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Base Furniture Mods 2.0

FR Ce mods ajoute des meubles qui vous permettront de meubler votre base et ainsi de pouvoir stocker plus facilement vos objets et armement. Pour placer un meuble, il vous faut trouver un kit qui vous permettra de le construire. Il est possible de démonter les meubles avec un tourne vis. EN This mods adds furniture that will allow you to furnish your base and thus to be able to store your objects and armament more… (more)

FR Ce mods ajoute des meubles qui vous permettront de meubler votre base et ainsi de pouvoir stocker plus facilement vos objets et armement. Pour placer un meuble, il vous faut trouver un kit qui vous permettra de le construire. Il est possible de démonter les meubles avec un tourne vis. EN This mods adds furniture that will allow you to furnish your base and thus to be able to store your objects and armament more easily. To place a piece of furniture, you need to find a kit that will allow you to build it. It is possible to disassemble the furniture with a screwdriver. ClassName - Skyline_Kit_Gun_Cabinet - Skyline_Kit_Gun_Rack - Skyline_Kit_Fridge - Skyline_Kit_Shelf - Skyline_Kit_StorageBox WIKI https://github.com/KevinSkyliine/BaseFurnitureModsWIKI/wiki/Base-Furniture-Mods-WIKI IMPORTANT Merge types.xml (located in mpmissions\dayzOffline.chernarusplus\db) with the file provided.

Workshop 1847114006 · mod updated 2019-09-07 · analyzed 2026-10-03 03:51 UTC · history · 21 script files

EquipmentMechanicsProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionDeployObject.OnEndServer — yes conditional Skyline_Furniture_Base.pbo::scripts\4_world\Furniture_ActionDeployObject.c:3
Hologram.ProjectionBasedOnParent — yes conditional Skyline_Furniture_Base.pbo::scripts\4_world\Furniture_Hologram.c:90
Hologram.PlaceEntity — yes ✗ none Skyline_Furniture_Base.pbo::scripts\4_world\Furniture_Hologram.c:112
Hologram.EvaluateCollision — yes conditional Skyline_Furniture_Base.pbo::scripts\4_world\Furniture_Hologram.c:131
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Skyline_Furniture_Base.pbo::scripts\4_world\Recipe\RegisterRecipies.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Skyline_Furniture_Base.pbo

  • Skyline_Furniture_Base requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, Skyline_Furniture_Base_Kit, DZ_Weapons_Ammunition, DZ_Gear_Camping
  • Skyline_Furniture_Base_Kit requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Data

census 1.1 · findings 1.1 · hash 2e5effc1d845106b