CreepyZombies
This mod adds visual damage to all vanilla zombies, making them more creepy. Server Owner Instructions: Copy the @CreepyZombies folder to your server Copy the key from the Keys folder to your servers Keys folder. Add @CreepyZombies; to your startup. In the mod folder there is an instruction to add zombie data as a separate class for a variety of gameplay. Re-loading or repacking is prohibited.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
CreapyZombies.pbo
CreapyZrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_Zombies
census 1.1 · findings 1.1 · hash 666f8c151632ea04