← modperf · analyzed mods

Airdrop-Upgraded

Airdrop-Upgraded v1.26.01.04 This DayZ mod provides for air delivery of randomly selected loot containers to selected locations scattered across the map. It also provides ‘Player Called’ loot container drops via Airdrop Flares (AirdropFlare). Server administrators can configure the frequency of airdrops, the type of loot that will be delivered, and the type of zombies that will spawn at the drop area. Additional… (more)

Airdrop-Upgraded v1.26.01.04 This DayZ mod provides for air delivery of randomly selected loot containers to selected locations scattered across the map. It also provides ‘Player Called’ loot container drops via Airdrop Flares (AirdropFlare). Server administrators can configure the frequency of airdrops, the type of loot that will be delivered, and the type of zombies that will spawn at the drop area. Additional settings control how messages are delivered to the players, how the aircraft and containers behave, as well as how loot is placed around the container after touchdown. Please check our Discord channel for more information and Technical Support @ https://discord.gg/r6Xdk6U7vn. Features... » Detailed 'Airdrop Server Guide' » More control over all Airdrop functions » Better randomization for all functions » Customizable zombies per drop location » Unlimited Drop Types & Content » Adjustable Aircraft Terrain Following » Specific lifespans on all spawned items » Customizable to any DayZ map or area therein » Customizable & Detailed Airdrop-Upgraded activity logging » AN-12 transport aircraft (replaced the old parked C-130-J) » DayZ Update Proofed! Years without an update and still running strong. » Automatically converts Airdrop settings file. How To Use... The Airdrop-Upgraded mod is required on both the Client and the Server and all of it's various functions are fully automated. Players that obtain an 'AirdropFlare' (either in an airdrop, on the map, from other players, or at Traders) can call a private airdrop to their current location by activating an Airdrop Flare (AirdropFlare). Requirements... NONE! The Airdrop-Upgraded mod DOES NOT require any other mods to be installed on the DayZ Client or Server: Note: If custom AI and/or loot mods are installed on your server they should be be listed before the Airdrop-Upgraded mod in your startup script so their code & content is loaded first! Client/Server Configuration... » Players: Subscribe to the Airdrop-Upgraded mod and make sure you activate it in your launcher before starting your DayZ client. » Server owners: Refer to the Airdrop Server Guide (linked below & in the mod folder) within the downloaded '@Airdrop-Upgraded' folder. This guide details everything you need to know about setting up your server. Notes: » After using this mod please give us a Rating, post your Comments and list your Server. » I don't mind bad ratings, but please post an explanation of why it's bad so I can fix it. Developers/Contributors... » DiGiaComTech, developer of Airdrop-Upgraded mod. » Philippi, developers of the original 'Airdrop' mod. » AN-12 aircraft model by Overlordchaos ... https://sketchfab.com/overlordchaos Special Thanks to... » Aflyingcougar, Ghosttown, Gravitywolf, HunterzCZ, MarioE, & Zedmag ... you guys ROCK! Additional Links... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !!! Remember to save these link as I update them more often than I update the mod !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Airdrop Server Guide: http://games.digiacom.com/Airdrop_Server_Guide.pdf » Tech Support Discord: https://discord.gg/r6Xdk6U7vn (airdrop-general channel) » Trello, Main Updates & 'To-Do' List: https://trello.com/b/PezNHPuF/dayz-airdrop-upgraded » Donations: https://paypal.me/TheFilthyCrew?country.x=US&locale.x=en_US Legal Notice... The 'Airdrop-Upgraded' mod may NOT be packaged and/or re-packaged within any other mods and/or made available via any other methods. Permission from the developer and/or contributors (including but not limited to the individuals listed above) will not be granted to anyone under any circumstances. The 'Airdrop-Upgraded' mod is released on Steam with permission from the original developer of the 'Airdrop' mod. This mod MAY be used on monetized DayZ servers provided the server owners have secured all right necessary from Bohemia Interactive to operate a monetized server. Note: You may FREELY distribute any 'Airdropsettings.json' settings files. Please be sure to include the name of the MAP it is intended for and provide a list of any Mods that provide zombies or loot used in your settings files. ©Copyright 2019 through 2026 by DiGiaCom Technologies - » All Rights Reserved « \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ !!! VISIT MY DISCORD CHANNEL FOR ALL TECHNICAL SUPPORT ISSUES !!! !!! READ THE AIRDROP SERVER GUIDE FOR SERVER SETTINGS INFO !!! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Workshop 1870524790 · mod updated 2026-01-04 · analyzed 2026-10-03 03:04 UTC · history · 12 script files

EnvironmentEquipmentMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 70% of 328 scripted mods analyzed.

0.0141% of each server frame at 100 players (0.141 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 100% of this mod's structural load. 0.141 ms/s in all.

100%Repeating timers · 100%
1 timer · 0.14 ms/s
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 100% every 25 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Dispatch surfaces and timers the grade prices

Repeating timers

period (ms)residency ms/sfiring ms/swhere
250.1400 0.000992Airdrop-Upgraded.pbo::Scripts\4_World\Entities\AirdropPlane.c:60

census 1.1 · findings 1.1 · hash 1b3fcd46fe06498e