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No Glove Or Shoe Damage

Confirmed working in 1.15 What does this mod do? This mod completely removes: Damage to gloves and bleeding hands from sliding down ladders Damage to shoes and bleeding feet from walking barefoot Important! Make sure this mod is loaded LAST as other mods could overwrite the changes this one makes. Server Owner Instructions: Copy the @No Glove Or Shoe Damage folder from !Workshop to the root of your DayZServer Copy… (more)

Confirmed working in 1.15 What does this mod do? This mod completely removes: Damage to gloves and bleeding hands from sliding down ladders Damage to shoes and bleeding feet from walking barefoot Important! Make sure this mod is loaded LAST as other mods could overwrite the changes this one makes. Server Owner Instructions: Copy the @No Glove Or Shoe Damage folder from !Workshop to the root of your DayZServer Copy the MadDirtMonkey.bikey file from the Keys folder to your servers Keys folder Add "-mod=@No Glove Or Shoe Damage" to your startup parameters (the quotes are important!) Feel free to use this mod on your servers.

Workshop 1868236039 · mod updated 2019-09-24 · analyzed 2026-10-03 07:49 UTC · history · 1 script files

CharacterMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

scripts.pbo

  • NoGloveOrShoeDamage requiredVersion 1 — no requiredAddons

census 1.1 · findings 1.1 · hash d692413b38ebc3ea