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Invisible Clothing Mod

Hi all, Here's a little mod I've created for admins to use. It's a full outfit which makes you completely invisible, useful for baiting hackers, being discreet listening profanity in the traders or just sitting AFK without attention. Class names: Head_Admin, Top_Admin, Backpack_Admin, Pants_Admin, Boots_Admin, Arms_Admin. Hatchet_Admin, Shovel_Admin, If you wanna remove the invisible head, just strip yourself using… (more)

Hi all, Here's a little mod I've created for admins to use. It's a full outfit which makes you completely invisible, useful for baiting hackers, being discreet listening profanity in the traders or just sitting AFK without attention. Class names: Head_Admin, Top_Admin, Backpack_Admin, Pants_Admin, Boots_Admin, Arms_Admin. Hatchet_Admin, Shovel_Admin, If you wanna remove the invisible head, just strip yourself using the admin tools I allow monetization on server using this mod. Enjoy! Pope P.S Feel free to pack this into your Server mod if you desire, Just give it a like ;)

Workshop 1780114256 · mod updated 2020-04-09 · analyzed 2026-10-03 04:53 UTC · history · 0 script files

CharacterEquipmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Invisible_mod.pbo

  • Admin_Clothes requiredVersion 0.1 —
    requires 13 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines

census 1.1 · findings 1.1 · hash 666f8c151632ea04