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CJ187-MoreCars

GAZ 66 - ГАЗ-66 (WIP) at first, there are the old russian offroad allrounder GAZ 66, one open variant and one with covered cargo ramp at this moment it cans carry 2 Players (in Cabin) and 800 Slots as Cargo it needs to run a TruckBattery, CarRadiator, SparkPlug, 4 GAZ-Wheels, Water and Gasoline Specifications for GAZ 66 Engine Type- ZMZ-66-06 V8 OHV engine Displacement: 4,254 cc (Bore 92 mm (3.622 in), Stroke 80 mm… (more)

GAZ 66 - ГАЗ-66 (WIP) at first, there are the old russian offroad allrounder GAZ 66, one open variant and one with covered cargo ramp at this moment it cans carry 2 Players (in Cabin) and 800 Slots as Cargo it needs to run a TruckBattery, CarRadiator, SparkPlug, 4 GAZ-Wheels, Water and Gasoline Specifications for GAZ 66 Engine Type- ZMZ-66-06 V8 OHV engine Displacement: 4,254 cc (Bore 92 mm (3.622 in), Stroke 80 mm (3.150 in)) Compression ratio: 7.6:1 Output: 120 hp (89 kW) @ 3,200 rpm Torque: 284.5 N⋅m (210 lbf⋅ft) @ 2,000-2200 rpm Max. speed: 80 kp/h (120 kp/h with Boost) (56 mph)(speed governed) Fuel tanks: 1 x 105 l (23 imp gal; 28 US gal) Fuel economy: 31.5 l/100 km (9 mpg‑imp; 7 mpg‑US) Known Bugs: Detaching Battery and Plug only when the Player stays on the Cargo ramp Car is invincible against structures incorrect rearlight positions 3rd Persion Viewpoint is a bit to high no visible CarBattery and SparkPlug wrong animation when holding Carparts in Hands UAZ 469 (WIP) the 2nd car is the good old russian 4x4 jeep for 4 players and 450 Slots Cargo it needs to run a CarBattery, CarRadiator, SparkPlug, 4 UAZ-Wheels, Water and Gasoline Specifications for UAZ 469 Engine Displacement: 2,450 cc petrol, in-line 4-cylinder, water cooled Output: 75 hp (56 kW) @4,000 rpm Torque: 166.7 N⋅m (123.0 lb⋅ft) @ 2,200 rpm Fuel tanks: 76-octane petrol, tank capacity is 78 litres Fuel economy: 17.5 l/100 km 4-speed manual gearbox, 2-speed transfer case, 4-wheel drive Known Bugs: Detaching Battery and Plug only when the Player stays besides the driver door Car is invincible against structures incorrect rearlight positions no visible CarBattery and SparkPlug wrong animation when holding Carparts in Hands HMMWV (WIP) The 3rd car ist the High Mobility Multipurpose Wheeled Vehicle (or called HMMWV ~ spelled Humvee) carry 4 players and 450 Slots It comes unarmed and without extra armor protection but in 5 liverys it needs to run a CarBattery, CarRadiator, SparkPlug, 4 HMMWV-Wheels, Water and Gasoline Specifications for HMMWV Engine Displacement: 6.5 L (400 cu in) V8 turbo diesel Output: 190 hp (142 kW) @ 3,400 rpm Torque: 515 N·m ( 380 lb·ft ) @ 1,700 rpm Max. speed: Over 70 mph (113 kp/h) top speed (speed governed) Fuel tanks: 1 x 95L (25 U.S. gal) Fuel economy: 21.5 l/100 km 4-speed manual gearbox, 4-wheel drive Known Bugs: Detaching Battery and Plug only when the Player stays besides the driver door Car is invincible against structures no visible Frontlights incorrect rearlight positions no visible CarBattery and SparkPlug wrong animation when holding Carparts in Hands For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask! It will be nice, when you will support me for more free Mods in the Future.

Workshop 1815655441 · mod updated 2021-09-26 · analyzed 2026-10-03 08:07 UTC · history · 6 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 3 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
PlayerBase.Init — yes ✓ gaz_car_soba.pbo::scripts\PlayerBase.c:3
PlayerBase.Init — yes ✓ soba_hammer_soba.pbo::scripts\PlayerBase.c:3
PlayerBase.Init — yes ✓ uaz_wip_soba.pbo::scripts\PlayerBase.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

gaz_car_soba.pbo

  • sobgaz requiredVersion 0.1 — requires DZ_Vehicles_Wheeled, DZ_Data

soba_hammer_soba.pbo

  • Hmwvee requiredVersion 0.1 — requires DZ_Vehicles_Wheeled

uaz_wip_soba.pbo

  • UazSoba requiredVersion 0.1 — requires DZ_Vehicles_Wheeled, DZ_Data

census 1.1 · findings 1.1 · hash c4faf48e75769a6a