Valning Map
Description Hello survivors ! Valning is a new made from scratch modded map that has a size of 105km², inspired by some in between France / Germany places and that features a huge detailed apocalyptic look. If you would like to chat with me and discuss about the mod, here's my discord : https://discord.gg/ab7yX9b A link with the main server files that you can use for a base to work with your server are available in… (more)
Description Hello survivors ! Valning is a new made from scratch modded map that has a size of 105km², inspired by some in between France / Germany places and that features a huge detailed apocalyptic look. If you would like to chat with me and discuss about the mod, here's my discord : https://discord.gg/ab7yX9b A link with the main server files that you can use for a base to work with your server are available in #server-files on my discord. Patchnote can also be found in my discord. Usage and Copyrights terms ( Important for server owners ) : It is absolutely forbidden to use the Valning mod in any way for the servers and owners in the following list : - Hero's Haven ( Owner : Lewk/Anarchy ) - Usonia Servers ( Owner : Shu ) You obviously are not allowed to copy the map / custom assets for content you would use, work on, or publish on workshop without my agreement. Valning is free for all players, tho' if you feel like giving support to me and the project, here's my paypal link. We have also implemented community custom feature , read more on the discord. Thanks https://www.paypal.me/avokaa Special thanks to VodK Team, asorrycanadian and the aftermath server admins for running one of the best servers out here Avoka : Main Modder / Main Mapper MafiaSZN : Dev / Map Tester Pope Leo : Assets Modeller / Dev Joblass : Map tester Ultra : Map tester EX DEV : Asorrycanadian : Modder / Server Files Dev
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Valning.pbo
ValningrequiredVersion 0.1 — requiresDZ_Data,DZ_SurfacesValning_Structures_Valning_SewersrequiredVersion 0.1 — requiresDZ_DataValning_Structures_Valning_SignsrequiredVersion 0.1 — requiresDZ_DataValning_Structures_Valning_TerrainrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 666f8c151632ea04