Saline Bag+
Want to bring back that old DayZ Mod feeling? Want to have more intense firefights? Want to have an option to actually heal yourself? Well, here it is. The solution. Saline Bag+ is a mod that makes the Saline Bag regenerate your health instead of just your blood when using it. It replaces the regular Saline Bag, so you don't need to change anything in the loottable/traders etc. When using 1 Saline Bag it will give… (more)
Want to bring back that old DayZ Mod feeling? Want to have more intense firefights? Want to have an option to actually heal yourself? Well, here it is. The solution. Saline Bag+ is a mod that makes the Saline Bag regenerate your health instead of just your blood when using it. It replaces the regular Saline Bag, so you don't need to change anything in the loottable/traders etc. When using 1 Saline Bag it will give you 10% of your health back instantly, and ~30% during the course of the next 1-2 minutes, resulting in about 35-40% of your health restored after 1 usage. It provides players finally the option to heal themselfes and brings a meaning to the Saline Bags. A special thanks goes to Axelander for the idea!
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
3 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Chain breaks, by consequence
3 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
OnFinishProgressServer
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
ActionGiveSalineSelf, ActionGiveSalineTarget2 locations
SalineBagPlus.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveSalineSelf.c:3SalineBagPlus.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveSalineTarget.c:3OnTick
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
SalineMdfr1 location
SalineBagPlus.pbo::4_World\Classes\PlayerModifiers\Modifiers\Saline.c:3Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 4 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionGiveSalineSelf.OnFinishProgressServer |
— | yes | ✗ none | SalineBagPlus.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveSalineSelf.c:3 |
ActionGiveSalineTarget.OnFinishProgressServer |
— | yes | ✗ none | SalineBagPlus.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveSalineTarget.c:3 |
SalineMdfr.OnTick |
— | yes | ✗ none | SalineBagPlus.pbo::4_World\Classes\PlayerModifiers\Modifiers\Saline.c:3 |
SalineMdfr.CalculateRegenTime |
— | yes | ✗ none | SalineBagPlus.pbo::4_World\Classes\PlayerModifiers\Modifiers\Saline.c:28 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
SalineBagPlus.pbo
SalineBagPlusrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 42e3c6d78876cb76