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WindstridesClothingPack

v13.5 This mod pack will bring to life clothing items that i think fits the post-apocalyptic Chernarus. All the items in this pack feature ground models, damage states textures, LODs, male and female models, and some of them, texture variants and custom hand profiles. All the models are developed from scratch by myself, some of them based on existing concepts. I do take commissions in my free time. Wet Textures… (more)

v13.5 This mod pack will bring to life clothing items that i think fits the post-apocalyptic Chernarus. All the items in this pack feature ground models, damage states textures, LODs, male and female models, and some of them, texture variants and custom hand profiles. All the models are developed from scratch by myself, some of them based on existing concepts. I do take commissions in my free time. Wet Textures Credits to Helkhiana, Zelik, and Jad for their scripting work on this feature. Leggings Color/Material variants: PMK-5A Gas Mask Poncho Color Variants: Military Sweater Color Variants: Fingerless Gloves Color/Material Variant: Knee High Sneakers Color Variants: Layered Shirt Color Variants: Shemagh Credits to Ammo for scripting work The bandit wrap of the shemagh clips with most headgears, i might or might not find a solution for this in the future. Color Variants: Canvas Backpack A special thanks to: Not a Banana and Helkhiana for writing the scripts involved in the backpack functionalities! Attachments: Color Variants: Pins Pins that can be attached to the canvas backpack for the sake of customization. Ragged Eyepatch Kneepads Jeans Color Variants: Winter Parka Color Variants: Baseball T-Shirt Color Variants: Flip Flops with Socks Skull / Skull Mask Human Skull can be obtained by cutting up dead bodies. Skull Mask craft recipe: Human skull + knife = Skull Mask Slouch Hat Skate Sneakers Round Glasses Eyepatch Tactical Leg Holster Skinny Jeans And more... This mod is not allowed to be monetized, repacked or reuploaded, unless you got permission from me in the past. Retextures of my mod are allowed. Class Names can be found on a .txt file inside the mod folder. How to make the items spawn in the world? / How to install the mod on the server? Inside the mod folder "@WindstrideClothing" you can find a "Types.xml" file, copy the contents of this file. Go to your Dayz Server folder, and then go to DayZServer/mpmissions/dayzOffline.chernarusplus/db/ In this location you will see a Types.xml file, paste the contents you previously copied into this file. You can always adjust the values to your liking. Contact Windstride#3774 on Discord. Join my Discord server! Do you want to support this mod to keep going with new updates? Consider donating! Huge Thanks to OP from OP_BaseItems, he helped me so much with everything regarding coding and Dayz Tools, if it wasn't for him i wouldn't be modding, check out his mod if you don't know it, it's awesome!

Workshop 1797720064 · mod updated 2026-10-16 · analyzed 2026-10-16 15:29 UTC · history · 34 script files

CharacterEconomyEquipment Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 51% of 328 scripted mods analyzed.

0.000665% of each server frame at 100 players (0.007 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • This mod
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 100% of this mod's structural load. 0.007 ms/s in all.

100%Event hooks · 100%
3 hooks · 0.0066 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.0066 ms/s 100% PlayerBase.EEItemAttached, PlayerBase.EEItemDetached, PlayerBase.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
SetActions on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 14 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ WindstrideClothing.pbo::scripts\4_World\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ WindstrideClothing.pbo::scripts\4_World\Eyepatch\eyepatch_dismantle.c:68
ActionSkinning.OnFinishProgressServer — yes ✓ WindstrideClothing.pbo::scripts\4_World\HumanSkull\humanskull.c:3
MaskBase.CanPutAsAttachment — yes ✓ WindstrideClothing.pbo::scripts\4_World\HumanSkull\skullmask.c:21
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ WindstrideClothing.pbo::scripts\4_World\Hand_Profiles\hand_profiles.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ WindstrideClothing.pbo::scripts\4_World\Hand_Profiles\hand_profiles.c:10
Pistol_Base.GetInventoryHandAnimation — yes conditional WindstrideClothing.pbo::scripts\4_World\Tactical_Leg_Holster\tactical_leg_holster.c:85
PlayerBase.SetActions T2 yes ✓ WindstrideClothing.pbo::scripts\4_World\Eyepatch\eyepatch_dismantle.c:58
PlayerBase.EEItemAttached T2 yes ✓ WindstrideClothing.pbo::scripts\4_World\Playerbase.c:3
PlayerBase.EEItemDetached T2 yes ✓ WindstrideClothing.pbo::scripts\4_World\Playerbase.c:13
PluginRecipesManagerBase.RegisterRecipies — yes ✓ WindstrideClothing.pbo::scripts\4_World\recipes\gekoseasteregg_craft.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ WindstrideClothing.pbo::scripts\4_World\recipes\leather_cloak_craft.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ WindstrideClothing.pbo::scripts\4_World\recipes\ragged_eyepatch_craft.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ WindstrideClothing.pbo::scripts\4_World\recipes\skullmask_craft.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.SetActionsT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

WindstrideClothing.pbo

  • Windstrideclothing requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • BJJ_GI_Lower requiredVersion 0.1 — requires DZ_Data
  • BJJ_GI_Upper requiredVersion 0.1 — requires DZ_Data
  • Canvas_Backpack requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Weapons_Shotguns, DZ_Weapons_Firearms, DZ_Gear_Tools, DZ_Gear_Drinks
  • Defender_Vest requiredVersion 0.1 — requires DZ_Data
  • Eyepatch requiredVersion 0.1 — requires DZ_Data
  • Fingerless_Gloves requiredVersion 0.1 — requires DZ_Data
  • FlipFlops requiredVersion 0.1 — requires DZ_Data
  • Galife_Pants requiredVersion 0.1 — requires DZ_Data
  • High_Knee_Sneakers requiredVersion 0.1 — requires DZ_Data
  • Kirza_Boots requiredVersion 0.1 — requires DZ_Data
  • Kneepads_Jeans requiredVersion 0.1 — requires DZ_Data
  • Layered_Shirt requiredVersion 0.1 — requires DZ_Data
  • Leather_cloak requiredVersion 0.1 — requires DZ_Data
  • Legging_Shorts requiredVersion 0.1 — requires DZ_Data
  • Leggings requiredVersion 0.1 — requires DZ_Data
  • Medium_Sleeves_Shirt requiredVersion 0.1 — requires DZ_Data
  • Military_Sweater requiredVersion 0.1 — requires DZ_Data
  • Button_Pin_Radioactive requiredVersion 0.1 — requires DZ_Data
  • Golden_Winged_Pin requiredVersion 0.1 — requires DZ_Data
  • Sheriff_Badge requiredVersion 0.1 — requires DZ_Data
  • Plague_Mask requiredVersion 0.1 — requires DZ_Characters
  • PMK_5A_Gas_Mask requiredVersion 0.1 — requires DZ_Data
  • Windstride_Poncho requiredVersion 0.1 — requires DZ_Data
  • Ragged_Eyepatch requiredVersion 0.1 — requires DZ_Data
  • Round_Glasses requiredVersion 0.1 — requires DZ_Data
  • Scarf requiredVersion 0.1 — requires DZ_Data
  • Shabby_Hoodie requiredVersion 0.1 — requires DZ_Data
  • Assets_Shemagh requiredVersion 0.1 — requires DZ_Data
  • SK8_Sneakers requiredVersion 0.1 — requires DZ_Data
  • Skinny_Jeans requiredVersion 0.1 — requires DZ_Data
  • SkullMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • Slouch_Hat requiredVersion 0.1 — requires DZ_Data
  • Tactical_Leg_Holster requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • Trapper_Hat requiredVersion 0.1 — requires DZ_Data
  • Winter_Parka requiredVersion 0.1 — requires DZ_Data
  • Wool_GreatCoat requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 91983951b6b76190