ItemCollisionNerf
ItemCollisionNerf is a simple mod that aims to remove the collisions of players with them certain items that are frequently abused to bypass raiding mechanics. This is still experimental - use with caution, but please feel free to repack and edit as needed. License: ADPL-SA
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
ItemCollisionNerf.pbo
BuildAnywhere_itemnerfrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Consumables,DZ_Vehicles_Wheeled,DZ_Structures_Residential
census 1.1 · findings 1.1 · hash 666f8c151632ea04