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Breachingcharge

If you are looking for a base raiding/explosive mod that works directly with DayZ's damage system you should check out my new mod More Explosives. This mod enables base raiding with a c4 breachingcharge, which can be used to destroy fences and gates, as well as walls and other objects from mods such as BBP, Simple Base, More Doors and Expansion. In order to make it compatible with the Expansion mod you will need… (more)

If you are looking for a base raiding/explosive mod that works directly with DayZ's damage system you should check out my new mod More Explosives. This mod enables base raiding with a c4 breachingcharge, which can be used to destroy fences and gates, as well as walls and other objects from mods such as BBP, Simple Base, More Doors and Expansion. In order to make it compatible with the Expansion mod you will need this compatibility mod. If you are using the codelock mod you will also need this compatibility mod. More information about the mod (e.g.,classnames, crafting recipes and a types template) can be found on the github wiki page. Discord: If you have any questions about the mod or have any issues with it feel free to join the mod's discord. Please take a look at the FAQ first in-case your question/issue has already been answered there. (Incase the link gets removed: /ZC7NsZ9) Usage: - Distribution and direct modifications of this mod (i.e., repacking) are not allowed. - Derivatives are not allowed, unless explicit permission has been given. Monetization: - To use this mod on a monetized server you must be approved for monetization by Bohemia Interactive, follow their monetization rules and do not provide paying players with any kind of in-game advantage (e.g., weapons or equipment items, bases, vehicles). - It is not allowed to monetize any aspect of this mod directly (e.g., selling reskins or any other form of derivatives). https://www.bohemia.net/monetization https://www.bohemia.net/monetization/faq Donations: Feel free to donate through Paypal, I would really appreciate it! Please note that you won't receive anything in return for a donation and they are non-refundable.

Workshop 1827241477 · mod updated 2023-01-14 · analyzed 2026-10-03 01:46 UTC · history · 22 script files

EquipmentMechanicsProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 4 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\ActionConstructor.c:3
Hologram.UpdateHologram — yes conditional HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\Hologram.c:5
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\DayZPlayerConfigBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\PluginRecipesManager.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

HDSN_BreachingCharge.pbo

  • HDSN_BreachingCharge requiredVersion 0.1 — requires JM_CF_Scripts

census 1.1 · findings 1.1 · hash e56d33f7e9221e8e