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MedicalAttention

You ARE allowed to repack, reupload, modify or reproduce any portions of this mod. It would be appreciated if you include link to this original mod page. For your survival focused or hardcore DayZ experience, look no further than the MedicalAttention mod. Challenge your players...challenge yourself....manage health, injury, and a sneaky little biohazard zone, like never before. Tiredness, drunkenness, cholera,… (more)

You ARE allowed to repack, reupload, modify or reproduce any portions of this mod. It would be appreciated if you include link to this original mod page. For your survival focused or hardcore DayZ experience, look no further than the MedicalAttention mod. Challenge your players...challenge yourself....manage health, injury, and a sneaky little biohazard zone, like never before. Tiredness, drunkenness, cholera, salmonella, wound infection, cold/flu, hemolytic reactions, blood afflictions, and indeed quarantine all present unique challenges and immersion for players of this mod. Also, zombies offer an increased threat of infection so extra care needs to be taken not to be hit by them, or you will likely catch a disease. Disease and ailments (often with delayed onset) and increasing severity of illness, will require careful attention and treatment to maintain your characters health and vitality. Blurry eyes, sleepy eyes, vomiting, fluid loss, blood loss, and unconsciousness are all symptoms of these conditions, and will aid you in diagnosis so pay careful attention. Regular diligence to food, fluid and disease progression is required, and utilizing blood testing kits, saline bags, tetracycline, vitamins, charcoal, sleep, and blood transfusions will help conquer these conditions. READ THE COMPLETE MEDICAL GUIDE HERE (we have also broken legs) DayZ Misery Server is how this mod is meant to be played. Server owner and admin recommendations Make blood test kits more plentiful and reduce the spawn of vitamins, antibiotics and saline bags for a more challenging experience. Make the hunt for NBC suit parts a challenge, consider where they spawn, hospitals/clinics for example, and reduce their number. As advised, you are unable to eat/drink with a gas mask on. This mechanic can be extended to full face helmets and other mouth covering clothing. READ FULL CONFIG GUIDE HERE Thanks A big shout out to the DayZ team, past and present, for the vanilla medical system!!! Thank you Community-Online-Tools. Special thanks to @Spud, @WillZ from DDU. Special thanks to @Ezz. Special thanks to @N!c from https://dhk-dayz.de Thank you @Ultrahyper. Thank you @Streatman from IntenZ. Thank you @Dumpgrah from New Dawn. Thank you also @Tard, @LEX, @Swoop, @3ntropia for your support. COPYRIGHT 2019-2020 lucianpin. This item is not authorized for posting on Steam, except under the Steam account named lucianpin.

Workshop 1735691552 · mod updated 2020-03-03 · analyzed 2026-10-03 06:13 UTC · history · 66 script files

CharacterEnvironmentMechanics Workshop tags, chosen by the author

Stall risks
2 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 to review

1 chain break on base classes or persisted data. 27 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
1 to review
Heavier than 74% of 328 scripted mods analyzed.

0.0157% of each server frame at 100 players (0.157 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 95% of this mod's structural load. 0.157 ms/s in all.

95%Per-player hooks · 95%
2 hooks · 0.15 ms/s
Event hooks · 5.4%
12 hooks · 0.0084 ms/s
Lifecycle hooks · <0.1%
1 hook · 0.000002 ms/s
Per-player hooksrun about 30 times a second for each player 2 hooks 0.15 ms/s 95% PlayerBase.CommandHandler, PlayerBase.OnScheduledTick
Event hooksrun when something happens: an inventory move, a hit, an action 12 hooks 0.0084 ms/s 5.4% PlayerBase.EEItemAttached, PlayerBase.EEItemDetached, ActionConsume.ActionCondition and 9 more
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s <0.1% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

28 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.ApplySplint

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:832
By design
3 leaf classes
3 classes replaced on 5 methods · 15 overrides

Init · OnActivate · OnDeactivate · OnReconnect · OnTick

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesBoneRegenMdfr, BrokenArmsMdfr, BrokenLegsMdfr
15 locationsMedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:5
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:24
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:29
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:19
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:48
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:6
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:25
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:32
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:20
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:53
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:5
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:24
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:31
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:19
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:52
By design
3 leaf classes
3 classes replaced on 1 method · 3 overrides

Init

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesCholeraAgent, SalmonellaAgent, WoundAgent
3 locationsMedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\choleraagent.c:3
MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\salmonellaagent.c:3
MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\woundagent.c:3
By design
Leaf class · SalmonellaMdfr
SalmonellaMdfr replaced on 2 methods · 2 overrides

Init · OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classSalmonellaMdfr
2 locationsMedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\salmonella.c:15
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\salmonella.c:23
By design
Leaf class · InfluenzaAgent
InfluenzaAgent replaced on 2 methods · 2 overrides

Init · SetAutoinfectTime

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classInfluenzaAgent
2 locationsMedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\influenzaagent.c:5
MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\influenzaagent.c:24
By design
Leaf class · BrainDiseaseMdfr
BrainDiseaseMdfr replaced on 2 methods · 2 overrides

OnActivate · OnDeactivate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBrainDiseaseMdfr
2 locationsMedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\braindisease.c:3
MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\braindisease.c:11
By design
Leaf class · CAContinuousQuantityBloodTransfer
CAContinuousQuantityBloodTransfer replaced on 1 method · 1 override

CalcAndSetQuantity

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCAContinuousQuantityBloodTransfer
1 locationMedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actioncomponents\cacontinuousquantitybloodtransfer.c:3
By design
Leaf class · CholeraMdfr
CholeraMdfr replaced on 1 method · 1 override

OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCholeraMdfr
1 locationMedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\cholera.c:6
By design
Leaf class · BleedingSourcesManagerServer
BleedingSourcesManagerServer replaced on 1 method · 1 override

ProcessHit

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBleedingSourcesManagerServer
1 locationMedicalAttention.pbo::scripts\4_World\classes\bleedingsources\bleedingsourcesmanagerserver.c:3

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnScheduledTick on PlayerBase
about 30× per player per second
no I/O, timers or RPC
EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
ActionCondition × 9 classes
per event
no I/O, timers or RPC super() on some paths
EEHitBy on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 83 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionCollectBloodSelf.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actioncollectbloodself.c:3
ActionCollectBloodTarget.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actioncollectbloodtarget.c:3
ActionConsume.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actionconsume.c:3
ActionConsumeSingle.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\actionconsumesingle.c:3
ActionDrinkPondContinuous.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actiondrinkpondcontinuous.c:3
ActionDrinkWellContinuous.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actiondrinkwellcontinuous.c:3
ActionEatCan.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actioneatcan.c:3
ActionEatFruit.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actioneatfruit.c:3
ActionEatMeat.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actioneatmeat.c:3
ActionFillBottleBase.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actionfillbottlebase.c:3
ActionForceConsume.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\actionforceconsume.c:3
ActionForceConsumeSingle.ActionCondition T2 yes conditional MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\actionforceconsumesingle.c:3
ActionGiveBloodSelf.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actiongivebloodself.c:3
ActionGiveBloodTarget.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actiongivebloodtarget.c:3
ActionGiveSalineSelf.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actiongivesalineself.c:3
ActionGiveSalineTarget.OnEndServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actiongivesalinetarget.c:3
ActionTestBloodSelf.OnFinishProgressServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actiontestbloodself.c:33
ActionTestBloodTarget.OnFinishProgressServer — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\medical\actiontestbloodtarget.c:3
AgentBase.AutoinfectCheck — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\agentbase.c:14
BleedingSourcesManagerServer.ProcessHit — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\bleedingsources\bleedingsourcesmanagerserver.c:3
BoneRegenMdfr.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:5
BoneRegenMdfr.ActivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:14
BoneRegenMdfr.OnReconnect — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:19
BoneRegenMdfr.OnActivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:24
BoneRegenMdfr.OnDeactivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:29
BoneRegenMdfr.DeactivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:34
BoneRegenMdfr.OnTick — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\boneregen.c:48
BrainDiseaseMdfr.OnActivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\braindisease.c:3
BrainDiseaseMdfr.OnDeactivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\braindisease.c:11
BrainDiseaseMdfr.OnTick — yes conditional MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\braindisease.c:19
BrokenArmsMdfr.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:6
BrokenArmsMdfr.ActivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:15
BrokenArmsMdfr.OnReconnect — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:20
BrokenArmsMdfr.OnActivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:25
BrokenArmsMdfr.OnDeactivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:32
BrokenArmsMdfr.DeactivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:39
BrokenArmsMdfr.OnTick — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenarms.c:53
BrokenLegsMdfr.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:5
BrokenLegsMdfr.ActivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:14
BrokenLegsMdfr.OnReconnect — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:19
BrokenLegsMdfr.OnActivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:24
BrokenLegsMdfr.OnDeactivate — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:31
BrokenLegsMdfr.DeactivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:38
BrokenLegsMdfr.OnTick — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\brokenlegs.c:52
CAContinuousQuantityBloodTransfer.CalcAndSetQuantity — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\useractionscomponent\actioncomponents\cacontinuousquantitybloodtransfer.c:3
CholeraAgent.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\choleraagent.c:3
CholeraMdfr.OnTick — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\cholera.c:6
Epinephrine.OnApply — yes ✓ MedicalAttention.pbo::scripts\4_World\entities\itembase\gear\medical\epinephrine.c:3
FeverMdfr.ActivateCondition — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\fever.c:3
HemolyticReactionMdfr.OnTick — yes conditional MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\conditions\hemolyticreaction.c:3
InfluenzaAgent.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\influenzaagent.c:5
InfluenzaAgent.GetAutoinfectTime — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\influenzaagent.c:19
InfluenzaAgent.SetAutoinfectTime — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\influenzaagent.c:24
IngameHud.Init — yes ✓ MedicalAttention.pbo::scripts\5_Mission\gui\ingamehud.c:7
IngameHud.SetTiredness — yes ✗ none MedicalAttention.pbo::scripts\5_Mission\gui\ingamehud.c:16
IngameHud.ShowVehicleInfo — yes ✓ MedicalAttention.pbo::scripts\5_Mission\gui\ingamehud.c:26
IngameHud.HideVehicleInfo — yes ✓ MedicalAttention.pbo::scripts\5_Mission\gui\ingamehud.c:39
Inventory.UpdateSpecialtyMeter — yes ✓ MedicalAttention.pbo::scripts\5_Mission\gui\inventorynew\inventory.c:3
MissionGameplay.OnInit T3 yes conditional MedicalAttention.pbo::scripts\5_Mission\mission\missiongameplay.c:41
MissionGameplay.OnMissionFinish T3 yes ✓ MedicalAttention.pbo::scripts\5_Mission\mission\missiongameplay.c:123
MissionServer.OnInit T3 yes ✓ MedicalAttention.pbo::scripts\5_Mission\mission\missionserver.c:277
ModifiersManager.Init — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiersmanager.c:11
PlayerBase.Init — yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:424
PlayerBase.OnConnect — yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:441
PlayerBase.AddToEnvironmentTemperature — yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:471
PlayerBase.OnScheduledTick T1 yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:478
PlayerBase.Consume — yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:581
PlayerBase.CommandHandler T1 yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:594
PlayerBase.EEHitBy T2 yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:657
PlayerBase.EEItemAttached T2 yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:725
PlayerBase.EEItemDetached T2 yes ✓ MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:757
PlayerBase.CanSprint — yes conditional MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:790
PlayerBase.CanClimb — yes conditional MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:800
PlayerBase.CanJump — yes conditional MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:810
PlayerBase.GetShakeLevel — yes conditional MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:820
PlayerBase.ApplySplint — yes ✗ none MedicalAttention.pbo::scripts\4_World\entities\manbase\playerbase.c:832
PluginRecipesManagerBase.RegisterRecipies — yes ✓ MedicalAttention.pbo::scripts\4_World\classes\recipes\recipes\pluginrecipesmanagerbase.c:3
SalineMdfr.OnTick — yes conditional MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\saline.c:3
SalmonellaAgent.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\salmonellaagent.c:3
SalmonellaMdfr.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\salmonella.c:15
SalmonellaMdfr.OnTick — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\playermodifiers\modifiers\diseases\salmonella.c:23
WoundAgent.Init — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\woundagent.c:3
WoundAgent.GetTransferabilityIn — yes ✗ none MedicalAttention.pbo::scripts\4_World\classes\transmissionagents\agents\woundagent.c:15
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnScheduledTickT1 3000.0measured0.0744
PlayerBase.CommandHandlerT1 3000.0measured0.0744
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
ActionConsume.ActionConditionT2 8.0placeholder0.0002
ActionDrinkPondContinuous.ActionConditionT2 8.0placeholder0.0002
ActionDrinkWellContinuous.ActionConditionT2 8.0placeholder0.0002
ActionEatCan.ActionConditionT2 8.0placeholder0.0002
ActionEatFruit.ActionConditionT2 8.0placeholder0.0002
ActionFillBottleBase.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.002 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

MedicalAttention.pbo

  • MedicalAttentionScipts requiredVersion 0.1 — no requiredAddons
  • MAYawnSounds requiredVersion 0.1 — requires DZ_Sounds_Effects

census 1.1 · findings 1.1 · hash e0a75a8e4ee86bc9