VPPAdminTools
Rent your DayZ Server From: DZServers.Host This is the official Steam Workshop page for VPPAdminTools. Join our Discord (click image above) to leave feedback / suggestions. Project source code & contributions: Install & Configuration Full Wiki (click image) ►: Donate:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ DaOne GravityWolf Installation Guide:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Required mods: CF… (more)
Rent your DayZ Server From: DZServers.Host This is the official Steam Workshop page for VPPAdminTools. Join our Discord (click image above) to leave feedback / suggestions. Project source code & contributions: Install & Configuration Full Wiki (click image) ►: Donate:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ DaOne GravityWolf Installation Guide:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Required mods: CF (Community Framework) Dedicated Servers: First, subscribe to the dependencies above. Second, launch the normal DayZ launcher, not DayZ SA Launcher, and in the bottom of the window it should verify that you just recently subscribed, and downloaded the mods. Goto the mods tab, right click on VPPAdminTools, and click on Open Folder. Inside of the newly opened window, Copy both @VPPAdminTools, @CF from the !Workshop folder to your servers Root Directory. Next, you will have to add these mods to your start up command line. The vanilla process of installing mods is by adding -mod=@CF;@VPPAdminTools to your start up command line (Server). Please make sure that your last mod doesn't end with a semicolon. Game Service Providers: Most popular providers offer you automatic mod installation, if that's not the case; follow the instructions above with your FTP access point or File Manager from your providers panel. Contact your provider for guides on how to use their services to install mods. Profiles folder (what/where): What is a profiles folder? It is the directory that houses all the logs and config files that are generated by the server and the mods it has installed on it. This folder can be named different things depending on your provider, use your services' File Manager or FTP to locate the folder (typically its in the root directory of the server itself) it will contain files of type .RPT, .log and .adm plus many other config folders and files generated by the mods you have installed. VPPAdminTools within the Profiles folder is where you will find ALL configurations about the tool. Adding a Super Admin & Password Setup: To add a SuperAdmin; The file SuperAdmins.txt file located in your Profiles folder at: VPPAdminTools/Permissions/SuperAdmins. The folder will automatically generate during first server startup after adding the mods. Within this file you will add steam ID's, these id's are for those who have the highest permissions over UserGroups. SuperAdmins are the only users in which can add other users into UserGroups. In order to make yourself super admin, you will need to add your own Steam 64 ID. To setup a password; Navigate to Profiles/VPPAdminTools/Permissions/credentials.txt and follow the instructions written in the generated file. You MUST set a password otherwise the tool will not function. Server restart is required to apply changes. If you don't wish to run the extra security layer (password input) follow these instructions: (vppDisablePassword = 1;) add to your server config to disable password security layer. Note: If you add multiple steam id's, each one has to be on it's own line with no empty spaces at the start or end. You can get your Steam ID: SteamId.io Keybinds:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ All the keybinds can be found in the game settings menu, keybinds tab under VPPAdminTools. Monetization:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ You are hereby given permission to use this content on your monetized servers as long as you follow the guidelines & rules by Bohemia Interactive.Monetization FAQ Repacking:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Copyright 2026 DayZ SA Vanilla++ This item is not authorized for posting on Steam, except under the Steam account named: DaOne This means no repacks! Search engine stuff: Admin Tools AdminTools v++ admin tools v++ tools v++ vpp tools dzservers hosting dayz hosting services dzservers host dzservers.host dayz server hosting how to start dayz server 2026 dz server DayZ server provider DayZ Server Hosting
Patterns that can stall a single frame regardless of the load figure — see below.
1 chain break on base classes or persisted data.
0.217% of each server frame at 100 players (2.172 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.
Repeating timers carry 89% of this mod's structural load. 2.172 ms/s in all.
1 hook · 0.025 ms/s
3 hooks · 0.22 ms/s
6 hooks · 0.0012 ms/s
5 hooks · 0.00001 ms/s
13 timers · 1.9 ms/s
| Every-frame hooksrun every server frame | 1 hook | 0.025 ms/s | 1.1% | DayZGame.OnUpdate |
| Per-player hooksrun about 30 times a second for each player | 3 hooks | 0.22 ms/s | 10% | PlayerBase.CommandHandler, SurvivorBase.EOnFrame, SurvivorBase.EOnPostFrame |
| Event hooksrun when something happens: an inventory move, a hit, an action | 6 hooks | 0.0012 ms/s | <0.1% | DayZGame.OnRPC, Grenade_Base.EEHitBy, LandMineTrap.EEHitBy and 3 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 5 hooks | 0.00001 ms/s | <0.1% | MissionServer.OnInit, MissionServer.OnMissionFinish, MissionServer.OnMissionStart and 2 more |
| Repeating timersstay in the timer queue, which is walked every frame | 13 timers | 1.9 ms/s | 89% | 5 × every 100 ms, 3 × every 1 s, 3 × every frame and 2 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
SurvivorBase.EOnFrame T1
Removes vanilla's and earlier mods' per-frame survivor logic.
What it is for: Per-player per-frame engine callback on the survivor entity.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 14 · warning
- AreaExposureMdfr.Activate calls super.Activate() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:13 - AreaExposureMdfr.OnActivate calls super.OnActivate() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:3 - ContaminatedTrigger.OnEnterServerEvent calls super.OnEnterServerEvent() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Triggers\ContaminatedTrigger.c:3 - DayZGame.OnInitialize calls super.OnInitialize() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:122 - DayZGame.OnRPC calls super.OnRPC() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::3_Game\CommunityFramework\RPC\DayZGame.c:3 - DayZPlayerImplement.CameraHandler calls super.CameraHandler() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImplement.c:6 - DrowningMdfr.DeactivateCondition returns true without consulting super.DeactivateCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:10 - DrowningMdfr.OnTick calls super.OnTick() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:18 - OptionsMenuGame.IsChanged returns true without consulting super.IsChanged() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:84 - PlayerBase.OnDrawOptics2D calls super.OnDrawOptics2D() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:500 - PluginAdminLog.PlayerHitBy calls super.PlayerHitBy() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:57 - PluginAdminLog.PlayerKilled calls super.PlayerKilled() only on some paths — on the others the chain below this mod is dropped.
VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:223 - DrowningMdfr.ActivateCondition vetoes early (returns false) on some paths and defers to super.ActivateCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:3 - PlayerBase.CanBeTargetedByAI vetoes early (returns false) on some paths and defers to super.CanBeTargetedByAI() otherwise — composes safely with vanilla's and earlier mods' conditions.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:61
- AreaExposureMdfr.Activate calls super.Activate() only on some paths — on the others the chain below this mod is dropped.
Per-player-per-frame hooks · 3 · warning
- PlayerBase.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401 - SurvivorBase.EOnFrame runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42 - SurvivorBase.EOnPostFrame runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
- PlayerBase.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 67 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionActivateTrap.OnFinishProgressServer |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionActivateTrap.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionConstructor.c:3 |
ActionPin.OnStartServer |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionPin.c:3 |
ActionUnpin.OnStartServer |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionUnpin.c:3 |
AreaExposureMdfr.OnActivate |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:3 |
AreaExposureMdfr.Activate |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:13 |
ChatInputMenu.OnChange |
— | yes | conditional | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\ChatInputMenu.c:3 |
ChernarusPlusData.WeatherOnBeforeChange |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\WorldData.c:6 |
ContaminatedTrigger.OnEnterServerEvent |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Triggers\ContaminatedTrigger.c:3 |
DayZGame.OnRPC |
T2 | yes | conditional | VPPAdminTools.pbo::3_Game\CommunityFramework\RPC\DayZGame.c:3 |
DayZGame.OnInitialize |
— | yes | conditional | VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:122 |
DayZGame.OnKeyPress |
— | yes | ✓ | VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:171 |
DayZGame.OnKeyRelease |
— | yes | ✓ | VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:189 |
DayZGame.DeferredInit |
— | yes | ✓ | VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:198 |
DayZGame.OnUpdate |
T0 | yes | ✓ | VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:218 |
DayZPlayerCameras.OnCameraChange |
— | yes | ✗ none | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerCameras.c:38 |
DayZPlayerImplement.ModCommandHandlerInside |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImp.c:10 |
DayZPlayerImplement.ModCommandHandlerBefore |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImp.c:29 |
DayZPlayerImplement.CameraHandler |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImplement.c:6 |
DrowningMdfr.ActivateCondition |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:3 |
DrowningMdfr.DeactivateCondition |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:10 |
DrowningMdfr.OnTick |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:18 |
EnochData.WeatherOnBeforeChange |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\WorldData.c:21 |
Grenade_Base.EEHitBy |
T2 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\Grenade_Base.c:5 |
LandMineTrap.EEHitBy |
T2 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\TrapBase\LandMineTrap.c:3 |
MissionBase.CreateScriptedMenu |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionBase.c:3 |
MissionGameplay.OnInit |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:31 |
MissionGameplay.OnMissionStart |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:100 |
MissionGameplay.OnMissionFinish |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:106 |
MissionGameplay.OnMouseButtonPress |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:120 |
MissionGameplay.OnKeyPress |
— | yes | conditional | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:127 |
MissionGameplay.OnKeyRelease |
— | yes | ✗ none | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:149 |
MissionGameplay.OnMouseButtonRelease |
— | yes | ✗ none | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:153 |
MissionGameplay.VPPAT_AdminToolsToggled |
— | yes | ✗ none | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:158 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:182 |
MissionGameplay.OnEvent |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:297 |
MissionServer.OnMissionStart |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:10 |
MissionServer.OnMissionFinish |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:30 |
MissionServer.OnInit |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:39 |
MissionServer.OnEvent |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:65 |
MissionServer.PlayerDisconnected |
T3 | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:249 |
OptionsMenuGame.Apply |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:71 |
OptionsMenuGame.IsChanged |
— | yes | conditional | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:84 |
OptionsMenuGame.Revert |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:151 |
OptionsMenuGame.SetOptions |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:177 |
PlayerBase.Init |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:24 |
PlayerBase.EEKilled |
T3 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:42 |
PlayerBase.OnConnect |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:48 |
PlayerBase.CanBeTargetedByAI |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:61 |
PlayerBase.SetActions |
T2 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:70 |
PlayerBase.OnVariablesSynchronized |
T2 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:172 |
PlayerBase.OnRPC |
T2 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:181 |
PlayerBase.CommandHandler |
T1 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401 |
PlayerBase.OnDrawOptics2D |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:500 |
PluginAdminLog.PlayerHitBy |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:57 |
PluginAdminLog.PlayerKilled |
— | yes | conditional | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:223 |
PluginManager.Init |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginManager.c:10 |
PluginManager.Init |
— | no | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginManager.c:56 |
SurvivorBase.CanJump |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:34 |
SurvivorBase.EOnFrame |
T1 | yes | ✗ none | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42 |
SurvivorBase.EOnPostFrame |
T1 | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61 |
TransferValues.SendValue |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\TransferValues.c:6 |
TrapBase.OnPlacementComplete |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\TrapBase\TrapBase.c:23 |
VPPAdminHud.DefineButtons |
— | yes | ✓ | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Example.c:4 |
VPPContextActionManager.RegisterActions |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ContextMenu\Examples\VPPContextExample.c:193 |
VPPContextActionManager.RegisterProviders |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ContextMenu\Examples\VPPContextExample.c:200 |
Weapon_Base.EEFired |
— | yes | ✓ | VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Firearms\Weapon_Base.c:5 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.CommandHandler | T1 | 3000.0 | measured | 0.0744 |
SurvivorBase.EOnFrame | T1 | 3000.0 | measured | 0.0744 |
SurvivorBase.EOnPostFrame | T1 | 3000.0 | measured | 0.0744 |
DayZGame.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
DayZGame.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
Grenade_Base.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
LandMineTrap.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionStart | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionFinish | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.PlayerDisconnected | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 0 | 0.1400 | 0.024800 | VPPAdminTools.pbo::3_Game\VPPAdminTools\XMLEditor\VPPXEJobQueue.c:325 |
| 0 | 0.1400 | 0.024800 | VPPAdminTools.pbo::3_Game\VPPAdminTools\XMLEditor\VPPXEJobQueue.c:580 |
| 0 | 0.1400 | 0.024800 | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\XMLEditor\Core\VPPXENet.c:313 |
| 1 | 0.1400 | 0.024800 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuObjectManager\Classes\BuildingTracker.c:60 |
| 10 | 0.1400 | 0.002480 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\BanDurationInput.c:64 |
| 100 | 0.1400 | 0.000248 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuItemManager\MenuItemManager.c:201 |
| 100 | 0.1400 | 0.000248 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuObjectManager\MenuObjectManager.c:114 |
| 100 | 0.1400 | 0.000248 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuXMLEditor\MenuXMLEditor.c:796 |
| 100 | 0.1400 | 0.000248 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\SliderEventHandler.c:13 |
| 100 | 0.1400 | 0.000248 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\VPPSliderRowHandler.c:22 |
| 1000 | 0.1400 | 0.000025 | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ServerManager\ServerManager.c:28 |
| 1000 | 0.1400 | 0.000025 | VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\WebHooksManager\WebHooksManager.c:109 |
| 1000 | 0.1400 | 0.000025 | VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuXMLEditor\MenuXMLEditor.c:1846 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
VPPAdminTools.pbo
DZM_VPPAdminToolsScriptsrequiredVersion 0.1 — requiresDZ_Data
VPPStaticItems.pbo
DZM_VPPStaticItemsrequiredVersion 0.1 — requiresDZ_Data
assets.pbo
DZM_VPPAdminToolsrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 76d1968e1be27c3e