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BaseBuildingPlus

Updated for 1.27! After 2+ years, BBP has been updated with some fixes for the 1.27 update. Visit the discord to view the fixes, please report any other bugs to the discord so I can get those fixed. Thanks! BBP 2.0 update was released for Dayz 1.18, it brought much needed life, polish and love back into BaseBuildingPlus! The update brought plenty of new QoL features/requests and includes a rework/addition of 30+… (more)

Updated for 1.27! After 2+ years, BBP has been updated with some fixes for the 1.27 update. Visit the discord to view the fixes, please report any other bugs to the discord so I can get those fixed. Thanks! BBP 2.0 update was released for Dayz 1.18, it brought much needed life, polish and love back into BaseBuildingPlus! The update brought plenty of new QoL features/requests and includes a rework/addition of 30+ building parts! Building Recipes of all Parts https://basebuildingplus.fandom.com/wiki/Building_Recipes Need help or have suggestions!? Join the Discord! Carpets, Wallpaper and Plaster have also been added! PLEASE NOTE No repacking or reuploads under any circumstances. This item is not authorized for posting on Steam, except under the Steam account named Chopper or HennySea. To enable vanilla damage on all BBP parts, use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2815794944 To enable vanilla damage on BBP doors only, use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2815793829 BBP 2.0 is focused on being server and FPS friendly as possible, which is why many cosmetic and "extra" items have moved to the BBP_item pack. BBPItemPack If you prefer to continue using the old version of BBP temporarily, you can switch to the legacy version: BaseBuildingPlus_Legacy Server Owners INSTALLATION: 1. Copy the @BaseBuildingPlus folder from !Workshop to your server root folder. 2. Copy BBP.bikey file from the keys folder to your keys folder. 3. Add "-mod=@BaseBuildingPlus" to your server startup parameters. 4. Merge your server types.xml file with the types.xml provided in the info folder. ^^(IMPORTANT to prevent despawning)^^ 5. (Optional) Use the other examples to add BBP items to any other mod configs. UPDATING: 1. Replace the @BaseBuildingPlus folder in your server root folder with the new one from !Workshop. 2. Check the Change Notes for any instructions. Update types.xml and mod configs if new items were added. Donations This mod is completely free to use. If you want to contribute towards the future development you can do so by donating via PayPal or our official Patreon page, thanks :) PayPal Donations Patreon Donations Further Support If you have time, please check out these upcoming games from the developers.. ZSGO: Zombie Survival Game Online ZSGO is an open-world, zombie survival indie game developed by Jest and his friends: ZSGO on Steam MidEvil: Medieval Zombie RPG MidEvil is a multiplayer open-world survival RPG developed by HennySea and Chopper: MidEvil on Steam

Workshop 1710977250 · mod updated 2025-03-22 · analyzed 2026-10-03 09:39 UTC · history · 176 script files

EconomyEnvironmentEquipmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
3 to review

3 chain breaks on base classes or persisted data. 6 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
3 to review
Heavier than 77% of 328 scripted mods analyzed.

0.0172% of each server frame at 100 players (0.172 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 96% of this mod's structural load. 0.172 ms/s in all.

Event hooks · 4.1%
20 hooks · 0.007 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
96%Repeating timers · 96%
1 timer · 0.16 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 20 hooks 0.007 ms/s 4.1% TruckBattery.EEItemDetached, ActionAttachToConstruction.ActionCondition, ActionBuildPart.ActionCondition and 17 more
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% MissionServer.InvokeOnConnect, MissionServer.OnInit
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.16 ms/s 96% every frame

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

9 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Construction
Construction.DropNonUsableMaterialsServer

Vanilla stops dropping leftovers — expected when a mod replaces building wholesale.

What it is for: Vanilla base-building: drops leftover materials when a part is built/dismantled.

BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:72
Review
Base class · every Hologram
Hologram.AddProjectionRotation

Vanilla rotation handling is replaced — expected for placement-system overhauls.

What it is for: Vanilla placement hologram rotation input.

BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769
Review
Base class · every Hologram
Hologram.SubtractProjectionRotation

Vanilla rotation handling is replaced — expected for placement-system overhauls.

What it is for: Vanilla placement hologram rotation input.

BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

CreateActionComponent

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionBuildPartCB, ActionFoldBaseBuildingObjectCB
2 locationsBaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3
BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\actionfoldbasebuildingobject.c:3
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

OnFinishProgressServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionDeployObject, ActionDialCombinationLockOnTarget
2 locationsBaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDeployObject.c:8
BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21
By design
Leaf class · ActionFoldBaseBuildingObject
ActionFoldBaseBuildingObject replaced on 1 method · 1 override

CreateConditionComponents

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionFoldBaseBuildingObject
1 locationBaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\actionfoldbasebuildingobject.c:11
By design
Leaf class · StaticConstructionMethods
StaticConstructionMethods replaced on 1 method · 1 override

SpawnConstructionMaterialPiles

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classStaticConstructionMethods
1 locationBaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:189

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemDetached on TruckBattery
every inventory move
no I/O, timers or RPC
ActionCondition × 13 classes
per event
no I/O, timers or RPC super() on some paths
SetActions × 4 classes
per event
no I/O, timers or RPC
ActionCondition on ActionBuildPartSwitch
per event
no I/O, timers or RPC replaces vanilla
OnRPC on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 65 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionAttachToConstruction.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionAttachToConstruction.c:3
ActionBuildPart.OnActionInfoUpdate — yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:37
ActionBuildPart.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:59
ActionBuildPart.OnFinishProgressServer — yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:100
ActionBuildPart.GetAdminLogMessage — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167
ActionBuildPartCB.CreateActionComponent — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3
ActionBuildPartSwitch.ActionCondition T2 yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\actionbuildpartswitch.c:3
ActionCloseFence.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionCloseFence.c:3
ActionConstructor.RegisterActions — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\actions\custom\ActionConstructor.c:3
ActionDeployObject.ActionConditionContinue — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDeployObject.c:3
ActionDeployObject.OnFinishProgressServer — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDeployObject.c:8
ActionDestroyPart.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\custom\Custom_Raid\oldDestroy.c:3
ActionDialCombinationLockOnTarget.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:3
ActionDialCombinationLockOnTarget.OnFinishProgressServer — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21
ActionDismantlePart.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\custom\Custom_Raid\oldDismantle.c:3
ActionFoldBaseBuildingObject.CreateConditionComponents — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\actionfoldbasebuildingobject.c:11
ActionFoldBaseBuildingObjectCB.CreateActionComponent — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\actionfoldbasebuildingobject.c:3
ActionMountBarbedWire.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionMount.c:8
ActionMountBarbedWire.OnFinishProgressServer — yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionMount.c:37
ActionNextCombinationLockDialOnTarget.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionNextCombinationLockDialOnTarget.c:3
ActionOpenFence.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionOpenFence.c:3
ActionTakeMaterialToHands.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionTakeMaterialToHands.c:3
ActionTakeMaterialToHandsSwitch.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionTakeMaterialToHandsSwitch.c:3
ActionTogglePlaceObject.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\toggleplacing.c:3
ActionUnmountBarbedWire.ActionCondition T2 yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionUnMountBarbedWire.c:3
ActionUnmountBarbedWire.OnFinishProgressServer — yes conditional BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionUnMountBarbedWire.c:52
CamoNet.SetActions T2 yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\CamoNet.c:3
Construction.CanBuildPart — yes conditional BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:3
Construction.IsColliding — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:62
Construction.IsCollidingEx — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:67
Construction.DropNonUsableMaterialsServer — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:72
CraftFenceKit.CanDo — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftFenceKit.c:3
CraftWatchtowerKit.CanDo — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftWatchtowerKit.c:3
DeCraftWoodenCrate.CanDo — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\recipes\DeCraftWoodenCrate.c:3
Hologram.GetProjectionEntityPosition — yes conditional BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:7
Hologram.ProjectionBasedOnParent — yes conditional BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:194
Hologram.EvaluateCollision — yes conditional BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:204
Hologram.SetProjectionOrientation — yes conditional BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:707
Hologram.GetProjectionRotation — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:749
Hologram.AddProjectionRotation — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:754
Hologram.SubtractProjectionRotation — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:758
Hologram.GetProjectionRotation — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:764
Hologram.AddProjectionRotation — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769
Hologram.SubtractProjectionRotation — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809
Hologram.IsFloating — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:849
Hologram.AlignProjectionOnTerrain — yes conditional BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:956
ItemBase.SetActions T2 yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\UpdateTools.c:3
MiscGameplayFunctions.ComplexBuildCollideCheckClient — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\MiscGameplayFunctions.c:3
MiscGameplayFunctions.BuildCondition — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\MiscGameplayFunctions.c:20
MissionBase.CreateScriptedMenu — yes ✓ BaseBuildingPlus.pbo::scripts\5_Mission\BaseBuildingPlus\MissionBase.c:2
MissionGameplay.OnMissionStart T3 yes ✓ BaseBuildingPlus.pbo::scripts\5_Mission\mission\missionGameplay.c:21
MissionGameplay.OnUpdate T0 yes ✓ BaseBuildingPlus.pbo::scripts\5_Mission\mission\missionGameplay.c:34
MissionGameplay.OnKeyPress — yes ✓ BaseBuildingPlus.pbo::scripts\5_Mission\mission\missionGameplay.c:330
MissionServer.InvokeOnConnect T3 yes ✓ BaseBuildingPlus.pbo::scripts\5_Mission\mission\missionServer.c:24
MissionServer.OnInit T3 yes ✓ BaseBuildingPlus.pbo::scripts\5_Mission\mission\missionServer.c:32
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\BaseBuildingPlusUI\Entites\ManBase\ModItemRegisterCallbacks.c:14
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\PlayerBase.c:50
PlayerBase.Init — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\PlayerBase.c:5
PlayerBase.SetActions T2 yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\PlayerBase.c:21
PlayerBase.OnRPC T2 yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\PlayerBase.c:30
PluginRecipesManager.RegisterRecipies — yes ✓ BaseBuildingPlus.pbo::scripts\4_World\recipes\moddedrecipe.c:3
StaticConstructionMethods.SpawnConstructionMaterialPiles — yes ✗ none BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:189
Stone.SetActions T2 yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\Stone.c:3
TruckBattery.EEItemDetached T2 yes ✓ BaseBuildingPlus.pbo::scripts\4_World\overrides\TruckBattery.c:3
VicinityItemManager.IsObstructed — yes conditional BaseBuildingPlus.pbo::scripts\5_Mission\mission\GUI\InventoryNew\VicinityItemManager.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
TruckBattery.EEItemDetachedT2 130.0measured0.0032
ActionDestroyPart.ActionConditionT2 8.0placeholder0.0002
ActionDismantlePart.ActionConditionT2 8.0placeholder0.0002
ActionAttachToConstruction.ActionConditionT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionCloseFence.ActionConditionT2 8.0placeholder0.0002
ActionDialCombinationLockOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionMountBarbedWire.ActionConditionT2 8.0placeholder0.0002
ActionNextCombinationLockDialOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionOpenFence.ActionConditionT2 8.0placeholder0.0002
ActionTakeMaterialToHands.ActionConditionT2 8.0placeholder0.0002
ActionTakeMaterialToHandsSwitch.ActionConditionT2 8.0placeholder0.0002
ActionUnmountBarbedWire.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ActionBuildPartSwitch.ActionConditionT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
Stone.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
00.1400 0.024800BaseBuildingPlus.pbo::scripts\4_World\items\BBP_BASE.c:1113

Includes 0.004 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BBP_keybind.pbo

  • BBP_keybind requiredVersion 0.1 — no requiredAddons

BaseBuildingPlus.pbo

  • BaseBuildingPlus_barbWireFence requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bWall requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Doors requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bFloor requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bFloormesh requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_floorHatch2 requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_floorHatch requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bFoundation requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_foundationTriangle requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_dGate requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_lGate requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_rGate requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_sGate requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_halfWall requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_halfbwall requiredVersion 0.1 —
    requires 12 addons RPC_Scripts, DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Animals, DZ_Data
  • BaseBuildingPlus_meshFence requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_meshFenceGate requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Pillars requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bRamp requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bRoof requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_lHanger requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_rHanger requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_slopeRoof requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_slopeWallL requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_slopeWallR requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bStair requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_mStair requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_sStair requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_StepLadder requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Triangle_bFloor requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Triangle_bRoof requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_bWindow requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_sWindow requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus requiredVersion 0.1 — requires DZ_Data, RPC_Scripts, DZ_Gear_Tools, DZ_Gear_Camping
  • BaseBuildingPlus_Carpets requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Plaster requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Wallpaper requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Wallpaper_Mural requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_GUI requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Concrete requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Workbench requiredVersion 0.1 — requires DZ_Data
  • BaseBuildingPlus_Scripts requiredVersion 0.1 — requires DZ_Scripts
  • BaseBuildingPlus_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects

census 1.1 · findings 1.1 · hash 76c22bfb11688910