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MoreStamina

DESCRIPTION This mod gives players a fighting chance at escaping infected, hostile players, and modified environmental elements without removing stamina completely. Developers Stock Setting STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4; //in units (how much sprint depletes stamina) This equals 25 seconds of sprint without any gear other than the clothes on your back STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3… (more)

DESCRIPTION This mod gives players a fighting chance at escaping infected, hostile players, and modified environmental elements without removing stamina completely. Developers Stock Setting STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4; //in units (how much sprint depletes stamina) This equals 25 seconds of sprint without any gear other than the clothes on your back STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3 STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5 STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8 MoreStamina Modified Setting STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 1; //in units (how much sprint depletes stamina) This equals 1 minute and 40 seconds without any gear other than the clothes on your back STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 1 STAMINA_DRAIN_SWIM_FAST_PER_SEC = 1 STAMINA_DRAIN_LADDER_FAST_PER_SEC = 1 MoreStamina STILL works on 1.26 INSTALLATION 1. Subscribe to MoreStamina 2. Start DayZ, initiate the DayZ Launcher, and click the Mods tab on your left. On the bottom of your Mods tick the box to the left of the MoreStamina mod. This should download the mod 3. Go to Program Steam\steamapps\common\DayZ\!Workshop, and copy the @MoreStamina folder to your desktop or desired location 4. Put the @MoreStamina folder into the root folder of your DayZ server 5. Copy the Weyland.bikey into your keys folder of your server 6. In your Server Startup Parameters add '-mod=@MoreStamina' If you have multiple mods, make sure the inside of your text field looks like this... Example: @MoreStamina;@SlowerZeds;@LessDestruction;@JoinDayZColony; GSP USERS If you use a GSP like Fragnet ignore Step 6 and perform the following: 7. Go to your Commandline Manager\Custom Commandlines\Edit and where it says -mod just add @MoreStamina into that text field. If you have multiple mods, make sure the inside of your text field looks like this... Example: @MoreStamina;@SlowerZeds;@LessDestruction;@JoinDayZColony; SPECIAL THANKS This mod would have not been possible without the help of =UN= Square He's is a super cool guy who has gone above and beyond the call of duty to help me on several occasions. He's got a lot of really cool mods so make sure and check out his work HERE DONATE I've got a lot of great idea's for mods but my abilities are very limited. This means I'll have to acquire models and work with coders on a professional level. My idea's are completely original and quality of life related. This means I won't be making the game easier with weapons, vehicles, or suppressor type mods. CLICK ME I'M A DONOR LINK If you're a modder and would like to collaborate, I would like to meet you. PERMISSIONS PERMISSION IS NOT GRANTED FOR THIS MOD TO BE REPACKED OR INCLUDED IN A 'SERVER PACK' or 'MOD PACK' Use a Collection if you want to include this mod on your server for your users. THUMBS UP Don't forget to give this mod a THUMBS UP and a FAVORITE if you use or like it. Thank you!

Workshop 1854273608 · mod updated 2021-02-17 · analyzed 2026-10-03 07:16 UTC · history · 1 script files

CharacterEnvironmentMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

MoreStamina.pbo

  • MoreStamina_scripts requiredVersion 0.1 — no requiredAddons

census 1.1 · findings 1.1 · hash 9c15b774da00057e