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VPPAdminTools

Rent your DayZ Server From: DZServers.Host This is the official Steam Workshop page for VPPAdminTools. Join our Discord (click image above) to leave feedback / suggestions. Project source code & contributions: Install & Configuration Full Wiki (click image) ►: Donate:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ DaOne GravityWolf Installation Guide:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Required mods: CF… (more)

Rent your DayZ Server From: DZServers.Host This is the official Steam Workshop page for VPPAdminTools. Join our Discord (click image above) to leave feedback / suggestions. Project source code & contributions: Install & Configuration Full Wiki (click image) ►: Donate:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ DaOne GravityWolf Installation Guide:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Required mods: CF (Community Framework) Dedicated Servers: First, subscribe to the dependencies above. Second, launch the normal DayZ launcher, not DayZ SA Launcher, and in the bottom of the window it should verify that you just recently subscribed, and downloaded the mods. Goto the mods tab, right click on VPPAdminTools, and click on Open Folder. Inside of the newly opened window, Copy both @VPPAdminTools, @CF from the !Workshop folder to your servers Root Directory. Next, you will have to add these mods to your start up command line. The vanilla process of installing mods is by adding -mod=@CF;@VPPAdminTools to your start up command line (Server). Please make sure that your last mod doesn't end with a semicolon. Game Service Providers: Most popular providers offer you automatic mod installation, if that's not the case; follow the instructions above with your FTP access point or File Manager from your providers panel. Contact your provider for guides on how to use their services to install mods. Profiles folder (what/where): What is a profiles folder? It is the directory that houses all the logs and config files that are generated by the server and the mods it has installed on it. This folder can be named different things depending on your provider, use your services' File Manager or FTP to locate the folder (typically its in the root directory of the server itself) it will contain files of type .RPT, .log and .adm plus many other config folders and files generated by the mods you have installed. VPPAdminTools within the Profiles folder is where you will find ALL configurations about the tool. Adding a Super Admin & Password Setup: To add a SuperAdmin; The file SuperAdmins.txt file located in your Profiles folder at: VPPAdminTools/Permissions/SuperAdmins. The folder will automatically generate during first server startup after adding the mods. Within this file you will add steam ID's, these id's are for those who have the highest permissions over UserGroups. SuperAdmins are the only users in which can add other users into UserGroups. In order to make yourself super admin, you will need to add your own Steam 64 ID. To setup a password; Navigate to Profiles/VPPAdminTools/Permissions/credentials.txt and follow the instructions written in the generated file. You MUST set a password otherwise the tool will not function. Server restart is required to apply changes. If you don't wish to run the extra security layer (password input) follow these instructions: (vppDisablePassword = 1;) add to your server config to disable password security layer. Note: If you add multiple steam id's, each one has to be on it's own line with no empty spaces at the start or end. You can get your Steam ID: SteamId.io Keybinds:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ All the keybinds can be found in the game settings menu, keybinds tab under VPPAdminTools. Monetization:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ You are hereby given permission to use this content on your monetized servers as long as you follow the guidelines & rules by Bohemia Interactive.Monetization FAQ Repacking:‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Copyright 2026 DayZ SA Vanilla++ This item is not authorized for posting on Steam, except under the Steam account named: DaOne This means no repacks! Search engine stuff: Admin Tools AdminTools v++ admin tools v++ tools v++ vpp tools dzservers hosting dayz hosting services dzservers host dzservers.host dayz server hosting how to start dayz server 2026 dz server DayZ server provider DayZ Server Hosting

Workshop 1828439124 · mod updated 2026-10-15 · analyzed 2026-10-15 12:26 UTC · history · 277 script files

Stall risks
3 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 to review

1 chain break on base classes or persisted data.

Structural footprint 1.1
B
1 to review
Heavier than 97% of 328 scripted mods analyzed.

0.217% of each server frame at 100 players (2.172 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • This mod
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 89% of this mod's structural load. 2.172 ms/s in all.

Every-frame hooks · 1.1%
1 hook · 0.025 ms/s
Per-player hooks · 10%
3 hooks · 0.22 ms/s
Event hooks · <0.1%
6 hooks · 0.0012 ms/s
Lifecycle hooks · <0.1%
5 hooks · 0.00001 ms/s
89%Repeating timers · 89%
13 timers · 1.9 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 1.1% DayZGame.OnUpdate
Per-player hooksrun about 30 times a second for each player 3 hooks 0.22 ms/s 10% PlayerBase.CommandHandler, SurvivorBase.EOnFrame, SurvivorBase.EOnPostFrame
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s <0.1% DayZGame.OnRPC, Grenade_Base.EEHitBy, LandMineTrap.EEHitBy and 3 more
Lifecycle hooksrun when an entity is created, loaded or deleted 5 hooks 0.00001 ms/s <0.1% MissionServer.OnInit, MissionServer.OnMissionFinish, MissionServer.OnMissionStart and 2 more
Repeating timersstay in the timer queue, which is walked every frame 13 timers 1.9 ms/s 89% 5 × every 100 ms, 3 × every 1 s, 3 × every frame and 2 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every SurvivorBase
SurvivorBase.EOnFrame T1

Removes vanilla's and earlier mods' per-frame survivor logic.

What it is for: Per-player per-frame engine callback on the survivor entity.

VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
RPC send
EOnFrame on SurvivorBase
about 30× per player per second
no I/O, timers or RPC replaces vanilla
EOnPostFrame on SurvivorBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate on DayZGame
every server frame
no I/O, timers or RPC
EEHitBy × 2 classes
per event
no I/O, timers or RPC
OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths
OnRPC on PlayerBase
per event
no I/O, timers or RPC
OnVariablesSynchronized on PlayerBase
per event
no I/O, timers or RPC
SetActions on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 67 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.OnFinishProgressServer — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionActivateTrap.c:3
ActionConstructor.RegisterActions — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionConstructor.c:3
ActionPin.OnStartServer — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionPin.c:3
ActionUnpin.OnStartServer — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionUnpin.c:3
AreaExposureMdfr.OnActivate — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:3
AreaExposureMdfr.Activate — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:13
ChatInputMenu.OnChange — yes conditional VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\ChatInputMenu.c:3
ChernarusPlusData.WeatherOnBeforeChange — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\WorldData.c:6
ContaminatedTrigger.OnEnterServerEvent — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Triggers\ContaminatedTrigger.c:3
DayZGame.OnRPC T2 yes conditional VPPAdminTools.pbo::3_Game\CommunityFramework\RPC\DayZGame.c:3
DayZGame.OnInitialize — yes conditional VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:122
DayZGame.OnKeyPress — yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:171
DayZGame.OnKeyRelease — yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:189
DayZGame.DeferredInit — yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:198
DayZGame.OnUpdate T0 yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:218
DayZPlayerCameras.OnCameraChange — yes ✗ none VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerCameras.c:38
DayZPlayerImplement.ModCommandHandlerInside — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImp.c:10
DayZPlayerImplement.ModCommandHandlerBefore — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImp.c:29
DayZPlayerImplement.CameraHandler — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImplement.c:6
DrowningMdfr.ActivateCondition — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:3
DrowningMdfr.DeactivateCondition — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:10
DrowningMdfr.OnTick — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:18
EnochData.WeatherOnBeforeChange — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\WorldData.c:21
Grenade_Base.EEHitBy T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\Grenade_Base.c:5
LandMineTrap.EEHitBy T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\TrapBase\LandMineTrap.c:3
MissionBase.CreateScriptedMenu — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionBase.c:3
MissionGameplay.OnInit T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:31
MissionGameplay.OnMissionStart T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:100
MissionGameplay.OnMissionFinish T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:106
MissionGameplay.OnMouseButtonPress — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:120
MissionGameplay.OnKeyPress — yes conditional VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:127
MissionGameplay.OnKeyRelease — yes ✗ none VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:149
MissionGameplay.OnMouseButtonRelease — yes ✗ none VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:153
MissionGameplay.VPPAT_AdminToolsToggled — yes ✗ none VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:158
MissionGameplay.OnUpdate T0 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:182
MissionGameplay.OnEvent — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:297
MissionServer.OnMissionStart T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:10
MissionServer.OnMissionFinish T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:30
MissionServer.OnInit T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:39
MissionServer.OnEvent — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:65
MissionServer.PlayerDisconnected T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:249
OptionsMenuGame.Apply — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:71
OptionsMenuGame.IsChanged — yes conditional VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:84
OptionsMenuGame.Revert — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:151
OptionsMenuGame.SetOptions — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:177
PlayerBase.Init — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:24
PlayerBase.EEKilled T3 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:42
PlayerBase.OnConnect — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:48
PlayerBase.CanBeTargetedByAI — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:61
PlayerBase.SetActions T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:70
PlayerBase.OnVariablesSynchronized T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:172
PlayerBase.OnRPC T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:181
PlayerBase.CommandHandler T1 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
PlayerBase.OnDrawOptics2D — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:500
PluginAdminLog.PlayerHitBy — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:57
PluginAdminLog.PlayerKilled — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:223
PluginManager.Init — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginManager.c:10
PluginManager.Init — no ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginManager.c:56
SurvivorBase.CanJump — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:34
SurvivorBase.EOnFrame T1 yes ✗ none VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
SurvivorBase.EOnPostFrame T1 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
TransferValues.SendValue — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\TransferValues.c:6
TrapBase.OnPlacementComplete — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\TrapBase\TrapBase.c:23
VPPAdminHud.DefineButtons — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Example.c:4
VPPContextActionManager.RegisterActions — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ContextMenu\Examples\VPPContextExample.c:193
VPPContextActionManager.RegisterProviders — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ContextMenu\Examples\VPPContextExample.c:200
Weapon_Base.EEFired — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Firearms\Weapon_Base.c:5
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.CommandHandlerT1 3000.0measured0.0744
SurvivorBase.EOnFrameT1 3000.0measured0.0744
SurvivorBase.EOnPostFrameT1 3000.0measured0.0744
DayZGame.OnUpdateT0 1000.0measured0.0248
DayZGame.OnRPCT2 8.0placeholder0.0002
Grenade_Base.EEHitByT2 8.0placeholder0.0002
LandMineTrap.EEHitByT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
00.1400 0.024800VPPAdminTools.pbo::3_Game\VPPAdminTools\XMLEditor\VPPXEJobQueue.c:325
00.1400 0.024800VPPAdminTools.pbo::3_Game\VPPAdminTools\XMLEditor\VPPXEJobQueue.c:580
00.1400 0.024800VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\XMLEditor\Core\VPPXENet.c:313
10.1400 0.024800VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuObjectManager\Classes\BuildingTracker.c:60
100.1400 0.002480VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\BanDurationInput.c:64
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuItemManager\MenuItemManager.c:201
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuObjectManager\MenuObjectManager.c:114
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuXMLEditor\MenuXMLEditor.c:796
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\SliderEventHandler.c:13
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\VPPSliderRowHandler.c:22
10000.1400 0.000025VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ServerManager\ServerManager.c:28
10000.1400 0.000025VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\WebHooksManager\WebHooksManager.c:109
10000.1400 0.000025VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuXMLEditor\MenuXMLEditor.c:1846

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

VPPAdminTools.pbo

  • DZM_VPPAdminToolsScripts requiredVersion 0.1 — requires DZ_Data

VPPStaticItems.pbo

  • DZM_VPPStaticItems requiredVersion 0.1 — requires DZ_Data

assets.pbo

  • DZM_VPPAdminTools requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 76d1968e1be27c3e