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PVEZ

It is allowed to be used, copied, packed, modded, you're absolutely free to do whatever you want with this mod and it's source code. The mod is designed for PvE/PvPvE servers. PVEZ provides several customizable features to help server admins to regulate and manage PvE rules on their server: - restore health lost when attacked by another player in PvE area; - reflect different types of damage to the attacker; - setup… (more)

It is allowed to be used, copied, packed, modded, you're absolutely free to do whatever you want with this mod and it's source code. The mod is designed for PvE/PvPvE servers. PVEZ provides several customizable features to help server admins to regulate and manage PvE rules on their server: - restore health lost when attacked by another player in PvE area; - reflect different types of damage to the attacker; - setup zones as PvP or PvE areas; - notifications sent to a player on entering/leaving a zone; - 4 modes: PvE with PvP zones, PvP with PvE zones, PvE (the whole map is PvE area), PvP (same as vanilla, useful if you just want to use zones notifications). - disable damage to clothing and cargo if the damage is caused by other players in PvE area; - option to allow PVP damage from PVE to PVP zone and vise versa; - the Lawbreakers system, which helps to deal with those who break PvE rules; - option to show lawbreakers on the map; - bounties for killing lawbreakers; - quite a lot of other customizable options. What is the Lawbreakers system? When someone breaks the rules by killing another player in PvE area, he gets the Lawbreaker status. A lawbreaker won't be healed upon getting damage even in PVE areas, and those who attack the lawbreaker won't get damage back (despite the settings). So, when a player sees the guy who have killed his friend, the player could get revenge for his friend and it will be considered an act of justice, no consequences for the player. Within the "PVEZ_Config" folder (see step 4 of the server installation instructions) you'll find the file "PVEZ_Lawbreakers.json", it will store the data of all players who break the rules. Every lawbreaker data includes the lawbreaker UID (44 digits identificator), last three names he have recently used on the server, the amount of murders he performed against the law and date+time of his latest murder. When a lawbreaker dies, he will not be a lawbreaker upon the respawn. But his murder count won't reset. As an option, when someone becomes a lawbreaker the chat message could be sent to all players providing the information about who has broke the law. It also will be included in server logs (providing the info about lawbreaker name, his victim, the weapon and date+time of the murder. Also, lawbreakers positions could be shown to other players on the map. If you enable it, consider to set the setting to allow lawbreakers to attack other players, so they could fight back when other player will hunt them down. Known issues: Shotgun in the face kills. Grenades kill. If something can kill with just one hit - it will kill. Unfortunately, Bohemia doesn't let us to get access to the actual damage registration, we can't modify/disable damage at runtime. PVEZ just restores the health to a player who has been hit by another player in PvE area, but apparently, it doesn't work in one hit - one death cases. INSTALLATION INSTRUCTIONS FOR SERVER ADMINS: Subscribe to the PVEZ mod at Steam Workshop; Copy/paste the mod folder from your "DayZ/!Wokshop/" folder into your server root folder ("DayZServer/"); Copy/paste the *.bikey file from "@PVEZ/Keys" to your "DayZServer/Keys/" folder; Set up your server *.bat to launch the server with PVEZ mod (e.g., -mod=@PVEZ;). Start the server. The mod will then create PVEZ folder within your server profile folder. In that folder you'll find the file Admins.txt. To use PVEZ UI menu in game, add your 44-sign GUID or Steam64 ID to the file and save it. Then relog to server. Set the key to open PVEZ menu in the in-game input settings. PLUGINS: Airdrop plugin - turn airdrop points into PvP zones. VanillaPlusPlusMap plugin - display lawbreakers markers and zones borderlines on VPP map. DayZ-Expansion plugin - dislpay lawbreakers markers and zones borderlines on DayZ-Expansion map, turn Expansion airdrop points into PVP zones.

Workshop 1878060278 · mod updated 2021-02-14 · analyzed 2026-10-03 08:25 UTC · history · 36 script files

EnvironmentMechanics Workshop tags, chosen by the author

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 78% of 328 scripted mods analyzed.

0.0243% of each server frame at 100 players (0.243 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • This mod
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 58% of this mod's structural load. 0.243 ms/s in all.

Every-frame hooks · 10%
1 hook · 0.025 ms/s
31%Per-player hooks · 31%
1 hook · 0.074 ms/s
Event hooks · 1.7%
6 hooks · 0.0042 ms/s
Lifecycle hooks · <0.1%
3 hooks · 0.000006 ms/s
58%Repeating timers · 58%
1 timer · 0.14 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 10% MissionServer.OnUpdate
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 31% PlayerBase.OnScheduledTick
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0042 ms/s 1.7% ItemBase.OnItemLocationChanged, DayZGame.OnRPC, ItemBase.EEHitBy and 3 more
Lifecycle hooksrun when an entity is created, loaded or deleted 3 hooks 0.000006 ms/s <0.1% MissionServer.PlayerDisconnected, PlayerBase.EEKilled, Wreck_UH1Y.EEDelete
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 58% every 1 s

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · Wreck_UH1Y
Wreck_UH1Y replaced on 1 method · 1 override

EEDelete

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classWreck_UH1Y
1 locationPVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnScheduledTick on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate on MissionServer
every server frame
no I/O, timers or RPC
OnItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
EEHitBy × 2 classes
per event
no I/O, timers or RPC
EEHitBy on ItemBase
per event
no I/O, timers or RPC super() on some paths
OnRPC on DayZGame
per event
RPC sendworld scan
OnRPC on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 28 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionUnpin.OnStartServer — yes ✓ PVEZ.pbo::4_world\classes\useractionscomponent\actions\singleuse\actionunpin.c:3
BasicMapMenu.Init — yes ✓ PVEZ.pbo::plugins\basicmap\3_game\basicmapmenu.c:4
BasicMapMenu.UpdateMarkers — yes ✓ PVEZ.pbo::plugins\basicmap\3_game\basicmapmenu.c:11
DayZGame.OnRPC T2 yes ✓ PVEZ.pbo::3_game\dayzgame.c:77
DayZPlayerImplement.HandleView — yes ✓ PVEZ.pbo::4_world\entities\dayzplayerimplement.c:3
IngameHud.Init — yes ✓ PVEZ.pbo::5_mission\gui\ingamehud.c:5
IngameHud.ShowHud — yes ✓ PVEZ.pbo::5_mission\gui\ingamehud.c:11
IngameHud.ShowHudUI — yes ✓ PVEZ.pbo::5_mission\gui\ingamehud.c:17
IngameHud.UpdatePVEZIcon — yes ✓ PVEZ.pbo::5_mission\gui\ingamehud.c:23
IngameHud.ShowPVEZNotification — yes ✓ PVEZ.pbo::5_mission\gui\ingamehud.c:29
ItemBase.OnItemLocationChanged T2 yes ✓ PVEZ.pbo::4_world\entities\itembase.c:17
ItemBase.EEHitBy T2 yes conditional PVEZ.pbo::4_world\entities\itembase.c:35
ItemBase.DamageItemInCargo — yes ✓ PVEZ.pbo::4_world\entities\itembase.c:61
MapMenu.Init — yes ✓ PVEZ.pbo::5_mission\gui\mapmenu.c:3
MissionGameplay.OnUpdate T0 yes ✓ PVEZ.pbo::5_mission\missiongameplay.c:11
MissionServer.OnUpdate T0 yes ✓ PVEZ.pbo::5_mission\missionserver.c:43
MissionServer.PlayerDisconnected T3 yes ✓ PVEZ.pbo::5_mission\missionserver.c:82
PlayerBase.OnPlayerLoaded — yes ✓ PVEZ.pbo::4_world\entities\manbase\playerbase.c:25
PlayerBase.EEHitBy T2 yes ✓ PVEZ.pbo::4_world\entities\manbase\playerbase.c:53
PlayerBase.OnBleedingSourceRemoved — yes ✓ PVEZ.pbo::4_world\entities\manbase\playerbase.c:82
PlayerBase.EEKilled T3 yes ✓ PVEZ.pbo::4_world\entities\manbase\playerbase.c:91
PlayerBase.OnRPC T2 yes ✓ PVEZ.pbo::4_world\entities\manbase\playerbase.c:123
PlayerBase.OnScheduledTick T1 yes ✓ PVEZ.pbo::4_world\entities\manbase\playerbase.c:211
TerritoryFlag.SetRefresherActive — yes ✓ PVEZ.pbo::4_world\entities\itembase\basebuildingbase\totem.c:18
Wreck_UH1Y.EEDelete T3 yes ✗ none PVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9
ZombieBase.Init — yes ✓ PVEZ.pbo::4_world\entities\creatures\infected\zombiebase.c:13
ZombieBase.EEHitBy T2 yes ✓ PVEZ.pbo::4_world\entities\creatures\infected\zombiebase.c:18
ZombieBase.EvaluateDeathAnimation — yes ✓ PVEZ.pbo::4_world\entities\creatures\infected\zombiebase.c:35
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnScheduledTickT1 3000.0measured0.0744
MissionServer.OnUpdateT0 1000.0measured0.0248
ItemBase.OnItemLocationChangedT2 130.0measured0.0032
DayZGame.OnRPCT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ItemBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
Wreck_UH1Y.EEDeleteT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10000.1400 0.000025PVEZ.pbo::3_game\pvez_notificationgui.c:65

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

PVEZ.pbo

  • PVEZ requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation

census 1.1 · findings 1.1 · hash 1b9503fcdbe6b641