Breachingcharge
If you are looking for a base raiding/explosive mod that works directly with DayZ's damage system you should check out my new mod More Explosives. This mod enables base raiding with a c4 breachingcharge, which can be used to destroy fences and gates, as well as walls and other objects from mods such as BBP, Simple Base, More Doors and Expansion. In order to make it compatible with the Expansion mod you will need… (more)
If you are looking for a base raiding/explosive mod that works directly with DayZ's damage system you should check out my new mod More Explosives. This mod enables base raiding with a c4 breachingcharge, which can be used to destroy fences and gates, as well as walls and other objects from mods such as BBP, Simple Base, More Doors and Expansion. In order to make it compatible with the Expansion mod you will need this compatibility mod. If you are using the codelock mod you will also need this compatibility mod. More information about the mod (e.g.,classnames, crafting recipes and a types template) can be found on the github wiki page. Discord: If you have any questions about the mod or have any issues with it feel free to join the mod's discord. Please take a look at the FAQ first in-case your question/issue has already been answered there. (Incase the link gets removed: /ZC7NsZ9) Usage: - Distribution and direct modifications of this mod (i.e., repacking) are not allowed. - Derivatives are not allowed, unless explicit permission has been given. Monetization: - To use this mod on a monetized server you must be approved for monetization by Bohemia Interactive, follow their monetization rules and do not provide paying players with any kind of in-game advantage (e.g., weapons or equipment items, bases, vehicles). - It is not allowed to monetize any aspect of this mod directly (e.g., selling reskins or any other form of derivatives). https://www.bohemia.net/monetization https://www.bohemia.net/monetization/faq Donations: Feel free to donate through Paypal, I would really appreciate it! Please note that you won't receive anything in return for a donation and they are non-refundable.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Other findings
super() only on some paths · 1 · warning
- Hologram.UpdateHologram calls super.UpdateHologram() only on some paths — on the others the chain below this mod is dropped.
HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\Hologram.c:5
- Hologram.UpdateHologram calls super.UpdateHologram() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 4 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\ActionConstructor.c:3 |
Hologram.UpdateHologram |
— | yes | conditional | HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\Hologram.c:5 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\DayZPlayerConfigBase.c:3 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | HDSN_BreachingCharge.pbo::scripts\4_World\ModdedClasses\PluginRecipesManager.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
HDSN_BreachingCharge.pbo
HDSN_BreachingChargerequiredVersion 0.1 — requiresJM_CF_Scripts
census 1.1 · findings 1.1 · hash e56d33f7e9221e8e