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CreepyZombies

This mod adds visual damage to all vanilla zombies, making them more creepy. Server Owner Instructions: Copy the @CreepyZombies folder to your server Copy the key from the Keys folder to your servers Keys folder. Add @CreepyZombies; to your startup. In the mod folder there is an instruction to add zombie data as a separate class for a variety of gameplay. Re-loading or repacking is prohibited.

Workshop 1866298408 · mod updated 2019-12-29 · analyzed 2026-10-03 03:49 UTC · history · 0 script files

Character Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

CreapyZombies.pbo

  • CreapyZ requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Zombies

census 1.1 · findings 1.1 · hash 666f8c151632ea04