SkinInfected
Adds ability to skin and quarter Infected. Infected yields: infected meat, which has some toxicity. Guts. Infected skin, can be crafted into an infected skin-vest,infected skin-pants or infected skin-jacket with rope/sewingkit/leathersewingkit. Infected mask. Repacking is not allowed. If you would like to donate you can do that here: https://discord.gg/NQn8hgW
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Other findings
Checks answered without super() · 1 · warning
- ZombieBase.CanBeSkinned returns its own answer without consulting super.CanBeSkinned() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ZombieSkinning.pbo::4_world\entities\infected\ZombieSkinning.c:3
- ZombieBase.CanBeSkinned returns its own answer without consulting super.CanBeSkinned() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | ZombieSkinning.pbo::4_world\classes\recipies\recipies\pluginrecipesmanagerbasemung.c:4 |
ZombieBase.CanBeSkinned |
— | yes | ✗ none | ZombieSkinning.pbo::4_world\entities\infected\ZombieSkinning.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
ZombieSkinning.pbo
ZombieSkinningrequiredVersion 0.1 — requiresDZ_Scripts,DZ_Data,DZ_Characters,DZ_gear_food,DZ_Characters_Vests,DZ_Gear_Consumables,DZ_Characters_Tops
census 1.1 · findings 1.1 · hash 80636fd826b72030