetInTransport.c:30
ActionGetOutTransport.ActionCondition T2 yes ✓ scripts.pbo::scripts\4_World\vehicle\ActionGetOutTransport.c:6
ActionGetOutTransport.OnEndServer — yes ✓ scripts.pbo::scripts\4_World\vehicle\ActionGetOutTransport.c:17
ActionNextCombinationLockDialOnTarget.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\basebuilding\ActionDialCombinationLockOnTarget.c:18
ActionPackTent.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\basebuilding\ActionPackTent.c:5
ActionPlantSeed.Process — yes conditional scripts.pbo::scripts\4_World\bugfix\ActionPlantSeed.c:3
ActionRestrainSelf.GetAdminLogMessage — yes ✗ none scripts.pbo::scripts\4_World\restrain\ActionRestrainSelf.c:3
ActionRestrainTarget.GetAdminLogMessage — yes ✗ none scripts.pbo::scripts\4_World\restrain\ActionRestrainTarget.c:40
ActionSawPlanks.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\bugfix\ActionSawPlanks.c:3
ActionShave.CreateActionData — yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:21
ActionShave.SetupAction — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:27
ActionShave.WriteToContext — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:41
ActionShave.ReadFromContext — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:48
ActionShave.HandleReciveData — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:65
ActionShave.OnActionInfoUpdate — yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:85
ActionShave.OnFinishProgressServer — yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:94
ActionShaveTarget.CreateActionData — yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:112
ActionShaveTarget.SetupAction — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:118
ActionShaveTarget.WriteToContext — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:132
ActionShaveTarget.ReadFromContext — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:139
ActionShaveTarget.HandleReciveData — yes ✓ scripts.pbo::scripts\4_World\shaving\ActionShave.c:156
ActionShaveTarget.OnActionInfoUpdate — yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:176
ActionShaveTarget.ActionCondition T2 yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:186
ActionShaveTarget.OnFinishProgressServer — yes ✗ none scripts.pbo::scripts\4_World\shaving\ActionShave.c:199
ActionSkinning.OnFinishProgressServer — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\ActionSkinning.c:12
ActionSkinning.CreateOrgan — yes ✓ scripts.pbo::scripts\4_World\hardcore\ActionSkinning.c:48
ActionSkinningCB.CreateActionComponent — yes ✗ none scripts.pbo::scripts\4_World\hardcore\ActionSkinning.c:3
ActionSwapItemToHands.ActionCondition T2 yes ✓ scripts.pbo::scripts\4_World\boxinggloves\Actions.c:19
ActionSwitchSeats.ActionCondition T2 yes ✓ scripts.pbo::scripts\4_World\vehicle\ActionSwitchSeats.c:3
ActionTakeItemToHands.ActionCondition T2 yes ✓ scripts.pbo::scripts\4_World\boxinggloves\Actions.c:3
ActionTargetsCursor.GetItemDesc — yes conditional giveandtake.pbo::scripts\5_mission\GUI\actiontargetscursor.c:44
ActionTargetsCursor.GetItemHealth — yes conditional giveandtake.pbo::scripts\5_mission\GUI\actiontargetscursor.c:58
ActionTargetsCursor.GetItemCargoCount — yes conditional giveandtake.pbo::scripts\5_mission\GUI\actiontargetscursor.c:72
ActionTestBloodSelf.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBloodTestSelf.c:3
ActionTestBloodTarget.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\useractionscomponent\actions\CraftingSounds\ActionBloodTestTarget.c:3
ActionToggleNVG.CanBeUsedInVehicle — yes ✗ none scripts.pbo::scripts\4_World\inventoryincar\ActionToggleNVG.c:3
ActionTogglePlaceObjectDigging.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\hardcore\GardenPlot.c:46
ActionTriggerRemotely.OnExecuteServer — yes ✓ scripts.pbo::scripts\4_World\explosives\explosives.c:2
ActionUnmountBarbedWireCB.CreateActionComponent — yes ✗ none scripts.pbo::scripts\4_World\basebuilding\ActionUnmountBarbedWire.c:3
ActionUnpackBox.OnFinishProgressServer — yes ✗ none scripts.pbo::scripts\4_World\bugfix\ActionUnpackBox.c:3
ActionUnrestrainSelf.ActionCondition T2 yes ✓ scripts.pbo::scripts\4_World\restrain\ActionUnrestrainSelf.c:89
ActionUnrestrainSelf.GetAdminLogMessage — yes ✗ none scripts.pbo::scripts\4_World\restrain\ActionUnrestrainSelf.c:95
ActionUnrestrainSelfCB.CreateActionComponent — yes ✓ scripts.pbo::scripts\4_World\restrain\ActionUnrestrainSelf.c:9
ActionUnrestrainSelfCB.EndActionComponent — yes ✓ scripts.pbo::scripts\4_World\restrain\ActionUnrestrainSelf.c:68
ActionUnrestrainTarget.GetAdminLogMessage — yes ✗ none scripts.pbo::scripts\4_World\restrain\ActionUnrestrainTarget.c:40
ActionUnrestrainTargetHands.ActionCondition T2 yes conditional scripts.pbo::scripts\4_World\bugfix\ActionUnrestrainTargetHands.c:4
AirborneMask.GetAttachmentExclusionMaskAll — yes conditional scripts.pbo::scripts\4_World\masksonbelt\masksonbelt.c:15
AK_Bayonet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:179
Armband_ColorBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\armband\Armband.c:3
Armband_Dyed.OnStoreLoad T3 yes ✓ scripts.pbo::scripts\4_World\armband\Armband_Dyed.c:21
Armband_Dyed.SetColor — yes ✓ scripts.pbo::scripts\4_World\armband\Armband_Dyed.c:29
Armband_Dyed.OnVariablesSynchronized T2 yes ✓ scripts.pbo::scripts\4_World\armband\Armband_Dyed.c:35
Armband_Dyed.DeSerializeNumericalVars — yes ✓ scripts.pbo::scripts\4_World\armband\Armband_Dyed.c:42
Armband_Dyed.UpdateVisualState — yes ✗ none scripts.pbo::scripts\4_World\armband\Armband_Dyed.c:71
BandageDressing.InitItemVariables — yes ✓ scripts.pbo::scripts\4_World\bugfix\BandageDressing.c:4
BandageDressing.OnCombine T2 yes ✓ scripts.pbo::scripts\4_World\bugfix\BandageDressing.c:10
BarbedWire.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\BarbedWire.c:3
Barrel_ColorBase.CanDisplayAttachmentSlot T2 yes ✓ scripts.pbo::scripts\4_World\dyeing\Barrel_ColorBase.c:46
Barrel_ColorBase.DetermineAction — yes ✗ none scripts.pbo::scripts\4_World\dyeing\Barrel_ColorBase.c:706
BaseballBat.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\firemace\FireMace.c:30
BaseballCap_ColorBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\baseballcap\BaseballCap.c:3
BaseBuildingBase.OnPartDestroyedServer — yes ✓ scripts.pbo::scripts\4_World\basebuilding\BaseBuildingBase.c:12
BaseBuildingBase.AddArrow — yes ✓ scripts.pbo::scripts\4_World\basebuilding\BaseBuildingBase.c:24
BaseBuildingBase.EEOnDamageCalculated — yes conditional scripts.pbo::scripts\4_World\basebuilding\BaseBuildingBase.c:31
BaseRadio.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\radio\BaseRadio.c:2
BleedingCheckMdfr.OnActivate — yes ✓ causeofdeath.pbo::scripts\4_world\classes\playermodifiers\DeathModifiers.c:5
BloodTest.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\BloodTest.c:3
Blowtorch.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\blowtorch\Blowtorch.c:3
Blowtorch.CanPutInCargo T2 yes ✓ scripts.pbo::scripts\4_World\blowtorch\Blowtorch.c:13
Blowtorch.CanRemoveFromCargo — yes ✗ none scripts.pbo::scripts\4_World\blowtorch\Blowtorch.c:19
Blowtorch.OnInventoryExit T2 yes ✓ scripts.pbo::scripts\4_World\blowtorch\Blowtorch.c:30
BoneKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:212
BookMenu.Init — yes ✗ none scripts.pbo::scripts\5_Mission\BookMenu.c:39
BookMenu.InitMapItem — yes ✗ none scripts.pbo::scripts\5_Mission\BookMenu.c:52
BookMenu.NextPrevPage — yes ✗ none scripts.pbo::scripts\5_Mission\BookMenu.c:99
BookMenu.Update — yes ✓ scripts.pbo::scripts\5_Mission\BookMenu.c:163
Bottle_Base.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:195
BrainDiseaseMdfr.OnTick — yes ✗ none scripts.pbo::scripts\4_World\bugfix\BrainDisease.c:12
BrainDiseaseMdfr.OnActivate — yes ✗ none scripts.pbo::scripts\4_World\bugfix\BrainDisease.c:31
BrainDiseaseMdfr.OnDeactivate — yes ✗ none scripts.pbo::scripts\4_World\bugfix\BrainDisease.c:36
BrassKnuckles_ColorBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\coin\BrassKnuckles.c:3
CAContinuousMineWood.CreateSecondaryItems — yes ✓ scripts.pbo::scripts\4_World\dyeing\Bushes.c:3
CAContinuousTime.Setup — yes ✓ scripts.pbo::scripts\4_World\restrain\CAContinuousTime.c:14
CaninaBerry.DUG_CanPaintFace — yes ✓ scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:156
Cannabis.CanDecay — yes ✗ none scripts.pbo::scripts\4_World\hardcore\Cannabis.c:3
Cannabis.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\hardcore\Cannabis.c:8
CarScript.CanDisplayAttachmentCategory — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\CarScript.c:16
CarScript.CanDisplayAttachmentSlot T2 yes conditional scripts.pbo::scripts\4_World\inventoryincar\CarScript.c:36
Cauldron.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\catchrain\Items.c:12
ChatLine.Set — yes ✓ scripts.pbo::scripts\5_Mission\ChatLine.c:7
ChernarusPlusData.Init — yes ✓ scripts.pbo::scripts\4_World\temperature\Worlds.c:5
ChickenFeather.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:255
CivilianSedan.CanDisplayCargo — yes conditional scripts.pbo::scripts\4_World\inventoryincar\CivilianSedan.c:3
CivilianSedan.CanDisplayAttachmentSlot T2 yes conditional scripts.pbo::scripts\4_World\inventoryincar\CivilianSedan.c:11
CleanWeapon.Init — yes ✓ scripts.pbo::scripts\4_World\weapons\WeaponCleaningKit.c:14
Cleaver.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:80
CombatKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:91
Construction.ExceptionCheck — yes conditional EvenMoreDoors.pbo::Scripts\4_World\Classes\BaseBuilding\Construction.c:3
Construction.ShowConstructionPart — yes ✓ EvenMoreDoors.pbo::Scripts\4_World\Classes\BaseBuilding\Construction.c:21
Construction.HideConstructionPart — yes ✓ EvenMoreDoors.pbo::Scripts\4_World\Classes\BaseBuilding\Construction.c:35
Construction.InitVisuals — yes ✓ scripts.pbo::scripts\4_World\basebuilding\Construction.c:3
Construction.UpdateVisuals — yes ✓ scripts.pbo::scripts\4_World\basebuilding\Construction.c:16
Construction.UpdatePhysics — yes ✓ scripts.pbo::scripts\4_World\basebuilding\Construction.c:32
ContaminatedArea_Base.EEDelete T3 yes ✓ scripts.pbo::scripts\4_World\bugfix\ContaminatedArea.c:10
ContaminationStage3Mdfr.OnTick — yes ✓ causeofdeath.pbo::scripts\4_world\classes\playermodifiers\DeathModifiers.c:58
Cooking.GetCookingMethod — yes ✓ scripts.pbo::scripts\4_World\cooking\Cooking.c:5
CraftArmbandFlag.CanDo — yes ✗ none scripts.pbo::scripts\4_World\armband\CraftArmbandFlag.c:26
CraftArmbandFlag.SpawnItems — yes ✗ none scripts.pbo::scripts\4_World\armband\CraftArmbandFlag.c:34
CraftArmbandFlag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:3
CraftArmbandRag.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftArmbandRag.c:3
CraftArmbandRag.Init — yes ✓ scripts.pbo::scripts\4_World\bugfix\CraftArmbandRag.c:3
CraftArmbandRaincoat.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:13
CraftBoneHook.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftBoneBook.c:3
CraftBoneHook.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:23
CraftBoneKnife.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftBoneKnife.c:3
CraftBurlapStrips.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftBurlapStrips.c:3
CraftBurlapStrips.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:33
CraftGutsRope.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:42
CraftImprovisedBag.Init — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftImprovisedBag.c:3
CraftImprovisedBag.CanDo — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftImprovisedBag.c:58
CraftImprovisedBag.Do — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftImprovisedBag.c:81
CraftImprovisedLeatherBag.Init — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedLeatherBag.c:3
CraftImprovisedLeatherBag.CanDo — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedLeatherBag.c:58
CraftImprovisedLeatherBag.Do — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedLeatherBag.c:125
CraftLeatherCourierBag.Init — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedBag.c:3
CraftLeatherCourierBag.CanDo — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedBag.c:60
CraftLeatherCourierBag.Do — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\CraftFurImprovisedBag.c:131
CraftRag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:51
CraftSmallFishTrap.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftSmallFishTrap.c:3
CraftSmallFishTrap.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:60
CraftSuppressor.Init — yes ✓ scripts.pbo::scripts\4_World\bugfix\CraftSuppressor.c:3
CraftTannedLeather.CanDo — yes conditional scripts.pbo::scripts\4_World\hardcore\CraftTannedLeather.c:6
CraftWoodenCrate.Init — yes ✗ none scripts.pbo::scripts\4_World\hardcore\CraftWoodenCrate.c:3
CraftWoodenHook.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:426
CraftWoodenPlank.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftWoodenPlank.c:3
Crowbar.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:94
Crowbar.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:94
Crowbar.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\shovel\FieldShovel.c:30
CrudeMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:76
CrudeMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Machete.c:12
CrudeMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:76
CrudeMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:124
CutOutPepperSeeds.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:69
CutOutPepperSeeds.CanDo — yes ✗ none scripts.pbo::scripts\4_World\hardcore\CutOutSeeds.c:12
CutOutPumpkinSeeds.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:78
CutOutPumpkinSeeds.CanDo — yes ✗ none scripts.pbo::scripts\4_World\hardcore\CutOutSeeds.c:21
CutOutTomatoSeeds.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:87
CutOutTomatoSeeds.CanDo — yes ✗ none scripts.pbo::scripts\4_World\hardcore\CutOutSeeds.c:3
CutOutZucchiniSeeds.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:96
CutOutZucchiniSeeds.CanDo — yes ✗ none scripts.pbo::scripts\4_World\hardcore\CutOutSeeds.c:30
DarkMotoHelmet_ColorBase.IsObstructingVoice — yes ✗ none scripts.pbo::scripts\4_World\bugfix\DisableVoiceMuffle.c:16
DarkMotoHelmet_ColorBase.GetVoiceEffect — yes ✗ none scripts.pbo::scripts\4_World\bugfix\DisableVoiceMuffle.c:21
DayZGame.FirearmEffects — yes ✓ scripts.pbo::scripts\3_Game\Game.c:4
DayZGame.OnInitialize — no ✓ scripts.pbo::scripts\3_Game\SurvivorFix.c:15
DayZPlayerCameraBase.SetNVPostprocess — yes ✓ scripts.pbo::scripts\4_World\thermals\DayZPlayerCameraBase.c:8
DayZPlayerImplement.IsShootingFromCamera — yes ✗ none scripts.pbo::scripts\4_World\bugfix\ShootFromGun.c:3
DayzPlayerItemBehaviorCfg.SetRestrained — yes ✓ scripts.pbo::scripts\4_World\DayzplayerCfgBase.c:3
DeCraftArmband.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:105
DeCraftBow.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:114
DeCraftCamoNetShelter.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:123
DeCraftCarrierComplete.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:132
DeCraftCarrierHolster.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:141
DeCraftCarrierPouches.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:150
DeCraftCookingStand.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:160
DeCraftCourierBag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:170
DeCraftCourierBag.CanDo — yes conditional scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftCourierBag.c:3
DeCraftFishingRod.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\DeCraftFishingRod.c:3
DeCraftFishingRod.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:180
DeCraftFishNetTrap.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:190
DeCraftGhillieAttachment.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:200
DeCraftGhillieBushrag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:210
DeCraftGhillieHood.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:220
DeCraftGhillieSuit.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:230
DeCraftGhillieTop.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:240
DeCraftHandDrillKit.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:250
DeCraftHandDrillKit.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:406
DeCraftImprovisedBag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:260
DeCraftImprovisedBag.CanDo — yes conditional scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftImprovisedBag.c:3
DeCraftImprovisedLeatherBag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:269
DeCraftImprovisedLeatherBag.Init — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftImprovisedLeatherBag.c:3
DeCraftImprovisedLeatherBag.Do — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftImprovisedLeatherBag.c:101
DeCraftLeatherCourierBag.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:278
DeCraftLeatherCourierBag.Init — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftLeatherCourierBag.c:3
DeCraftLeatherCourierBag.Do — yes ✗ none scripts.pbo::scripts\4_World\improvisedbackpacks\DeCraftLeatherCourierBag.c:101
DeCraftLeatherSack.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:287
DeCraftSnareTrap.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:296
DeCraftSpear.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:305
DeCraftSplint.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:314
DeCraftWoodenCrate.Do — yes ✓ scripts.pbo::scripts\4_World\basebuilding\DecraftWoodenCrate.c:5
Derringer_Base.CanPutAsAttachment — yes ✓ scripts.pbo::scripts\4_World\weapons\Derringer.c:3
DisinfectantAlcohol.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:187
DUG_CannibalKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:234
DUG_CraftBanditMask.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftBanditMask.c:3
DUG_CraftBurlapMask.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftBurlapMask.c:3
DUG_CraftBurlapMaskStrips.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\CraftBurlapMaskStrips.c:3
DUG_HoofKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:223
Edible_Base.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\survival\ActionCoolDownItem.c:70
EmoteConstructor.RegisterEmotes — yes ✓ scripts.pbo::scripts\4_World\emotes\EmoteConstructor.c:3
EmoteManager.KillPlayer — yes ✓ causeofdeath.pbo::scripts\4_world\classes\EmoteManager.c:3
EmoteManager.CanPlayEmote — yes ✓ scripts.pbo::scripts\4_World\emotes\EmoteManager.c:3
EmoteManager.PlayEmote — yes ✓ scripts.pbo::scripts\4_World\emotes\EmoteManager.c:59
Environment.ProcessWetnessByRain — yes conditional scripts.pbo::scripts\4_World\umbrella\Environment.c:3
EyePatch_Improvised.GetEffectWidgetTypes — yes ✗ none scripts.pbo::scripts\4_World\eyepatch\ImprovisedEyepatch.c:4
FangeKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:40
FangeKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:40
FangeKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:25
FarmingHoe.CanMakeGardenplot — yes ✗ none scripts.pbo::scripts\4_World\basebuilding\FarmingHoe.c:3
FarmingHoe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\basebuilding\FarmingHoe.c:8
Fence.HandleDropAttachment — yes ✓ scripts.pbo::scripts\4_World\basebuilding\Fence.c:3
FieldShovel.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\gravemarker\GraveDiggingTools.c:2
FirefighterAxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:139
FirefighterAxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:139
FirefighterAxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:168
Fireplace.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\fireplace\Fireplace.c:8
FireplaceBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\facepaint\ActionPaintFaceFireplaceOld.c:175
Firewood.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\Firewood.c:3
FirstAidKit.CanReceiveItemIntoCargo T2 yes conditional scripts.pbo::scripts\4_World\firstaidkit\FirstAidKit.c:93
FirstAidKit.CanLoadItemIntoCargo T2 yes conditional scripts.pbo::scripts\4_World\firstaidkit\FirstAidKit.c:102
FirstAidKit.CanSwapItemInCargo — yes conditional scripts.pbo::scripts\4_World\firstaidkit\FirstAidKit.c:111
FlashGrenade.OnExplode — yes ✓ scripts.pbo::scripts\4_World\hardcore\Grenades.c:55
GardenLime.InitItemVariables — yes ✓ scripts.pbo::scripts\4_World\leathercrafting\GardenLime.c:4
GasMask.GetAttachmentExclusionMaskAll — yes conditional scripts.pbo::scripts\4_World\masksonbelt\masksonbelt.c:27
GesturesMenu.GetGestureItems — yes ✓ scripts.pbo::scripts\5_Mission\GesturesMenu.c:3
GP5GasMask.GetAttachmentExclusionMaskAll — yes conditional scripts.pbo::scripts\4_World\masksonbelt\masksonbelt.c:3
GreatHelm.IsObstructingVoice — yes ✗ none scripts.pbo::scripts\4_World\bugfix\DisableVoiceMuffle.c:55
GreatHelm.GetVoiceEffect — yes ✗ none scripts.pbo::scripts\4_World\bugfix\DisableVoiceMuffle.c:60
Grenade_Base.EEOnCECreate — yes ✓ scripts.pbo::scripts\4_World\grenades\GrenadeBase.c:3
Hacksaw.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\basebuilding\DisableItems.c:12
Hacksaw.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:22
Hacksaw.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:22
Hammer.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:3
Hammer.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:3
HandsArea.OnHandsPanelDropReceived — yes ✓ gunmovesounds.pbo::scripts\5_mission\gui\inventorynew\areas\HandsArea.c:3
HandSaw.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\basebuilding\DisableItems.c:21
HandSaw.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:31
HandSaw.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:31
Hatchet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\basebuilding\DisableItems.c:3
Hatchet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:121
Hatchet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:121
Hatchet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:157
Headtorch_ColorBase.AttachLightOnHead — yes ✓ scripts.pbo::scripts\4_World\mannequin\HeadTorch.c:5
Headtorch_ColorBase.OnWasAttached — yes ✓ scripts.pbo::scripts\4_World\mannequin\HeadTorch.c:19
Headtorch_ColorBase.OnWasDetached — yes ✓ scripts.pbo::scripts\4_World\mannequin\HeadTorch.c:33
Headtorch_ColorBase.CanPutAsAttachment — yes ✓ scripts.pbo::scripts\4_World\mannequin\HeadTorch.c:47
Headtorch_ColorBase.CreateHeadtorchLight — yes ✗ none scripts.pbo::scripts\4_World\mannequin\HeadTorch.c:65
Hologram.EvaluateCollision — yes conditional notes.pbo::scripts\4_world\classes\Hologram.c:4
Hologram.GetProjectionEntityPosition — yes ✓ notes.pbo::scripts\4_world\classes\Hologram.c:15
Hologram.PlaceEntity — yes conditional scripts.pbo::scripts\4_World\basebuilding\Hologram.c:3
Hologram.EvaluateCollision — yes conditional scripts.pbo::scripts\4_World\basebuilding\Hologram.c:13
Hologram.GetProjectionName — yes conditional scripts.pbo::scripts\4_World\basebuilding\Hologram.c:25
Hologram.GetProjectionEntityPosition — yes ✓ scripts.pbo::scripts\4_World\basebuilding\Hologram.c:35
Hologram.EvaluateCollision — yes conditional scripts.pbo::scripts\4_World\noticeboard\Hologram.c:12
Hologram.GetDefaultOrientation — yes conditional scripts.pbo::scripts\4_World\noticeboard\Hologram.c:221
Hologram.GetProjectionEntityPosition — yes conditional scripts.pbo::scripts\4_World\noticeboard\Hologram.c:229
HungerMdfr.OnTick — yes ✓ causeofdeath.pbo::scripts\4_world\classes\playermodifiers\DeathModifiers.c:16
HuntingKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:102
IngameHud.Update — yes ✓ scripts.pbo::scripts\5_Mission\InGameHud.c:99
InGameMenu.Init — yes ✓ scripts.pbo::scripts\5_Mission\InGameMenu.c:8
InGameMenu.OnClick — yes conditional scripts.pbo::scripts\5_Mission\InGameMenu.c:61
ItemBase.EEItemLocationChanged T2 no ✓ gunmovesounds.pbo::scripts\4_world\entities\ItemBase.c:9
ItemBase.GetColorString — yes ✗ none scripts.pbo::scripts\4_World\dyeing\ItemBase.c:3
ItemBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:99
ItemBase.CanReceiveItemIntoCargo T2 yes conditional scripts.pbo::scripts\4_World\hardcore\BlockHeavyItemAbuse.c:12
ItemBase.CanSwapItemInCargo — yes conditional scripts.pbo::scripts\4_World\hardcore\BlockHeavyItemAbuse.c:21
ItemBase.EEItemLocationChanged T2 yes ✓ scripts.pbo::scripts\4_World\hardcore\BlockHotBarAbuse.c:45
ItemBase.CF_OnStoreSave — yes ✓ scripts.pbo::scripts\4_World\itemlabels\ItemBase.c:13
ItemBase.CF_OnStoreLoad — yes ✓ scripts.pbo::scripts\4_World\itemlabels\ItemBase.c:24
ItemBase.EEInit T3 yes ✓ scripts.pbo::scripts\4_World\itemlabels\ItemBase.c:44
ItemBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\itemlabels\ItemBase.c:59
ItemBase.OnRPC T2 yes ✓ scripts.pbo::scripts\4_World\itemlabels\ItemBase.c:64
ItemBase.NameOverride — yes ✗ none scripts.pbo::scripts\4_World\itemlabels\ItemBase.c:119
KitchenKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:36
KukriKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:49
KukriKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:49
KukriKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:14
LoadingScreen.Show — yes ✓ scripts.pbo::scripts\3_Game\LoadingScreen.c:37
LoadingScreen.Show — yes ✓ scripts.pbo::scripts\3_Game\LoadingScreen129Fix.c:4
LoginQueueBase.Init — yes ✓ scripts.pbo::scripts\3_Game\LoadingScreen129Fix.c:22
LoginQueueBase.Show — yes ✓ scripts.pbo::scripts\3_Game\LoadingScreen129Fix.c:29
LoginQueueBase.Show — yes ✓ scripts.pbo::scripts\3_Game\LoginQueueBase.c:3
LoginTimeBase.Init — yes ✓ scripts.pbo::scripts\3_Game\LoadingScreen129Fix.c:50
LoginTimeBase.Show — yes ✓ scripts.pbo::scripts\3_Game\LoadingScreen129Fix.c:57
LoginTimeBase.Show — yes ✓ scripts.pbo::scripts\3_Game\LoginTimeBase.c:3
LongTorch.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\torchholder\Torch.c:23
M67Grenade.OnExplode — yes ✓ scripts.pbo::scripts\4_World\hardcore\Grenades.c:13
M9A1_Bayonet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:190
Machete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:58
Machete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Machete.c:3
Machete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:58
Machete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:113
MainMenu.Init — yes ✓ scripts.pbo::scripts\5_Mission\MainMenu.c:5
MainMenu.LoadMods — yes ✓ scripts.pbo::scripts\5_Mission\MainMenu.c:16
MainMenu.DF_DisablePatreon — yes ✗ none scripts.pbo::scripts\5_Mission\MainMenu.c:23
Matchbox.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\smoking\Matchbox.c:3
MetalPlate.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\MetalPlate.c:3
MetalWire.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\MetalWire.c:3
MilitaryBeret_ColorBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\beret\MilitaryBeret.c:3
MissionBase.OnInit T3 yes ✓ SnowFootStepsMod.pbo::scripts\5_Mission\mission\WCV2_missionServer.c:4
MissionBase.CreateScriptedMenu — yes ✓ notes.pbo::scripts\5_mission\mission\MissionBase.c:4
MissionBase.CreateScriptedMenu — yes ✓ scripts.pbo::scripts\5_Mission\MissionBase.c:16
MissionGameplay.OnKeyPress — yes ✓ notes.pbo::scripts\5_mission\mission\MissionGameplay.c:4
MissionGameplay.OnUpdate T0 yes ✓ scripts.pbo::scripts\5_Mission\autorun\MissionGamePlay.c:28
MissionGameplay.OnInit T3 yes ✓ scripts.pbo::scripts\5_Mission\MissionGamePlay.c:24
MissionGameplay.OnUpdate T0 yes ✓ scripts.pbo::scripts\5_Mission\MissionGamePlay.c:37
MissionGameplay.OnEvent — yes conditional scripts.pbo::scripts\5_Mission\MissionGamePlay.c:215
MissionGameplay.AddActiveInputExcludes — yes ✓ scripts.pbo::scripts\5_Mission\MissionGamePlay.c:231
MissionGameplay.RemoveActiveInputExcludes — yes ✓ scripts.pbo::scripts\5_Mission\MissionGamePlay.c:244
MissionServer.OnInit T3 yes ✓ SnowFootStepsMod.pbo::scripts\5_Mission\mission\WCV2_missionServer.c:11
MissionServer.InvokeOnConnect T3 yes ✓ SnowFootStepsMod.pbo::scripts\5_Mission\mission\WCV2_missionServer.c:17
MissionServer.OnInit T3 yes ✓ causeofdeath.pbo::scripts\5_mission\mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ gunmovesounds.pbo::scripts\5_mission\mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ notes.pbo::scripts\5_mission\mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ scripts.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.OnClientPrepareEvent — yes ✓ scripts.pbo::scripts\5_Mission\MissionServer.c:12
MissionServer.OnClientNewEvent T3 yes ✓ scripts.pbo::scripts\5_Mission\MissionServer.c:18
MissionServer.InvokeOnConnect T3 yes ✓ scripts.pbo::scripts\5_Mission\MissionServer.c:24
MissionServer.OnClientDisconnectedEvent T3 yes ✓ scripts.pbo::scripts\5_Mission\MissionServer.c:49
MissionServer.SyncGlobalLighting — yes ✓ scripts.pbo::scripts\5_Mission\MissionServer.c:68
ModifiersManager.Init — yes ✓ scripts.pbo::scripts\4_World\grenades\ModifiersManager.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ EvenMoreDoors.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ scripts.pbo::scripts\4_World\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ scripts.pbo::scripts\4_World\ModItemRegisterCallbacks.c:83
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ scripts.pbo::scripts\4_World\ModItemRegisterCallbacks.c:91
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ scripts.pbo::scripts\4_World\ModItemRegisterCallbacks.c:98
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ scripts.pbo::scripts\4_World\noticeboard\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ scripts.pbo::scripts\4_World\umbrella\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ scripts.pbo::scripts\4_World\weapons\G43\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ scripts.pbo::scripts\4_World\weapons\G43\ModItemRegisterCallbacks.c:8
ModItemRegisterCallbacks.RegisterPistol — yes ✓ scripts.pbo::scripts\4_World\weapons\LongHorn.c:100
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ scripts.pbo::scripts\4_World\weapons\LongHorn.c:105
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ scripts.pbo::scripts\4_World\weapons\MP5.c:3
MotoHelmet_ColorBase.IsObstructingVoice — yes ✗ none scripts.pbo::scripts\4_World\bugfix\DisableVoiceMuffle.c:3
MotoHelmet_ColorBase.GetVoiceEffect — yes ✗ none scripts.pbo::scripts\4_World\bugfix\DisableVoiceMuffle.c:8
MotorbikeScript.CanDisplayAttachmentCategory — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\MotorbikeScript.c:16
MotorbikeScript.CanDisplayAttachmentSlot T2 yes conditional scripts.pbo::scripts\4_World\inventoryincar\MotorbikeScript.c:29
Nail.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\Nail.c:3
NVGHeadstrap.CanPutAsAttachment — yes ✓ scripts.pbo::scripts\4_World\bchelmet\NVGHeadstrap.c:3
Offroad_02.CanDisplayCargo — yes conditional scripts.pbo::scripts\4_World\inventoryincar\Offroad_02.c:3
OffroadHatchback.CanDisplayCargo — yes conditional scripts.pbo::scripts\4_World\inventoryincar\OffroadHatchback.c:3
OffroadHatchback.CanDisplayAttachmentSlot T2 yes conditional scripts.pbo::scripts\4_World\inventoryincar\OffroadHatchback.c:17
OKZKCap_ColorBase.CanPutAsAttachment — yes ✓ scripts.pbo::scripts\4_World\shemagh\OKZKCap.c:3
OpenCan.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:323
OrientalMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:67
OrientalMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Machete.c:21
OrientalMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:67
OrientalMachete.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:135
PaintAK101.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintAK101.c:3
PaintAK74.Init — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintAK74.c:3
PaintAK74.CanDo — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintAK74.c:60
PaintAK74.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintAK74.c:65
PaintAKMDrumMag.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintAKMDrumMag.c:3
PaintAKPlasticBttstck.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintAKPlasticBttstck.c:3
PaintCMAG40.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintCMAG40.c:3
PaintGhillieAttGreen.Init — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:462
PaintGhillieAttGreen.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:505
PaintGhillieBushragGreen.Init — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:717
PaintGhillieBushragGreen.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:760
PaintGhillieHoodBlack.Init — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:1023
PaintGhillieHoodBlack.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:1066
PaintGhillieHoodGreen.Init — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:972
PaintGhillieHoodGreen.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:1015
PaintGhillieSuitBlack.Init — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:3
PaintGhillieSuitBlack.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\Ghillie.c:46
PaintM4A1.CanDo — yes conditional scripts.pbo::scripts\4_World\spraypaint\PaintM4A1.c:3
PaintM4A1.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintM4A1.c:12
PaintSKS.CanDo — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintSKS.c:3
PaintSKS.Do — yes ✗ none scripts.pbo::scripts\4_World\spraypaint\PaintSKS.c:11
Paper.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\Paper.c:3
Paper.SetActions T2 yes ✓ notes.pbo::scripts\4_world\entities\itembase\Paper.c:14
Paper.OnRPC T2 yes ✓ notes.pbo::scripts\4_world\entities\itembase\Paper.c:27
PeelPotato.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:332
Pen_ColorBase.SetActions T2 yes ✓ notes.pbo::scripts\4_world\entities\itembase\Pen.c:3
Pen_ColorBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\itemlabels\PenBase.c:2
PersonalRadio.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\radio\PersonalRadio.c:2
PetrolLighter.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\smoking\PetrolLighter.c:12
Pickaxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:103
Pickaxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\gravemarker\GraveDiggingTools.c:16
Pickaxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:103
Pickaxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\shovel\FieldShovel.c:3
Pipe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bugle\Pipe.c:3
Pistol_Base.GetInventoryHandAnimation — yes conditional scripts.pbo::scripts\4_World\windstride\tactical_leg_holster.c:78
PlantBase.Harvest — yes ✓ scripts.pbo::scripts\4_World\hardcore\PlantBase.c:9
PlantBase.RemovePlantEx — yes ✗ none scripts.pbo::scripts\4_World\hardcore\PlantBase.c:15
PlantBase.UpdatePlant — yes ✓ scripts.pbo::scripts\4_World\hardcore\PlantBase.c:31
PlantMaterial.CanPutAsAttachment — yes ✗ none scripts.pbo::scripts\4_World\dyeing\PlantMaterial.c:3
PlantMaterial.CanDetachAttachment — yes ✗ none scripts.pbo::scripts\4_World\dyeing\PlantMaterial.c:10
PlayerBase.OnRPC T2 yes ✓ SnowFootStepsMod.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:6
PlayerBase.OnStepEvent — yes ✓ SnowFootStepsMod.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:24
PlayerBase.OnPlayerLoaded — yes ✓ causeofdeath.pbo::scripts\4_world\classes\entities\manbase\PlayerBase.c:18
PlayerBase.SetActionsRemoteTarget — yes ✓ causeofdeath.pbo::scripts\4_world\classes\entities\manbase\PlayerBase.c:27
PlayerBase.EEHitBy T2 yes ✓ causeofdeath.pbo::scripts\4_world\classes\entities\manbase\PlayerBase.c:34
PlayerBase.Init — yes ✓ giveandtake.pbo::scripts\4_world\entities\manbase\playerbase.c:6
PlayerBase.SetActions T2 yes ✓ giveandtake.pbo::scripts\4_world\entities\manbase\playerbase.c:38
PlayerBase.SetActionsRemoteTarget — yes ✓ giveandtake.pbo::scripts\4_world\entities\manbase\playerbase.c:47
PlayerBase.Init — yes ✓ gunmovesounds.pbo::scripts\4_world\entities\manbase\playerbase\PlayerBase.c:12
PlayerBase.OnPlayerLoaded — yes ✓ gunmovesounds.pbo::scripts\4_world\entities\manbase\playerbase\PlayerBase.c:22
PlayerBase.OnRPC T2 yes ✓ gunmovesounds.pbo::scripts\4_world\entities\manbase\playerbase\PlayerBase.c:32
PlayerBase.OnVariablesSynchronized T2 yes ✓ gunmovesounds.pbo::scripts\4_world\entities\manbase\playerbase\PlayerBase.c:59
PlayerBase.OnUnconsciousStart — yes ✓ notes.pbo::scripts\4_world\entities\manbase\PlayerBase.c:3
PlayerBase.SwitchItemSelectionTexture — yes ✓ scripts.pbo::scripts\4_World\armband\Playerbase.c:3
PlayerBase.OnRPC T2 yes conditional scripts.pbo::scripts\4_World\autorun\PlayerBase.c:8
PlayerBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\blindfold\PlayerBase.c:3
PlayerBase.SetActionsRemoteTarget — yes ✓ scripts.pbo::scripts\4_World\blindfold\PlayerBase.c:8
PlayerBase.OnSelectPlayer — yes ✓ scripts.pbo::scripts\4_World\blindfold\PlayerBase.c:13
PlayerBase.PredictiveTakeEntityToHands — yes conditional scripts.pbo::scripts\4_World\boxinggloves\PlayerBase.c:3
PlayerBase.EEHitBy T2 yes ✓ scripts.pbo::scripts\4_World\boxinggloves\PlayerBase.c:10
PlayerBase.CheckForBurlap — yes ✗ none scripts.pbo::scripts\4_World\bugfix\BurlapBlindnessOnLogin.c:8
PlayerBase.OnInputUserDataProcess — yes ✓ scripts.pbo::scripts\4_World\camera\PlayerBase.c:3
PlayerBase.CommandHandler T1 yes ✓ scripts.pbo::scripts\4_World\camera\PlayerBase.c:19
PlayerBase.EEHitBy T2 yes ✓ scripts.pbo::scripts\4_World\clown\PlayerBase.c:24
PlayerBase.CommandHandler T1 yes ✓ scripts.pbo::scripts\4_World\emotes\PlayerBase.c:97
PlayerBase.Init — yes ✓ scripts.pbo::scripts\4_World\facepaint\PlayerBase.c:87
PlayerBase.OnStoreSave T3 yes ✓ scripts.pbo::scripts\4_World\facepaint\PlayerBase.c:107
PlayerBase.OnStoreLoad T3 yes ✓ scripts.pbo::scripts\4_World\facepaint\PlayerBase.c:118
PlayerBase.EEItemAttached T2 yes ✓ scripts.pbo::scripts\4_World\hoodie\PlayerBase.c:14
PlayerBase.EEItemDetached T2 yes ✓ scripts.pbo::scripts\4_World\hoodie\PlayerBase.c:21
PlayerBase.OnCommandVehicleStart — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\PlayerBase.c:14
PlayerBase.OnItemInHandsChanged T2 yes ✓ scripts.pbo::scripts\4_World\inventoryincar\PlayerBase.c:21
PlayerBase.CanDropEntity T2 yes ✓ scripts.pbo::scripts\4_World\inventoryincar\PlayerBase.c:28
PlayerBase.CanReceiveItemIntoHands T2 yes ✓ scripts.pbo::scripts\4_World\inventoryincar\PlayerBase.c:35
PlayerBase.OnInventoryMenuOpen — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\PlayerBase.c:46
PlayerBase.OnInventoryMenuClose — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\PlayerBase.c:53
PlayerBase.EEItemAttached T2 yes ✓ scripts.pbo::scripts\4_World\overalls\PlayerBase.c:17
PlayerBase.EEItemDetached T2 yes ✓ scripts.pbo::scripts\4_World\overalls\PlayerBase.c:24
PlayerBase.OnUnconsciousStart — yes ✓ scripts.pbo::scripts\4_World\Playerbase.c:123
PlayerBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\Playerbase.c:137
PlayerBase.EEItemAttached T2 yes ✓ scripts.pbo::scripts\4_World\removemask\PlayerBase.c:5
PlayerBase.EEItemDetached T2 yes ✓ scripts.pbo::scripts\4_World\removemask\PlayerBase.c:12
PlayerBase.OnVariablesSynchronized T2 yes ✓ scripts.pbo::scripts\4_World\thermals\PlayerBase.c:3
PlayerBase.EEItemAttached T2 yes ✓ scripts.pbo::scripts\4_World\windstride\Playerbase.c:3
PlayerBase.EEItemDetached T2 yes ✓ scripts.pbo::scripts\4_World\windstride\Playerbase.c:9
PlayerBaseClient.OnVariablesSynchronized T2 yes ✓ giveandtake.pbo::scripts\4_world\entities\manbase\playerbaseclient.c:5
PlayerContainer.ItemAttached — yes ✓ gunmovesounds.pbo::scripts\5_mission\gui\inventorynew\inherited\PlayerContainer.c:7
PluginAdminLog.PlayerList — yes ✗ none scripts.pbo::scripts\4_World\PluginAdminLog.c:3
PluginAdminLog.GetPlayerPrefix — yes ✗ none scripts.pbo::scripts\4_World\PluginAdminLog.c:24
PluginLifespan.UpdateLifespan — yes ✓ scripts.pbo::scripts\4_World\facepaint\PluginLifespan.c:6
PluginLifespan.SynchBeardVisual — yes ✓ scripts.pbo::scripts\4_World\facepaint\PluginLifespan.c:14
PluginLifespan.LoadFromCfg — yes ✓ scripts.pbo::scripts\4_World\facepaint\PluginLifespan.c:99
PluginLifespan.SetPlayerLifespanLevel — yes conditional scripts.pbo::scripts\4_World\thermals\PluginLifespan.c:3
PluginManager.Init — yes ✓ SnowFootStepsMod.pbo::scripts\4_World\PluginManager.c:5
PluginManager.Init — yes ✓ scripts.pbo::scripts\4_World\PluginManager.c:2
PluginRecipesManager.RegisterRecipies — yes ✓ scripts.pbo::scripts\4_World\PluginRecipesManager.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ EvenMoreDoors.pbo::Scripts\4_World\Classes\Recipes\Recipes\PluginRecipesManagerBase.c:3
PluginRepairing.CanRepair — yes conditional scripts.pbo::scripts\4_World\hardcore\PluginRepairing.c:68
PluginTransmissionAgents.TransmitAgentsEx — yes ✓ scripts.pbo::scripts\4_World\survival\PluginTransmissionAgents.c:3
PokeHolesBarrel.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:341
PokeHolesBarrel.CanDo — yes ✓ scripts.pbo::scripts\4_World\dyeing\Static_Barrel.c:52
Pot.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\catchrain\Items.c:3
PPERequester_CameraNV.SetNVMode — yes conditional scripts.pbo::scripts\3_Game\PPERCameraNV.c:5
PPERequester_DeathDarkening.OnStart — yes ✓ scripts.pbo::scripts\3_Game\InstantDeathScreen.c:5
PrepareAnimal.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:361
PrepareCarp.CanDo — yes ✓ scripts.pbo::scripts\4_World\fishing\PrepareCarp.c:3
PrepareFish.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:351
PrepareFox.Init — yes ✓ scripts.pbo::scripts\4_World\foxheaddress\foxheaddress.c:3
PurifyWater.Init — yes ✓ scripts.pbo::scripts\4_World\bugfix\PurifyWater.c:3
PurifyWater.Init — yes ✓ scripts.pbo::scripts\4_World\flask\PurifyWater.c:3
QuickBarBase.CanAddAsShortcut — yes ✓ scripts.pbo::scripts\4_World\hardcore\BlockHotBarAbuse.c:3
Rag.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\blindfold\Rag.c:2
Rag.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\eyepatch\Rag.c:3
RecipeBase.InsertIngredient — yes conditional craftingsounds.pbo::scripts\4_world\classes\Recipes\RecipeBase.c:7
RepairElectric.Init — yes ✓ scripts.pbo::scripts\4_World\taser\RepairElectric.c:3
RepairEpoxy.Init — yes ✓ scripts.pbo::scripts\4_World\weapons\bow\RepairRecurve.c:3
RGD5Grenade.OnExplode — yes ✓ scripts.pbo::scripts\4_World\hardcore\Grenades.c:34
RockBase.GetMaterialAndQuantityMap — yes ✓ scripts.pbo::scripts\4_World\basebuilding\RaidTools.c:21
RockBase.GetDamageToMiningItemEachDrop — yes conditional scripts.pbo::scripts\4_World\basebuilding\RaidTools.c:38
SambucusBerry.DUG_CanPaintFace — yes ✓ scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:167
SawOFFB95.Do — yes ✗ none scripts.pbo::scripts\4_World\weapons\B95.c:3
SawOffIzh18.CanDo — yes ✗ none scripts.pbo::scripts\4_World\weapons\SawoffIzh18.c:3
SawOffIzh18.Do — yes ✗ none scripts.pbo::scripts\4_World\weapons\SawoffIzh18.c:18
SawOffMagnum.Do — yes ✗ none scripts.pbo::scripts\4_World\weapons\SawOffMagnum.c:3
SawoffMosin.Do — yes ✗ none scripts.pbo::scripts\4_World\weapons\SawOffMosin.c:3
SawoffShotgunIzh43.Do — yes ✗ none scripts.pbo::scripts\4_World\weapons\SawoffShotgunIzh43.c:4
SawWoodenLog.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\SawWoodenLog.c:3
Screwdriver.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:85
Screwdriver.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:85
Screwdriver.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\shovel\FieldShovel.c:12
Screwdriver.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\torchholder\LockItems.c:3
SeaChest.CanPutIntoHands T2 yes ✓ scripts.pbo::scripts\4_World\hardcore\SeaChest.c:3
SeaChest.CanReceiveItemIntoCargo T2 yes conditional scripts.pbo::scripts\4_World\hardcore\SeaChest.c:16
SeaChest.CanSwapItemInCargo — yes conditional scripts.pbo::scripts\4_World\hardcore\SeaChest.c:27
Sedan_02.CanDisplayCargo — yes conditional scripts.pbo::scripts\4_World\inventoryincar\Sedan_02.c:3
Sedan_02.CanDisplayAttachmentCategory — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\Sedan_02.c:11
SewingKit.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:135
SewingKit.DUG_CanPaintFace — yes ✗ none scripts.pbo::scripts\4_World\facepaint\FacePaintItems.c:141
SharpenBroom.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:370
SharpenLongStick.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\SharpenStick.c:3
SharpenLongStick.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:379
SharpenStick.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:388
Shovel.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\gravemarker\GraveDiggingTools.c:9
Shovel.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\shovel\FieldShovel.c:21
Sickle.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:13
Sickle.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:13
Sickle.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:3
SKS_Bayonet.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:201
SplitBroom.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\SplitBroom.c:3
SplitBroom.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:397
SplitLongWoodenStick.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\SplitLongWoodenStick.c:3
SplitLongWoodenStick.Init — yes ✓ scripts.pbo::scripts\4_World\cannibalknife\Recipes.c:415
SplitStones.GetSoundCategory — yes ✓ craftingsounds.pbo::scripts\4_world\classes\Recipes\recipes\SplitStones.c:3
SteakKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:47
SteakKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:58
Stone.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\Stone.c:3
Stone.OnWasDetached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\Stone.c:19
StoneKnife.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:69
Sword.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:130
Sword.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:130
TerritoryFlag.CanReceiveAttachment T2 yes ✓ scripts.pbo::scripts\4_World\bugfix\TerritoryFlag.c:3
ThirstMdfr.OnTick — yes ✓ causeofdeath.pbo::scripts\4_world\classes\playermodifiers\DeathModifiers.c:30
ToggleNVGActionInput.UpdatePossibleActions — yes ✓ scripts.pbo::scripts\4_World\hoodie\ActionInput.c:3
Torch.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\torchholder\Torch.c:3
Torch.CanPutAsAttachment — yes ✗ none scripts.pbo::scripts\4_World\torchholder\Torch.c:11
Trap_FishNet.InitTrapValues — yes ✓ scripts.pbo::scripts\4_World\hardcore\NoAnimalTrapsInBases.c:105
Trap_FishNet.DUG_IsBaseBuildingInVicinity — yes ✗ none scripts.pbo::scripts\4_World\hardcore\NoAnimalTrapsInBases.c:111
Trap_SmallFish.InitTrapValues — yes ✓ scripts.pbo::scripts\4_World\hardcore\NoAnimalTrapsInBases.c:93
Trap_SmallFish.DUG_IsBaseBuildingInVicinity — yes ✗ none scripts.pbo::scripts\4_World\hardcore\NoAnimalTrapsInBases.c:99
TrapSpawnBase.InitTrapValues — yes ✓ scripts.pbo::scripts\4_World\hardcore\NoAnimalTrapsInBases.c:42
TrapSpawnBase.IsPlayerInVicinity — yes ✓ scripts.pbo::scripts\4_World\hardcore\NoAnimalTrapsInBases.c:78
Tripod.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\torchholder\Tripod.c:3
Truck_01_Base.CanDisplayCargo — yes conditional scripts.pbo::scripts\4_World\inventoryincar\Truck_01.c:3
Truck_01_Base.CanDisplayAttachmentCategory — yes ✓ scripts.pbo::scripts\4_World\inventoryincar\Truck_01.c:10
TShirt_Dyed.OnStoreLoad T3 yes ✓ scripts.pbo::scripts\4_World\dyeing\TShirt_Dyed.c:8
TShirt_Dyed.SetColor — yes ✓ scripts.pbo::scripts\4_World\dyeing\TShirt_Dyed.c:16
TShirt_Dyed.OnVariablesSynchronized T2 yes ✓ scripts.pbo::scripts\4_World\dyeing\TShirt_Dyed.c:22
TShirt_Dyed.DeSerializeNumericalVars — yes ✓ scripts.pbo::scripts\4_World\dyeing\TShirt_Dyed.c:29
UiHintPanel.LoadContentList — yes ✗ none scripts.pbo::scripts\3_Game\UIHintPanel.c:3
UnboxLambda.CopyOldPropertiesToNew — yes ✓ scripts.pbo::scripts\4_World\bugfix\ActionUnpackBox.c:50
UndergroundStash.AfterStoreLoad T3 yes ✓ scripts.pbo::scripts\4_World\stashes\FixStashBySeason.c:6
UniversalLight.CanPutAsAttachment — yes conditional scripts.pbo::scripts\4_World\bchelmet\UniversalFlashlight.c:3
UniversalLight.CanPutAsAttachment — yes conditional scripts.pbo::scripts\4_World\weapons\UniversalLight.c:3
UnknownFoodCan_Opened.EEOnCECreate — yes ✓ scripts.pbo::scripts\4_World\bugfix\UnknownFoodCan.c:3
VicinityContainer.OnDropReceivedFromHeader — yes ✓ gunmovesounds.pbo::scripts\5_mission\gui\inventorynew\inherited\VicinityContainer.c:4
VicinitySlotsContainer.DoubleClick — yes ✓ gunmovesounds.pbo::scripts\5_mission\gui\inventorynew\inherited\VicinitySlotsContainer.c:4
WeaponCleaningKit.InitItemVariables — yes ✓ scripts.pbo::scripts\4_World\weapons\WeaponCleaningKit.c:4
WeaponFSM.ValidateAndRepairHelper — yes ✓ scripts.pbo::scripts\4_World\weapons\weaponfsm.c:4
WitchHood_ColorBase.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bugfix\WitchHood.c:3
WoodAxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\bookcase\DismantlingTools.c:112
WoodAxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\mannequin\DismantlingTools.c:112
WoodAxe.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:146
WoodenLog.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\WoodenLog.c:3
WoodenPlank.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\WoodenPlank.c:3
WoodenStick.OnWasAttached — yes ✓ craftingsounds.pbo::scripts\4_world\entities\itembase\WoodenStick.c:3
WoodenStick.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\weapons\bow\ActionItems.c:245
WorldLighting.SetGlobalLighting — yes ✓ scripts.pbo::scripts\3_Game\WorldLighting.c:5
WoundInfectStage2Mdfr.OnTick — yes ✓ causeofdeath.pbo::scripts\4_world\classes\playermodifiers\DeathModifiers.c:44
ZenNote.SetActions T2 yes ✓ scripts.pbo::scripts\4_World\notes\Notes.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.CommandHandlerT1 3000.0measured0.0744
PlayerBase.CommandHandlerT1 3000.0measured0.0744
Blowtorch.OnInventoryExitT2 130.0measured0.0032
ItemBase.EEItemLocationChangedT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.OnItemInHandsChangedT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBaseClient.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
Paper.SetActionsT2 8.0placeholder0.0002
Paper.OnRPCT2 8.0placeholder0.0002
Pen_ColorBase.SetActionsT2 8.0placeholder0.0002
Armband_ColorBase.SetActionsT2 8.0placeholder0.0002
Armband_Dyed.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
BaseballCap_ColorBase.SetActionsT2 8.0placeholder0.0002
ActionDialCombinationLockOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionNextCombinationLockDialOnTarget.ActionConditionT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
FarmingHoe.SetActionsT2 8.0placeholder0.0002
MilitaryBeret_ColorBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
Rag.SetActionsT2 8.0placeholder0.0002
Blowtorch.SetActionsT2 8.0placeholder0.0002
Blowtorch.CanPutInCargoT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Sickle.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
FangeKnife.SetActionsT2 8.0placeholder0.0002
KukriKnife.SetActionsT2 8.0placeholder0.0002
Machete.SetActionsT2 8.0placeholder0.0002
OrientalMachete.SetActionsT2 8.0placeholder0.0002
CrudeMachete.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
Sword.SetActionsT2 8.0placeholder0.0002
FirefighterAxe.SetActionsT2 8.0placeholder0.0002
ActionTakeItemToHands.ActionConditionT2 8.0placeholder0.0002
ActionSwapItemToHands.ActionConditionT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
ActionDigInStash.ActionConditionT2 8.0placeholder0.0002
ActionUnrestrainTargetHands.ActionConditionT2 8.0placeholder0.0002
BandageDressing.OnCombineT2 8.0placeholder0.0002
TerritoryFlag.CanReceiveAttachmentT2 8.0placeholder0.0002
WitchHood_ColorBase.SetActionsT2 8.0placeholder0.0002
Pipe.SetActionsT2 8.0placeholder0.0002
Machete.SetActionsT2 8.0placeholder0.0002
CrudeMachete.SetActionsT2 8.0placeholder0.0002
OrientalMachete.SetActionsT2 8.0placeholder0.0002
Pot.SetActionsT2 8.0placeholder0.0002
Cauldron.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
BrassKnuckles_ColorBase.SetActionsT2 8.0placeholder0.0002
Barrel_ColorBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
TShirt_Dyed.OnVariablesSynchronizedT2 8.0placeholder0.0002
Rag.SetActionsT2 8.0placeholder0.0002
FireplaceBase.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
SewingKit.SetActionsT2 8.0placeholder0.0002
DisinfectantAlcohol.SetActionsT2 8.0placeholder0.0002
Bottle_Base.SetActionsT2 8.0placeholder0.0002
BaseballBat.SetActionsT2 8.0placeholder0.0002
Fireplace.SetActionsT2 8.0placeholder0.0002
FirstAidKit.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
FirstAidKit.CanLoadItemIntoCargoT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
Cannabis.SetActionsT2 8.0placeholder0.0002
ActionDigGardenPlot.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObjectDigging.ActionConditionT2 8.0placeholder0.0002
ActionCraftImprovisedHandsCover.ActionConditionT2 8.0placeholder0.0002
ActionCraftImprovisedFeetCover.ActionConditionT2 8.0placeholder0.0002
SeaChest.CanPutIntoHandsT2 8.0placeholder0.0002
SeaChest.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
CarScript.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
CivilianSedan.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
MotorbikeScript.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
OffroadHatchback.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
PlayerBase.CanDropEntityT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnRPCT2 8.0placeholder0.0002
Pen_ColorBase.SetActionsT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Sickle.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
FangeKnife.SetActionsT2 8.0placeholder0.0002
KukriKnife.SetActionsT2 8.0placeholder0.0002
Machete.SetActionsT2 8.0placeholder0.0002
OrientalMachete.SetActionsT2 8.0placeholder0.0002
CrudeMachete.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
Sword.SetActionsT2 8.0placeholder0.0002
FirefighterAxe.SetActionsT2 8.0placeholder0.0002
ZenNote.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
BaseRadio.SetActionsT2 8.0placeholder0.0002
PersonalRadio.SetActionsT2 8.0placeholder0.0002
ActionUnrestrainSelf.ActionConditionT2 8.0placeholder0.0002
ActionShaveTarget.ActionConditionT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
Matchbox.SetActionsT2 8.0placeholder0.0002
PetrolLighter.SetActionsT2 8.0placeholder0.0002
Edible_Base.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Torch.SetActionsT2 8.0placeholder0.0002
LongTorch.SetActionsT2 8.0placeholder0.0002
Tripod.SetActionsT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
ActionGetOutTransport.ActionConditionT2 8.0placeholder0.0002
ActionSwitchSeats.ActionConditionT2 8.0placeholder0.0002
Sickle.SetActionsT2 8.0placeholder0.0002
KukriKnife.SetActionsT2 8.0placeholder0.0002
FangeKnife.SetActionsT2 8.0placeholder0.0002
KitchenKnife.SetActionsT2 8.0placeholder0.0002
SteakKnife.SetActionsT2 8.0placeholder0.0002
SteakKnife.SetActionsT2 8.0placeholder0.0002
StoneKnife.SetActionsT2 8.0placeholder0.0002
Cleaver.SetActionsT2 8.0placeholder0.0002
CombatKnife.SetActionsT2 8.0placeholder0.0002
HuntingKnife.SetActionsT2 8.0placeholder0.0002
Machete.SetActionsT2 8.0placeholder0.0002
CrudeMachete.SetActionsT2 8.0placeholder0.0002
OrientalMachete.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
FirefighterAxe.SetActionsT2 8.0placeholder0.0002
AK_Bayonet.SetActionsT2 8.0placeholder0.0002
M9A1_Bayonet.SetActionsT2 8.0placeholder0.0002
SKS_Bayonet.SetActionsT2 8.0placeholder0.0002
BoneKnife.SetActionsT2 8.0placeholder0.0002
DUG_HoofKnife.SetActionsT2 8.0placeholder0.0002
DUG_CannibalKnife.SetActionsT2 8.0placeholder0.0002
WoodenStick.SetActionsT2 8.0placeholder0.0002
ChickenFeather.SetActionsT2 8.0placeholder0.0002
MissionBase.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
Armband_Dyed.OnStoreLoadT3 0.1placeholder0.0000
ContaminatedArea_Base.EEDeleteT3 0.1placeholder0.0000
TShirt_Dyed.OnStoreLoadT3 0.1placeholder0.0000
PlayerBase.OnStoreSaveT3 0.1placeholder0.0000
PlayerBase.OnStoreLoadT3 0.1placeholder0.0000
ItemBase.EEInitT3 0.1placeholder0.0000
UndergroundStash.AfterStoreLoadT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnClientDisconnectedEventT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
00.1400 0.024800EvenMoreDoors.pbo::Scripts\4_World\Entities\ItemBase\BaseBuildingBase\EvenMoreDoor.c:48
00.1400 0.024800EvenMoreDoors.pbo::Scripts\4_World\Entities\ItemBase\BaseBuildingBase\EvenMoreDoor.c:86
00.1400 0.024800EvenMoreDoors.pbo::Scripts\4_World\Entities\ItemBase\BaseBuildingBase\EvenMoreDoor_Double.c:56
00.1400 0.024800EvenMoreDoors.pbo::Scripts\4_World\Entities\ItemBase\BaseBuildingBase\EvenMoreDoor_Double.c:100
2000.1400 0.000124notes.pbo::scripts\4_world\entities\itembase\Paper.c:144

Includes 0.030 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

EvenMoreDoors.pbo

  • EvenMoreDoors requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • EvenMoreDoors_Double requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • EvenMoreDoors_Kits requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • EvenMoreDoors_Single requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping

SnowFootStepsMod.pbo

  • SnowFootstepsMod requiredVersion 0.1 — requires DZ_Data
  • WCV2_Footprints requiredVersion 0.1 — requires DZ_Data

books.pbo

  • DayzUnderground_Books requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Books

builderitems.pbo

  • DUG_BuilderItems_Billboards requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • DUG_BuilderItems_Bridges requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • DayzUnderground_Builderitems requiredVersion 0.1 —
    requires 23 addons DZ_Data, DZ_Structures_Signs, DZ_Structures_Roads, DZ_Structures_Furniture, DZ_Structures_Residential, DZ_Structures_Military, DZ_Structures_Bliss_Military, DZ_Plants, DZ_Plants_Bliss, DZ_Structures_Rail, DZ_Structures_Bliss_Rail, DZ_Structures_Bliss_Residential, DZ_Structures_Bliss_Roads, DZ_Rocks, DZ_Structures_Ruins, DZ_Structures_Bliss_Ruins, DZ_Structures_Bliss_Signs, DZ_Structures_Specific, DZ_Structures_Bliss_Specific, DZ_Structures_Walls, DZ_Structures_Bliss_Walls, DZ_Water, DZ_Structures_Wrecks
  • DUG_BuilderItems_Furniture requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture
  • DUG_BuilderItems_Garbage requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • DUG_BuilderItems_Industrial requiredVersion 0.1 — requires DZ_Data
  • DUG_BuilderItems_Bliss_Industrial requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • DUG_BuilderItems_Military requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • DUG_BuilderItems_Military_Imp requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • DUG_BuilderItems_Military_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • DUG_BuilderItems_Bliss_Military requiredVersion 0.1 — requires DZ_Structures_Bliss_Military
  • DUG_BuilderItems_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • DUG_BuilderItems_Panels requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • DUG_BuilderItems_Parts requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • DUG_BuilderItems_Plants requiredVersion 0.1 — requires DZ_Data, DZ_Plants
  • DUG_BuilderItemsBliss_Plants requiredVersion 0.1 — requires DZ_Plants_Bliss
  • DUG_BuilderItems_Rail requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Rail
  • DUG_BuilderItems_Bliss_Rail requiredVersion 0.1 — requires DZ_Structures_Bliss_Rail
  • DUG_BuilderItems_Residential requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • DUG_BuilderItems_Bliss_Residential requiredVersion 0.1 — requires DZ_Structures_Bliss_Residential
  • DUG_BuilderItems_Bliss_Roads requiredVersion 0.1 — requires DZ_Structures_Bliss_Roads
  • DUG_BuilderItems_Rocks requiredVersion 0.1 — requires DZ_Data, DZ_Rocks
  • DUG_BuilderItems_Ruins requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Ruins
  • DUG_BuilderItems_Bliss_Ruins requiredVersion 0.1 — requires DZ_Structures_Bliss_Ruins
  • DUG_BuilderItems_Sidewalks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • DUG_BuilderItems_Bliss_Signs requiredVersion 0.1 — requires DZ_Structures_Bliss_Signs
  • DUG_BuilderItems_Specific requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Specific
  • DUG_BuilderItems_Bliss_Specific requiredVersion 0.1 — requires DZ_Structures_Bliss_Specific
  • DUG_BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • DUG_BuilderItems_StaticItems_Weapons requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs, DUG_Assets_DAMNknife
  • DUG_BuilderItems_Traffic requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • DUG_BuilderItems_Items requiredVersion 0.1 — requires DZ_Data
  • DUG_BuilderItems_Walls requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Walls
  • DUG_BuilderItems_Bliss_Walls requiredVersion 0.1 — requires DZ_Structures_Bliss_Walls
  • DUG_BuilderItems_Whywouldanyoneusethese requiredVersion 0.1 — requires DZ_Data, DZ_Water
  • DUG_BuilderItems_Wrecks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Wrecks

cassetteplayer.pbo

  • DUG_Assets_CassettePlayer requiredVersion 1 — requires DZ_Data, DZ_Radio

causeofdeath.pbo

  • ZenCauseOfDeath requiredVersion 0.1 — requires DZ_Data

client.pbo

  • DUG_Assets_AliceBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_AssaultBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_ChildBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_CoyoteBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_ImprovisedFurBackpakcs requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Consumables, DZ_Characters_Backpacks
  • DUG_Assets_HuntingBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_ImprovisedBackpack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_MountainBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_Smersh requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests, DZ_Characters_Backpacks
  • DUG_Assets_TaloonBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_TortillaBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_Bandana requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Gear_Consumables
  • DUG_Assets_Basebuilding requiredVersion 1 — requires DZ_Gear_Tools
  • DUG_Assets_HipPack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Belts
  • DUG_Structures_Signs requiredVersion 0.1 — requires DZ_Structures_Signs, DZ_Data
  • DUG_Assets_Gear_Consumables requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Containers requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers, DZ_Gear_Cooking
  • DUG_Assets_Fishing requiredVersion 1 — requires DZ_Data, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Gear_Containers
  • DUG_Addons_Ghillie requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Headgear
  • DUG_Assets_AviatorGlasses requiredVersion 1 — requires DZ_Characters, DZ_Characters_Glasses
  • DUG_Assets_DesignerGlasses requiredVersion 1 — requires DZ_Characters, DZ_Characters_Glasses
  • DUG_Assets_TacticalGoggles requiredVersion 1 — requires DZ_Characters, DZ_Characters_Glasses
  • DUG_Assets_NBCGloves requiredVersion 1 — requires DZ_Data, DZ_Characters_Gloves
  • DUG_Assets_OmnoGloves requiredVersion 1 — requires DZ_Data, DZ_Characters_Gloves
  • DUG_Assets_TacticalGloves requiredVersion 1 — requires DZ_Data, DZ_Characters_Gloves
  • DUG_Assets_WoolGloves requiredVersion 1 — requires DZ_Data, DZ_Characters_Gloves
  • DUG_Assets_WorkingGloves requiredVersion 1 — requires DZ_Data, DZ_Characters_Gloves
  • DUG_Assets_BallisticHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_BoonieHat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_CamoHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_CowboyHat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_FlatCap requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_GorkaHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_GreatHelm requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_HeadSack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_Mich2001Helmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_MilitaryBeret requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_MotoHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_DirtBikeHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_NBCHood requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_NorseHelm requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_OKZKCap requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_PetushokHat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_PoliceCap requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_PrisonerCap requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_SkateHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_TankerHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_Ushanka requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_WitchHat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_HeadGear
  • DUG_Assets_ItemResize requiredVersion 0.1 —
    requires 11 addons DZ_Data, DZ_Characters, DZ_Characters_Glasses, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Vehicles_Parts, DZ_Gear_Crafting
  • DUG_Assets_Leather requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Pants, DZ_Characters_Vests, DZ_Characters_Backpacks, DZ_Characters_Gloves, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Gear_Drinks
  • DUG_Assets_Map requiredVersion 0.1 — requires DZ_Worlds_Chernarusplus_World
  • DUG_Assets_BalaclavaMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks
  • DUG_Assets_Balaclava3Holes requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks
  • DUG_Assets_CrookedNose requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks
  • DUG_Assets_Gasmask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks
  • DUG_Assets_MimeMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks
  • DUG_Assets_SurgicalMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks
  • DUG_Assets_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Optics
  • DUG_Assets_BDUPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_CanvasPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_CargoPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_FireFightersPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_GorkaPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_HikingCargoPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_HunterPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_JumpSuitPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_MedicalScrubsPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_NBCPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_ParaMedicPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_PolicePants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_Skirt requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_SlacksPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_TrackSuitPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_TTSKOPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_USMCPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DayzUnderground_Plants requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Plants, DZ_Plants_Bliss
  • DUG_Assets_NBCBoots requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Shoes
  • DUG_Assets_Sneakers requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Shoes
  • DUG_Assets_Wellies requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Shoes
  • DUG_Assets_MediumTent requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • DUG_Assets_BDUJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_BomberJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_DenimJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_DownJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_FireFighterJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_GorkaEJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_HikingJackets requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_Hoodie requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops, ZDayzUnderground
  • DUG_Assets_HuntingJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_JumpSuitJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_M65Jacket requiredVersion 1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_MilitarySweater requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_MiniDress requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_NBCJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_NurseDress requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_ParamedicJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_PoliceJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_QuiltedJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_Raincoat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_RidersJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_Shirt requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_Sweater requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TacticalShirts requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TrackSuitJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TShirt requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TTSKOJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_USMCJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_WoolCoat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_Vehicles requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Wheeled
  • DUG_Assets_AdminVest requiredVersion 1 — requires DZ_Data
  • DUG_Assets_ChestHolster requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_ChestPlate requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_HighCapacityVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_HuntingVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_PlateCarrierVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_PoliceVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_PressVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_UKAssVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_AK101 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Supports, DZ_Weapons_Muzzles
  • DUG_Assets_AK74 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Supports, DZ_Weapons_Muzzles
  • DUG_Assets_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Supports, DZ_Weapons_Muzzles
  • DUG_Assets_Ammunition requiredVersion 0.1 —
    requires 16 addons DZ_Data, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Weapons_Firearms_SaigaK, DZ_Weapons_Shotguns_MP133, DZ_Weapons_Shotguns_Izh43, DZ_Weapons_Firearms_MP5, DZ_Pistols_CZ75, DZ_Pistols_Glock, DZ_Pistols_p1, DZ_Pistols_Red9, DZ_Weapons_Firearms_cz61, DZ_Weapons_Firearms_pm73rak, DZ_Pistols_pb6p9, DZ_Pistols_pmm
  • DUG_Assets_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • DUG_Assets_AUG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_aug
  • DUG_Assets_B95 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_B95
  • DUG_Assets_Crossbow requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Sounds_Effects, DZ_Weapons_Archery_Crossbow
  • DUG_Assets_CZ527 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • DUG_Assets_CZ550 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • DUG_Assets_ImprovisedGasGrenade — requires DZ_Data
  • DUG_Assets_FAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_FAL
  • DUG_Assets_FNX45 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols_FNX45
  • DUG_Assets_Glock19 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols_Glock
  • DUG_Assets_IZH18 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_IZH18
  • DUG_Assets_Izh43 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Shotguns_Izh43
  • DUG_Weapons_LongHorn requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_M14 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Supports, DZ_Weapons_Muzzles
  • DUG_Assets_M16A2 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_M16A2
  • DUG_Assets_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_M4
  • DUG_Assets_Magazines requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines, DZ_Weapons_Firearms_AK74
  • DUG_Assets_Magnum requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • DUG_Assets_MKII requiredVersion 0.1 — requires DZ_Data, DZ_Pistols_mkii
  • DUG_Assets_MosinNagant requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_MosinNagant
  • DUG_Assets_MP133 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Shotguns_MP133
  • DUG_Assets_MP5 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_MP5
  • DUG_Weapons_P1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Weapons, DZ_Pistols_Glock, DZ_Pistols_p1, DZ_Sounds_Weapons, DZ_Pistols_Glock, DZ_Pistols_p1
  • DUG_Assets_PMM requiredVersion 0.1 — requires DZ_Data, DZ_Pistols_pmm
  • DUG_Assets_Repeater requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_Repeater
  • DUG_Weapons_Scout requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Weapons, DZ_Weapons_Firearms_Scout, DZ_Sounds_Weapons, DZ_Weapons_Firearms_Scout
  • DUG_Assets_SKS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_SKS
  • DUG_Assets_SSG82 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_SSG82
  • DUG_Assets_SV98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • DUG_Assets_SVD requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_SVD
  • DUG_Assets_Weapons_Sword requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Projectiles, DZ_Weapons_Firearms, DZ_Weapons_Melee
  • DUG_Assets_Shockpistol requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Sounds_Weapons, DZ_Nonlethal_Shockpistol, DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • DUG_Weapons_Trumpet requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Weapons, DZ_Weapons_Firearms_Trumpet, DZ_Sounds_Weapons, DZ_Weapons_Firearms_Trumpet
  • DUG_Assets_UMP requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_UMP
  • DUG_Assets_Winchester70 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms_Winchester70
  • DUG_Assets_WolfPelt requiredVersion 1 — requires DZ_Animals, DZ_Gear_Consumables
  • DUG_Assets_Zombies requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Zombies, DUG_Assets_Zombies_Horde_AI
  • DUG_Assets_Zombies_Horde_AI requiredVersion 0.1 — requires DZ_Data, DZ_AI
  • DayzUnderground_Assets requiredVersion 0.1 —
    requires 16 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Tools, DZ_Characters_Backpacks, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps, DZ_Animals_ursus_arctos, ZDayzUnderground, DayzUnderground_Custom

craftingsounds.pbo

  • ZenCraftingSounds requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

custom.pbo

  • DUG_Assets_Archery requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Armband requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_AliceBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_AssaultBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_Attack2Bag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_CoyoteBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_ImprovisedBackpack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_Smersh requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests, DZ_Characters_Backpacks
  • DUG_Assets_TortillaBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • DUG_Assets_Bandana requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Gear_Consumables
  • DUG_Assets_CivilianBelt requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_HipPack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Belts
  • DUG_Assets_MilitaryBelt requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Books_Bookcase requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Books
  • DUG_Assets_CarePackage requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Camping
  • DUG_Assets_Coin requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Flags requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • DUG_Assets_Flask requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_FLBike requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_FoldedNote requiredVersion 0.1 — requires DZ_Data, ZenNotes
  • DUG_Assets_TacticalGloves requiredVersion 1 — requires DZ_Data, DZ_Characters_Gloves
  • DUG_Assets_Gravemarker requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Guitar requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Bchelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • DUG_Assets_BoonieHat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_FarmersHat requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Headgear
  • DUG_Assets_MilitaryCap requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_NBCHood requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_Pilotka requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_PoliceCap requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_Shemag requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_Icepack requiredVersion 0.1 — requires DZ_DATA
  • DUG_Assets_MimeMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • DUG_Assets_Mustache requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Masks, DZ_Gear_Tools
  • DUG_Assets_Payday requiredVersion 0.1 — requires DZ_Characters
  • DUG_Assets_GorkaPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_HunterPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_NBCPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_GasStationPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_PolicePants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_TrackSuitPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_TTSKOPants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DUG_Assets_Pouches_FirstaidPouch requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_containers, DZ_Characters_Vests, DZ_Gear_Tools, DZ_Pistols, DZ_Weapons_Magazines, DZ_Gear_Medical
  • DUG_Assets_MailBag requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Tools, DZ_Weapons_Melee
  • DUG_Assets_Pouches_SawedoffHolster requiredVersion 0.1 —
    requires 11 addons DZ_Data, DZ_Scripts, DZ_Gear_containers, DZ_Characters_Vests, DZ_Weapons_Magazines, DZ_Pistols, DZ_Nonlethal_Shockpistol, DZ_Pistols_FNX45, DZ_Weapons_Shotguns_Izh43, DZ_Weapons_Firearms_MosinNagant, DZ_Weapons_Firearms_IZH18
  • DUG_Assets_CombatBoots requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Shoes
  • DUG_Assets_HikingBoots requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Shoes
  • DUG_Assets_NBCBoots requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Shoes
  • DUG_Assets_Skeleton requiredVersion 0.1 — requires DZ_Data
  • DUG_Skullspike requiredVersion 0.1 — requires DZ_Data, DUG_Assets_SkullMask
  • DUG_Assets_Tacboard requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Gear_Cultivation, DZ_Scripts
  • DZ_Gear_Cooking requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • DUG_Assets_Blouse requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_BushlatPoliceJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_LongSleeves requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_GorkaEJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_GulagJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_HuntingJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_NBCJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_GasStationJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_PoliceJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_CasualShirt requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_QuiltedJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_ChernarusSportShirt requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TrackSuitJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TTSKOJacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_WinterMilitaryCoat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DUG_Assets_TorchHolder requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Crafting
  • DUG_Assets_Umbrella requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_ChestHolster requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_PoliceVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Assets_PressVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • DUG_Bow requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Sounds_Effects, DZ_Weapons_Archery, DZ_Weapons_Archery_Bow_Recurve, DZ_Weapons_Archery_Crossbow
  • DUG_Crossbow requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Sounds_Effects, DZ_Weapons_Archery_Crossbow
  • DUG_Assets_Gewehr43 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DUG_K98, DUG_Assets_ZF4Scope, DayzUnderground_Custom
  • DUG_K98 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Optics, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Weapons_Magazines
  • DUG_Assets_Magazines_MP5 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines, DZ_Weapons_Firearms_MP5
  • DUG_Assets_Batons requiredVersion 0.1 — requires DZ_Weapons_Melee, DZ_Weapons_Melee_Blunt
  • DUG_Assets_Sword requiredVersion 0.1 — requires DZ_Weapons_Melee, DZ_Weapons_Melee_Blade
  • DUG_Assets_ZF4Scope — requires DZ_Data
  • DUG_SlingShot requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • DUG_Assets_Zombies requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Zombies, DUG_Assets_Zombies_Horde_AI
  • DayzUnderground_Custom requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Books, DZ_Sounds_Effects, ZenNotes

facepaint.pbo

  • DUG_Characters requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Heads
  • DUG_Characters_Heads requiredVersion 0.1 — requires DZ_Characters_Heads
  • DUG_Assets_Facepaint requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Tools, DZ_Gear_Food, DZ_Weapons_Melee, DayzUnderground_Assets, DUG_Characters

giveandtake.pbo

  • GiveAndTake requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

gunmovesounds.pbo

  • ZenGunMoveSounds requiredVersion 0.1 — requires DZ_Data

items.pbo

  • DUG_Assets_WolfBushrag requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_Bugle requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • DUG_Assets_Camera requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Optics
  • DUG_Assets_Collectcard requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Gear_Cultivation, DZ_Weapons_Ammunition
  • DUG_Assets_DAMNknife requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • DUG_Assets_Dice requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Ear requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Food
  • DUG_Items_Assets_Fishing requiredVersion 1 — requires DZ_Data, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Gear_Containers
  • DUG_Assets_EyePatch requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Glasses
  • DUG_Assets_BoxingGloves requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_6B28Helmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Glasses, DZ_Characters_Headgear
  • DUG_Assets_ClownWig requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_Tophat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • DUG_Assets_WolfHeaddress requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_Lamb requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_FireMace requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • DUG_Assets_Blindfold requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Masks
  • DUG_Assets_ClownNose requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Masks
  • DUG_Assets_FoxMask requiredVersion 0.1 — requires DZ_Characters
  • DUG_Assets_PlagueMask requiredVersion 0.1 — requires DZ_Characters
  • DUG_Assets_RobberyMask requiredVersion 0.1 — requires DZ_Characters
  • DUG_Assets_PocketWatch requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation
  • DUG_Assets_ReconPipe requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Gear_Optics
  • DUG_Assets_Smoking requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Tools, DZ_Gear_Cooking, DZ_Gear_Medical
  • DUG_Assets_SherlockPipe requiredVersion 0.1 — requires DZ_Data, DZ_gear_tools
  • DUG_Assets_Zippo requiredVersion 0.1 — requires DZ_Data
  • DUG_TownSign requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • DUG_Weapons_Vepr requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • DUG_Assets_Whistle requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • DayzUnderground_Items requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Books, DayzUnderground_Proxies

languagecore.pbo

  • DayzUnderground_LanguageCore requiredVersion 0.1 — no requiredAddons

loadingscreens.pbo

  • DayzUnderground_Loadingscreens requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

map.pbo

  • DayzUnderground_Map requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

map_bliss.pbo

  • DayzUnderground_Map_Bliss requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Bliss_Signs

notes.pbo

  • ZenNotes requiredVersion 1 — requires DZ_Data, DZ_Scripts

proxies.pbo

  • DayzUnderground_Proxies requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Books

roads.pbo

  • DUG_Roads requiredVersion 0.1 — requires DZ_Data

scripts.pbo

  • DayzUnderground requiredVersion 0.1 —
    requires 38 addons DZ_Data, DZ_Scripts, DZ_Plants, DZ_Plants_Bliss, DZ_Characters, DZ_Gear_Tools, DZ_Gear_Navigation, DZ_Characters_Backpacks, DZ_Characters_Tops, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps, DZ_Animals_ursus_arctos, DZ_Weapons_Melee_Blade, DZ_Weapons_Magazines, DZ_Weapons_Projectiles, DZ_Weapons_Supports, DZ_Structures_Bliss_Specific, ZDayzUnderground, WDayzUnderground, DayzUnderground_Assets, DayzUnderground_Custom, DayzUnderground_Items, DayzUnderground_Books, DUG_Assets_CassettePlayer, DUG_Assets_Facepaint, DayzUnderground_Proxies, DayzUnderground_LoadingScreens, DayzUnderground_BuilderItems, ZenNotes, DUG_Thermals
  • DUG_Sound requiredVersion 1 — requires DZ_Data, DZ_Sounds_Effects

thermals.pbo

  • DayZThermals_Animals_canis_lupus requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_canis_lupus
  • DayZThermals_Animals_capra_hircus_fem requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_capra_hircus_fem
  • DayZThermals_Animals_capreolus_capreolus requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_capreolus_capreolus
  • DayZThermals_Animals_capreolus_capreolus_fem requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_capreolus_capreolus_fem
  • DayZThermals_Animals_cervus_elaphus requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_cervus_elaphus
  • DayZThermals_Animals_cervus_elaphus_feminam requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_cervus_elaphus_feminam
  • DayZThermals_Animals_gallus_gallus_domesticus requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_gallus_gallus_domesticus
  • DayZThermals_Animals_gallus_gallus_domesticus_feminam requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_gallus_gallus_domesticus_feminam
  • DayZThermals_Animals_ovis_aries requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_ovis_aries
  • DayZThermals_Animals_ovis_aries_fem requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_ovis_aries_fem
  • DayZThermals_Animals_sus_domesticus requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_sus_domesticus
  • DayZThermals_Animals_sus_scrofa requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_sus_scrofa
  • DayZThermals_Animals_ursus_arctos requiredVersion 0.1 — requires DZ_Animals, DZ_Animals_ursus_arctos
  • DayZThermals_Backpacks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Backpacks
  • DayZThermals_Belts requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Belts
  • DayZThermals_Gloves requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Gloves
  • DayZThermals_Headgear requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear
  • DayZThermals_Masks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Masks
  • DayZThermals_Pants requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants
  • DayZThermals_Shoes requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Shoes
  • DayZThermals_Tops requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops
  • DayZThermals_Vests requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests
  • DayZThermals_Characters_Zombies requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Zombies
  • DUG_Thermals requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • DayZThermals_ReapIR requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Glasses, DZ_Weapons_Optics

wclient.pbo

  • DUG_Assets_Tactical_Leg_Holster requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • DUG_Assets_RaggedEyepatch requiredVersion 0.1 — requires DZ_Characters, DZ_Data
  • DUG_Assets_Round_Glasses requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_FingerlessGloves requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Gloves, DZ_Scripts
  • DUG_Assets_Poncho requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Shemagh requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_SlouchHat requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Leather_Gun_Sling requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Firearms
  • DUG_Assets_Galife_Pants requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Kneepads_Jeans requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Leggings requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Skinny_Jeans requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Kirza_Boots requiredVersion 0.1 — requires DZ_Data
  • DUG_Hoodie requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Tops
  • DUG_Assets_Medium_Sleeves_Shirt requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_PriestRobe requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Wool_GreatCoat requiredVersion 0.1 — requires DZ_Data
  • WDayzUnderground requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

wilddog.pbo

  • DUG_WildDog requiredVersion 0.1 — requires DZ_Animals, DZ_Data, DZ_Sounds_Effects

zclient.pbo

  • DUG_Canvas_Backpack requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Weapons_Shotguns, DZ_Weapons_Firearms, DZ_Gear_Tools, DZ_Gear_Drinks
  • DUG_Assets_Cloak requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_CobWebs requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_sportgoggles requiredVersion 0.1 — requires DZ_Characters, DZ_Data, DZ_Gear_containers, DZ_Characters_Glasses
  • DUG_Assets_MagLite requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Parts, DZ_Gear_Tools
  • DUG_Assets_ReversedBaseballCap requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_DeerHat requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • DUG_Assets_MilitaryHeadset requiredVersion 1 — requires DZ_Data, DZ_Radio
  • DUG_Assets_Mannequin requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Tools, DZ_Weapons_Melee
  • DUG_Assets_Scarf requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_SkullMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DUG_Assets_Overalls requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Data
  • Assets_Wandererpants requiredVersion 0.1 — requires DZ_Characters
  • DUG_Assets_Quiver requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Medical, DZ_Gear_Camping, DZ_Weapons_Magazines
  • ddu_sheath requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Belts
  • Assets_Military_Sweater requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_Winter_Parka requiredVersion 0.1 — requires DZ_Data
  • DUG_Assets_AUGA3 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • DUG_Assets_HoofKnife requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • DUG_Assets_TearGasGrenade — requires DZ_Data
  • DUG_Assets_WeaponWraps requiredVersion 0.1 — requires DZ_Data
  • ZDayzUnderground requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Weapons_Melee

census 1.1 · findings 1.1 · hash 1e59f25450c5e9d3