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[VPP]DeathMatch

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Workshop 1898004795 · mod updated 2026-10-15 · analyzed 2026-10-15 12:37 UTC · history · 383 script files

Stall risks
4 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
9 to review

9 chain breaks on base classes or persisted data. 15 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
9 to review
Heavier than 96% of 328 scripted mods analyzed.

0.183% of each server frame at 100 players (1.831 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 7 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • This mod
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 79% of this mod's structural load. 1.831 ms/s in all.

Every-frame hooks · 4.1%
3 hooks · 0.074 ms/s
16%Per-player hooks · 16%
4 hooks · 0.3 ms/s
Event hooks · 0.3%
12 hooks · 0.0054 ms/s
Lifecycle hooks · <0.1%
7 hooks · 0.000014 ms/s
79%Repeating timers · 79%
10 timers · 1.5 ms/s
Every-frame hooksrun every server frame 3 hooks 0.074 ms/s 4.1% DayZGame.OnUpdate, MissionDeathmatch.OnUpdate
Per-player hooksrun about 30 times a second for each player 4 hooks 0.3 ms/s 16% DayZPlayerImplement.EOnFrame, PlayerBase.CommandHandler, SurvivorBase.EOnFrame and 1 more
Event hooksrun when something happens: an inventory move, a hit, an action 12 hooks 0.0054 ms/s 0.3% ItemBase.OnItemLocationChanged, CarScript.SetActions, DayZGame.OnRPC and 7 more
Lifecycle hooksrun when an entity is created, loaded or deleted 7 hooks 0.000014 ms/s <0.1% MissionDeathmatch.OnInit, MissionDeathmatch.OnMissionFinish, MissionServer.OnInit and 4 more
Repeating timersstay in the timer queue, which is walked every frame 10 timers 1.5 ms/s 79% 5 × every 100 ms, 2 × every 1 ms, 2 × every 1 s and 1 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

24 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every DayZGame
DayZGame.ConnectFromCLI

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:138
Review
Base class · every DayZGame
DayZGame.MainMenuLaunch

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:155
Review
Base class · every DayZGame
DayZGame.OnRespawnEvent

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:362
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.ShowDeadScreen

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ѕШћЯ?чцмю.c:13
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnPlayerLoaded

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:313
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnSelectPlayer

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:213
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.QuickReloadWeapon

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:203
Review
Base class · every PluginManager
PluginManager.PluginsInit

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PluginManager.

VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\руУУѕЦЧџ?ў.c:95
Review
Base class · every SurvivorBase
SurvivorBase.EOnFrame T1

Removes vanilla's and earlier mods' per-frame survivor logic.

What it is for: Per-player per-frame engine callback on the survivor entity.

VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
By design
3 leaf classes
3 classes replaced on 1 method · 3 overrides

CreateActionComponent

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesActionEmptyMagazineCB, ActionGiveSalineSelfCB, ActionLoadMagazineCB
3 locationsVPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\ќ*єкмѐкє.c:3
VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\бп?ќсьњХ.c:3
VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\УШ?ѓ.c:3
By design
Leaf class · PluginCharPlacement
PluginCharPlacement replaced on 2 methods · 2 overrides

CheckInit · Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPluginCharPlacement
2 locationsVPPDeathmatch.pbo::4_World\VPPDeathmatch\client\DebugPlugins\ьлъдч*ѐсЩ.c:3
VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\DebugPlugins\ьлъдч*ѐсЩ.c:20
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

Init

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesPlayerStatsPCO_current, SalineMdfr
2 locationsVPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\PlayerStats\ѐл?љѝЪ.c:3
VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\PlayerModifiers\ьЮ*ноЯЮТњ.c:3
By design
Leaf class · ShockHandler
ShockHandler replaced on 2 methods · 2 overrides

ShockHitEffect · Update

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classShockHandler
2 locationsVPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\ємчј*в.c:4
VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\ємчј*в.c:3
By design
Leaf class · LoginQueueBase
LoginQueueBase replaced on 1 method · 1 override

Leave

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLoginQueueBase
1 locationVPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ЫЬ?е.c:47
By design
Leaf class · StaminaHandler
StaminaHandler replaced on 1 method · 1 override

RegisterStaminaModifiers

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classStaminaHandler
1 locationVPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\єіћ?яХвѐЯ.c:3
By design
Leaf class · ChatLine
ChatLine replaced on 1 method · 1 override

Set

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChatLine
1 locationVPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\зЭщ?х.c:5
By design
Leaf class · LoadingScreen
LoadingScreen replaced on 1 method · 1 override

Show

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLoadingScreen
1 locationVPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\јѐ*б.c:19
By design
Leaf class · Inventory
Inventory replaced on 1 method · 1 override

UpdateInterval

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classInventory
1 locationVPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\InventoryNew\Хџ*щ.c:3
By design
Leaf class · QuickBarBase
QuickBarBase replaced on 1 method · 1 override

updateSlotsCount

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classQuickBarBase
1 locationVPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\р?ъижнмУлн.c:6

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
RPC send
EOnFrame on SurvivorBase
about 30× per player per second
no I/O, timers or RPC replaces vanilla
EOnFrame on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
EOnPostFrame on SurvivorBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate × 2 classes
every server frame
no I/O, timers or RPC
OnItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
EEHitBy × 2 classes
per event
no I/O, timers or RPC
OnRPC × 2 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized × 2 classes
per event
no I/O, timers or RPC
SetActions × 2 classes
per event
no I/O, timers or RPC
OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 165 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.OnFinishProgressServer — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionActivateTrap.c:3
ActionConstructor.RegisterActions — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\*ўЬјћус.c:3
ActionEmptyMagazineCB.CreateActionComponent — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\ќ*єкмѐкє.c:3
ActionGiveSalineSelfCB.CreateActionComponent — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\бп?ќсьњХ.c:3
ActionInput.Update — yes conditional VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\СЯЧогС*ЮРчЫ.c:10
ActionInput.Reset — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\СЯЧогС*ЮРчЫ.c:44
ActionInput.OnActionEnd — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\СЯЧогС*ЮРчЫ.c:50
ActionLoadMagazineCB.CreateActionComponent — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\УШ?ѓ.c:3
ActionPin.OnStartServer — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionPin.c:3
ActionUnpin.OnStartServer — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Actions\ActionUnpin.c:3
AreaExposureMdfr.OnActivate — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:3
AreaExposureMdfr.Activate — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\Modifiers\AreaExposureMdfr.c:13
CameraToolsMenu.LoadData — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ФгкцР?ўїФсо.c:3
CameraToolsMenu.SaveData — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ФгкцР?ўїФсо.c:41
CarScript.SetActions T2 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\Vehicles\ьэѝЭ*ўШѝС.c:3
ChatInputMenu.OnChange — yes conditional VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\ChatInputMenu.c:3
ChatInputMenu.OnShow — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ѝФЧРжхжЭ?д.c:3
ChatInputMenu.OnHide — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ѝФЧРжхжЭ?д.c:12
ChatInputMenu.OnChange — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ѝФЧРжхжЭ?д.c:21
ChatInputMenu.OnMouseWheel — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ѝФЧРжхжЭ?д.c:64
ChatLine.Set — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\зЭщ?х.c:5
ChernarusPlusData.WeatherOnBeforeChange — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\WorldData.c:6
ContaminatedTrigger.OnEnterServerEvent — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Triggers\ContaminatedTrigger.c:3
DayZGame.OnRPC T2 yes conditional VPPAdminTools.pbo::3_Game\CommunityFramework\RPC\DayZGame.c:3
DayZGame.OnInitialize — yes conditional VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:122
DayZGame.OnKeyPress — yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:171
DayZGame.OnKeyRelease — yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:189
DayZGame.DeferredInit — yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:198
DayZGame.OnUpdate T0 yes ✓ VPPAdminTools.pbo::3_Game\VPPAdminTools\VanillaPlusPlus.c:214
DayZGame.InitNotifications — yes ✓ VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:131
DayZGame.ConnectFromCLI — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:138
DayZGame.MainMenuLaunch — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:155
DayZGame.OnUpdate T0 yes ✓ VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:288
DayZGame.DeferredInit — yes ✓ VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:306
DayZGame.OnRespawnEvent — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:362
DayZGame.OnEvent — yes ✓ VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:383
DayZPlayerCamera1stPerson.OnUpdate T0 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\DayZPlayer\ўчмїэ?чњу.c:21
DayZPlayerCameras.OnCameraChange — yes ✗ none VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerCameras.c:38
DayZPlayerImplement.ModCommandHandlerInside — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImp.c:102
DayZPlayerImplement.ModCommandHandlerBefore — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImp.c:121
DayZPlayerImplement.CameraHandler — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DayZPlayer\DayZPlayerImplement.c:6
DayZPlayerImplement.IsShootingFromCamera — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ѕШћЯ?чцмю.c:8
DayZPlayerImplement.ShowDeadScreen — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ѕШћЯ?чцмю.c:13
DayZPlayerImplement.ModCommandHandlerInside — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ѕШћЯ?чцмю.c:50
DayZPlayerImplement.EOnFrame T1 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ѕШћЯ?чцмю.c:62
DrowningMdfr.ActivateCondition — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:3
DrowningMdfr.DeactivateCondition — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:10
DrowningMdfr.OnTick — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\DrowningMdfr.c:18
EmoteManager.PlayEmote — yes conditional VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\нЯкчєи*їз.c:3
EmoteManager.CanPlayEmote — yes conditional VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\нЯкчєи*їз.c:3
EnochData.WeatherOnBeforeChange — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\WorldData.c:21
Grenade_Base.EEHitBy T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\Grenade_Base.c:5
IngameHud.Init — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ђмймТвб*ТЭљ.c:13
IngameHud.InitBadgesAndNotifiers — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ђмймТвб*ТЭљ.c:106
IngameHud.DisplayNotifier — yes conditional VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ђмймТвб*ТЭљ.c:156
IngameHud.OnResizeScreen — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\ђмймТвб*ТЭљ.c:164
InGameMenu.Init — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:21
InGameMenu.OnShow — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:201
InGameMenu.OnHide — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:215
InGameMenu.HudShow — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:237
InGameMenu.OnChange — yes conditional VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:267
InGameMenu.OnClick — yes conditional VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:278
InGameMenu.OnModalResult — yes conditional VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:336
InGameMenu.OnClick_Respawn — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:367
InGameMenu.UpdateGUI — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:377
InGameMenu.GameRespawn — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\Я?йиЬ.c:413
InspectMenuNew.Init — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\їЭєшћШ?ёўї.c:3
Inventory.UpdateInterval — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\InventoryNew\Хџ*щ.c:3
InventoryMenu.OnShow — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\InventoryNew\?ўЭѓагћ.c:3
InventoryMenu.OnHide — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\InventoryNew\?ўЭѓагћ.c:22
InventoryQuickbar.OnItemDropReceived — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\UIComponents\*чящцєЧХ.c:3
ItemBase.InitItemVariables — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\?ЦѐЯдзжл.c:12
ItemBase.OnVariablesSynchronized T2 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\?ЦѐЯдзжл.c:18
ItemBase.OnItemLocationChanged T2 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\?ЦѐЯдзжл.c:35
LandMineTrap.EEHitBy T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\TrapBase\LandMineTrap.c:3
LoadingScreen.Show — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\јѐ*б.c:19
LoadMagazine.Init — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\UserActionsComponent\Modded\УШ?ѓ.c:11
LoadMagazine.Init — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Recipes\ъ?Чѓ.c:3
LoginQueueBase.Init — yes ✓ VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ЫЬ?е.c:18
LoginQueueBase.Leave — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ЫЬ?е.c:47
LoginQueueBase.OnClick — yes conditional VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ЫЬ?е.c:55
LoginQueueBase.OnMouseEnter — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ЫЬ?е.c:66
LoginQueueBase.OnMouseLeave — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ЫЬ?е.c:77
LoginTimeBase.Init — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ыжаћўсыъ*в.c:11
LoginTimeBase.Update — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ыжаћўсыъ*в.c:28
LoginTimeBase.OnClick — yes ✗ none VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ыжаћўсыъ*в.c:29
LoginTimeBase.Show — yes ✓ VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\LoadingScreens\ыжаћўсыъ*в.c:31
MainMenu.Init — yes ✓ VanillaPPMap.pbo::5_Mission\GUI\ModdedClasses\MainMenu.c:15
MainMenu.Update — yes ✓ VanillaPPMap.pbo::5_Mission\GUI\ModdedClasses\MainMenu.c:25
MissionBase.CreateScriptedMenu — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionBase.c:3
MissionBase.CreateScriptedMenu — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\Missions\Ш?иЯфЮ.c:3
MissionBase.CreateScriptedMenu — yes ✓ VanillaPPMap.pbo::5_Mission\missionBase.c:2
MissionDeathmatch.OnInit T3 yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\Missions\юР*ћ.c:11
MissionDeathmatch.OnMissionFinish T3 yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\Missions\юР*ћ.c:22
MissionDeathmatch.OnUpdate T0 yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\Missions\юР*ћ.c:28
MissionGameplay.OnInit T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:30
MissionGameplay.OnMissionStart T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:97
MissionGameplay.OnMissionFinish T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:103
MissionGameplay.OnMouseButtonPress — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:109
MissionGameplay.OnKeyPress — yes conditional VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:116
MissionGameplay.OnKeyRelease — yes ✗ none VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:141
MissionGameplay.OnMouseButtonRelease — yes ✗ none VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:145
MissionGameplay.VPPAT_AdminToolsToggled — yes ✗ none VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:150
MissionGameplay.OnUpdate T0 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:174
MissionGameplay.OnEvent — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionGameplay.c:289
MissionGameplay.PlayerControlDisable — yes ✗ none VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\Missions\ђіж*ёТ.c:29
MissionGameplay.OnUpdate T0 yes ✓ VanillaPPMap.pbo::5_Mission\missionGameplay.c:77
MissionServer.OnMissionStart T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:10
MissionServer.OnMissionFinish T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:30
MissionServer.OnInit T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:39
MissionServer.OnEvent — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:65
MissionServer.PlayerDisconnected T3 yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\missionServer.c:248
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\?ћюЮ.c:3
MorphineMdfr.DeactivateCondition — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\PlayerModifiers\Я?бњ.c:5
OptionsMenuGame.Apply — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:71
OptionsMenuGame.IsChanged — yes conditional VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:84
OptionsMenuGame.Revert — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:151
OptionsMenuGame.SetOptions — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Options\OptionsMenuGame.c:177
OptionsMenuGame.Apply — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\*еэбѓвЫвсћт.c:75
OptionsMenuGame.IsChanged — yes conditional VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\*еэбѓвЫвсћт.c:84
OptionsMenuGame.Revert — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\*еэбѓвЫвсћт.c:104
OptionsMenuGame.SetOptions — yes ✓ VPPDeathmatch.pbo::5_Mission\VPPDeathmatch\client\ModdedClasses\*еэбѓвЫвсћт.c:124
PlayerBase.Init — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:24
PlayerBase.EEKilled T3 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:42
PlayerBase.OnConnect — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:48
PlayerBase.CanBeTargetedByAI — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:61
PlayerBase.SetActions T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:70
PlayerBase.OnVariablesSynchronized T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:172
PlayerBase.OnRPC T2 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:181
PlayerBase.CommandHandler T1 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
PlayerBase.OnDrawOptics2D — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:500
PlayerBase.OnRPC T2 no ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:110
PlayerBase.OnVariablesSynchronized T2 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:171
PlayerBase.SetActions T2 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:196
PlayerBase.QuickReloadWeapon — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:203
PlayerBase.OnSelectPlayer — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:213
PlayerBase.OnPlayerLoaded — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\ManBase\н?рїыљёр.c:313
PlayerStatsPCO_current.Init — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\PlayerStats\ѐл?љѝЪ.c:3
PluginAdminLog.PlayerHitBy — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:42
PluginAdminLog.PlayerKilled — yes conditional VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\PluginAdminLog.c:189
PluginCharPlacement.CheckInit — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\DebugPlugins\ьлъдч*ѐсЩ.c:3
PluginCharPlacement.Init — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\DebugPlugins\ьлъдч*ѐсЩ.c:20
PluginDiagMenu.RegisterModdedDiagsIDs — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\debug\гиФ?ФТЩ.c:47
PluginDiagMenu.RegisterModdedDiags — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\debug\гиФ?ФТЩ.c:65
PluginDiagMenu.OnRPC T2 yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\debug\гиФ?ФТЩ.c:95
PluginDiagMenuClient.BindCallbacks — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\debug\гиФ?ФТЩ.c:118
PluginManager.Init — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginManager.c:10
PluginManager.Init — no ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginManager.c:55
PluginManager.Init — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\руУУѕЦЧџ?ў.c:3
PluginManager.PluginsInit — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\руУУѕЦЧџ?ў.c:95
QuickBarBase.updateSlotsCount — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\р?ъижнмУлн.c:6
SalineMdfr.Init — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\PlayerModifiers\ьЮ*ноЯЮТњ.c:3
ShockHandler.Update — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\ємчј*в.c:3
ShockHandler.ShockHitEffect — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\ємчј*в.c:4
StaminaHandler.RegisterStaminaModifiers — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Classes\єіћ?яХвѐЯ.c:3
SurvivorBase.CanJump — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:34
SurvivorBase.EOnFrame T1 yes ✗ none VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
SurvivorBase.EOnPostFrame T1 yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
TransferValues.SendValue — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Classes\TransferValues.c:6
TrapBase.OnPlacementComplete — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\ItemBase\TrapBase\TrapBase.c:23
VPPAdminHud.DefineButtons — yes ✓ VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\Example.c:4
Weapon_Base.EEFired — yes ✓ VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\Firearms\Weapon_Base.c:3
Weapon_Base.EEFired — yes ✓ VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\Firearms\у?кпъвх.c:6
WeaponParticlesBase.CheckParticleOverride — yes ✗ none VPPDeathmatch.pbo::4_World\VPPDeathmatch\client\Entities\Ш?ѕч.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.CommandHandlerT1 3000.0measured0.0744
SurvivorBase.EOnFrameT1 3000.0measured0.0744
SurvivorBase.EOnPostFrameT1 3000.0measured0.0744
DayZPlayerImplement.EOnFrameT1 3000.0measured0.0744
DayZGame.OnUpdateT0 1000.0measured0.0248
DayZGame.OnUpdateT0 1000.0measured0.0248
MissionDeathmatch.OnUpdateT0 1000.0measured0.0248
ItemBase.OnItemLocationChangedT2 130.0measured0.0032
DayZGame.OnRPCT2 8.0placeholder0.0002
Grenade_Base.EEHitByT2 8.0placeholder0.0002
LandMineTrap.EEHitByT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
PluginDiagMenu.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionDeathmatch.OnInitT3 0.1placeholder0.0000
MissionDeathmatch.OnMissionFinishT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10.1400 0.024800VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuObjectManager\Classes\BuildingTracker.c:60
10.1400 0.024800VanillaPPMap.pbo::3_Game\VPP3DMarker.c:35
100.1400 0.002480VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\BanDurationInput.c:64
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuItemManager\MenuItemManager.c:195
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuObjectManager\MenuObjectManager.c:107
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\SubMenus\MenuXMLEditor\MenuXMLEditor.c:90
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\SliderEventHandler.c:13
1000.1400 0.000248VPPAdminTools.pbo::5_Mission\VPPAdminTools\GUI\UIHelpers\VPPSliderRowHandler.c:22
10000.1400 0.000025VPPAdminTools.pbo::4_World\VPPAdminTools\Plugins\PluginBase\ServerManager\ServerManager.c:28
10000.1400 0.000025VPPDeathmatch.pbo::3_Game\VPPDeathmatch\client\?юбијњсаФ.c:379

Includes 0.002 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

DummyMissions.pbo

  • DZM_DummyMissions requiredVersion 0.1 — no requiredAddons

VPPAdminTools.pbo

  • DZM_VPPAdminToolsScripts requiredVersion 0.1 — requires DZ_Data

VPPDMIconPack.pbo

  • DZM_VPPDMIconPack requiredVersion 0.1 — no requiredAddons

VPPDeathmatch.pbo

  • DZM_VPPDeathmatch requiredVersion 0.1 — requires DZ_Data, DZ_Worlds_Chernarusplus_World, DZ_Surfaces, DZ_Characters_Backpacks, DZ_Sounds_Effects, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Shotguns, DZ_Weapons_Archery

VPPStaticItems.pbo

  • DZM_VPPStaticItems requiredVersion 0.1 — requires DZ_Data

VanillaPPMap.pbo

  • VanillaPlusPlus requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation

assets.pbo

  • DZM_VPPAdminTools requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash efd19a7b6280ac04