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Fast Travel

This mod adds a fast travel system using boards that players can interact with to travel quickly between configured locations. The mod is highly customizable, and usage examples include a simple travel network between traders, a way to access hard-to-reach or even walled-in areas with high-value loot at the cost of rare items, and a more immersive replacement for UI-based spawn selection mods. More information about… (more)

This mod adds a fast travel system using boards that players can interact with to travel quickly between configured locations. The mod is highly customizable, and usage examples include a simple travel network between traders, a way to access hard-to-reach or even walled-in areas with high-value loot at the cost of rare items, and a more immersive replacement for UI-based spawn selection mods. More information about this mod, including its features as well as the installation and setup process, can be found on the mod's github page. Usage & Monetization - Distributing, reuploading, and repacking of this mod or any of its contents is not allowed - Derivatives and modifications of this mod require my prior permission - Monetizing features of this mod is prohibited - Should your server break Bohemia Interactive's monetization guidelines in any way, you are also prohibited from using this mod on your server

Workshop 1843000706 · mod updated 2020-11-09 · analyzed 2026-10-03 03:09 UTC · history · 13 script files

Mechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ DC_FastTravel.pbo::Scripts\4_World\classes\useractioncomponent\actionconstructor.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

DC_FastTravel.pbo

  • DC_FastTravel requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, JM_CF_Scripts

census 1.1 · findings 1.1 · hash 7ff0814303ede872