Dingo_Truck
Dingo Truck Car Specifications & features: 6 seats (Driver, codriver, 4 rear seat) Cargo: 400 slots Attachment: 1x Jerrycan / 1x Weapon / 1x Backpack / 1x First Aid Kit / 1x Barrel Drive: 4 Wheels Transmission: 4-speed manual Fuel capacity: 70L Spare tire slot available Animated suspension Working speedometer, tachometer, fuel level, radiator fluid level Glass damage Working lights (headlights, rear, reverse, brake)… (more)
Dingo Truck Car Specifications & features: 6 seats (Driver, codriver, 4 rear seat) Cargo: 400 slots Attachment: 1x Jerrycan / 1x Weapon / 1x Backpack / 1x First Aid Kit / 1x Barrel Drive: 4 Wheels Transmission: 4-speed manual Fuel capacity: 70L Spare tire slot available Animated suspension Working speedometer, tachometer, fuel level, radiator fluid level Glass damage Working lights (headlights, rear, reverse, brake) Known issues/inaccuracies: I will try to use rear middle seat ASAP Classnames & required parts: Car ClassName Dingo Dingo_CZ Dingo_CZ_Desert Driver Door DingoDoors_Driver DingoDoors_Driver_CZ DingoDoors_Driver_CZ_Desert CoDriver Door DingoDoors_CoDriver DingoDoors_CoDriver_CZ DingoDoors_CoDriver_CZ_Desert Rear Left Door DingoDoors_Cargo1 DingoDoors_Cargo1_CZ DingoDoors_Cargo1_CZ_Desert Rear Right Door DingoDoors_Cargo2 DingoDoors_Cargo2_CZ DingoDoors_Cargo2_CZ_Desert Hood DingoHood DingoHood_CZ DingoHood_CZ_Desert Trunk DingoTrunk DingoTrunk_CZ DingoTrunk_CZ_Desert Attachments SparkPlug CarBattery CarRadiator HeadlightH7 2x DingoWheel 4x or DingoWheel_CZ_Desert 4x Thanks to DeanosBeano, NotABanana, Nehr & LBMaster for your help ! You may not reupload/modify/build on this mod You may not redistribute this mod without my permission You may monetize your server with my mod installed (if approved by BI) I spend a lot of time finding solutions to many problems I face trying to make my car mod have all vanilla vehicles' features. Thanks to me you can skip this part and get straight to the solution, please remember that. Please Rate the mod, comment your issues below and i will try to find time and help you :) If you like my work and want more, you can help me here. Donation:
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.004 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 12 others share it. Ranked list.
Event hooks carry 100% of this mod's structural load. 0.004 ms/s in all.
6 hooks · 0.0042 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 6 hooks | 0.0042 ms/s | 100% | CarScript.EEItemDetached, Backpack_Base.SetActions, CarScript.OnVariablesSynchronized and 3 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 3 · warning
- AreaExposureMdfr.OnActivate calls super.OnActivate() only on some paths — on the others the chain below this mod is dropped.
MDZ_Dingo.pbo::Scripts\4_World\classes\playermodifiers\modifiers\conditions\AreaExposure.c:14 - AreaExposureMdfr.OnTick calls super.OnTick() only on some paths — on the others the chain below this mod is dropped.
MDZ_Dingo.pbo::Scripts\4_World\classes\playermodifiers\modifiers\conditions\AreaExposure.c:3 - PluginTransmissionAgents.TransmitAgentsEx calls super.TransmitAgentsEx() only on some paths — on the others the chain below this mod is dropped.
MDZ_Dingo.pbo::Scripts\4_World\plugins\pluginbase\PluginTransmissionAgents.c:3
- AreaExposureMdfr.OnActivate calls super.OnActivate() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 12 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\classes\useractionscomponent\actionconstructor.c:3 |
AreaExposureMdfr.OnTick |
— | yes | conditional | MDZ_Dingo.pbo::Scripts\4_World\classes\playermodifiers\modifiers\conditions\AreaExposure.c:3 |
AreaExposureMdfr.OnActivate |
— | yes | conditional | MDZ_Dingo.pbo::Scripts\4_World\classes\playermodifiers\modifiers\conditions\AreaExposure.c:14 |
Backpack_Base.SetActions |
T2 | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\Backpack_Base.c:3 |
CarScript.OnVariablesSynchronized |
T2 | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\vehicles\CarScript.c:20 |
CarScript.SetActions |
T2 | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\vehicles\CarScript.c:33 |
CarScript.EEItemDetached |
T2 | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\vehicles\CarScript.c:46 |
FirstAidKit.SetActions |
T2 | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\firstaidkit.c:3 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\vehicles\manbase\PlayerBase.c:3 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\classes\recipes\recipes\PluginRecipesManagerBase.c:3 |
PluginTransmissionAgents.TransmitAgentsEx |
— | yes | conditional | MDZ_Dingo.pbo::Scripts\4_World\plugins\pluginbase\PluginTransmissionAgents.c:3 |
Weapon_Base.SetActions |
T2 | yes | ✓ | MDZ_Dingo.pbo::Scripts\4_World\entities\Weapon_Base.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
CarScript.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
Backpack_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
FirstAidKit.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CarScript.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
CarScript.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
MDZ_Dingo.pbo
MD_Vehicles_DingorequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Sounds_Effects,DZ_Data,MDZ_AirFilterMDZ_Dingo_GUIrequiredVersion 0.1 — requiresDZ_DataMDZ_AirFilterrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_ConsumablesMDZ_Dingo_ScriptsrequiredVersion 0.1 — requiresDZ_DataMDZ_Dingo_SoundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_EffectsMDZ_Dingo_datarequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Sounds_Effects,DZ_Data,MDZ_AirFilter
census 1.1 · findings 1.1 · hash caf093c9432c80a0