(WIP) TrailBrozer SUV
TrailBrozer SUV WIP mod to allow people to test my vehicle and help me find any problem or weird stuff before the final release. Please give me all feedback you can( in multi it would also help me) You can use it on a public server, but i will not recommend it until there is more feedback. This is my first vehicle and i know it's not a soviet/russian model, i wanted do get one that match more with the game but it's… (more)
TrailBrozer SUV WIP mod to allow people to test my vehicle and help me find any problem or weird stuff before the final release. Please give me all feedback you can( in multi it would also help me) You can use it on a public server, but i will not recommend it until there is more feedback. This is my first vehicle and i know it's not a soviet/russian model, i wanted do get one that match more with the game but it's not easy to find good model for free. I choose this model because it was good enought to work for my first vehicle import on DayZ. Know Issue Stop/Reverse light don't work Front light look weird can't attach the barrel by looking at the roof rack can't attach the jerrycan for some people. Thank to 𝑒-𝑉𝐼𝐿-𝑙𝑜𝑅-𝑑 for is textures improvement. You can contact me on discrod: Nehr#7274 or join the DayZ Modders Discord https://discord.gg/NEX27Gx to get help 3d model from Cadnav No reupload, modify, redistribute or repack of this mod without my authorization. If you want all the sources files add me on steam. (i don't just give them) https://steamcommunity.com/sharedfiles/filedetails/?id=2006579264 DONATE This mod is free but a little something would help me a lot. Ethereum (ETH): 0x1998cc48D9D78d965cdf7f8DAC9784B05066c242 Bitcoin (BTC): 3764tViBubLLgLoLHoTumbz2eYPHnjUVii
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
CarScript.GetActionDistanceCoolant |
— | yes | ✗ none | Nehr_Vehicles.pbo::scripts\4_World\entities\vehicles\Nehr_carscript.c:3 |
CarScript.GetActionDistanceFuel |
— | yes | ✗ none | Nehr_Vehicles.pbo::scripts\4_World\entities\vehicles\Nehr_carscript.c:8 |
CarScript.GetActionDistanceOil |
— | yes | ✗ none | Nehr_Vehicles.pbo::scripts\4_World\entities\vehicles\Nehr_carscript.c:13 |
CarScript.GetActionDistanceBrakes |
— | yes | ✗ none | Nehr_Vehicles.pbo::scripts\4_World\entities\vehicles\Nehr_carscript.c:18 |
PlayerBase.Init |
— | yes | ✓ | Nehr_Vehicles.pbo::scripts\4_World\entities\vehicles\manbase\Nehr_playerbase.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Nehr_Vehicles.pbo
TrailBrozerrequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Data,DZ_Scripts,DZ_Sounds_Effects,dbo_slots,DZ_Gear_Containers,DZ_Gear_CampingNehr_VehiclesrequiredVersion 0.1 — requiresDZ_Data,dbo_slots
census 1.1 · findings 1.1 · hash 45998bb05d85879c