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BetterSuppressors

BetterSuppressors by Mike [1.03 compatible] This simple mod aims to improve the suppressors of DayZ. Following changes are made to the base game: Normalized, Standard & Pistol Suppressors: - 25x times more durable - 4x times quieter Improvised Suppressor: - 5x times more durable - 2x times quieter So basically, suppressors are more durable, so that they don't break after a magazine or two, and they are quieter to… (more)

BetterSuppressors by Mike [1.03 compatible] This simple mod aims to improve the suppressors of DayZ. Following changes are made to the base game: Normalized, Standard & Pistol Suppressors: - 25x times more durable - 4x times quieter Improvised Suppressor: - 5x times more durable - 2x times quieter So basically, suppressors are more durable, so that they don't break after a magazine or two, and they are quieter to the Zombie AI, so that you can shoot a suppressed weapon without attracting zombies that are miles away. The Improvised Suppressor also was buffed a little, but only a little, as, well, it's made of a plastic bottle - what do you expect. The ingame sounds weren't changed as i felt that they are good as they are.

Workshop 1748044748 · mod updated 2019-05-21 · analyzed 2026-10-03 03:07 UTC · history · 0 script files

EquipmentMechanicsWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BetterSuppressors.pbo

  • BetterSuppressors requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 666f8c151632ea04