IRP-Land-Rover-Defender-110
NOTE THAT COPYING OR UNPACKING/REPACKING OUR CONTENT IS STRICTLY PROHIBITED! IRP Land Rover Defender 110 Hello everyone, we here at ForsakenRP had this amazing piece done recently and thought it would be a shame to not allow others to enjoy it and have therefore decided to release this vehicle separate from our private mod pack. We hope you will enjoy it as much as we will! https://www.forsakenrp.com/ The new Land… (more)
NOTE THAT COPYING OR UNPACKING/REPACKING OUR CONTENT IS STRICTLY PROHIBITED! IRP Land Rover Defender 110 Hello everyone, we here at ForsakenRP had this amazing piece done recently and thought it would be a shame to not allow others to enjoy it and have therefore decided to release this vehicle separate from our private mod pack. We hope you will enjoy it as much as we will! https://www.forsakenrp.com/ The new Land Rover Defender will make travelling around the lands Chernarus feel like breeze and of course, with a big boot and the rooftop you will have plenty of extra space for when you are moving equipment. As with the real landrover the battery is attached on the driver seat. The Land Rover comes in 3 variants to fit everyone needs! Car Specifications & features: ● 4 colourer variants (Yellow, Green, Red and UN white) ● 600 Slots ● Spare tire slot available (rear) ● canister slot available (rear) ● 2X Barrel slot available (rooftop) ● Shovel slot available (rooftop) ● Camo Net slot available (rooftop) ● Chest slot available (rooftop) ● 4 seats (2 front, 2 rear seats) ● Working lights (headlights, rear, reverse, brake) ● Custom sound ● Working suspension Known issues: None currently, please report any below. Class names: Wheel: Defender110_koleso Door front left: Defender110_dver_1_1 Door front right:Defender110_dver_2_1 Door rear left: Defender110_dver_1_2 Door rear right:Defender110_dver_2_2 Hood: Defender110_kapot Trunk: Defender110_bagazhnik Car itself: CrSk_Land_Rover_Defender_110 For green, red or UN version add _Green, _UN or _Red at the end of door/hood/trunk/car class names Credits: A huge thank you for CrushingSkirmish for implementing the vehicle to DayZ and MaximMM1 for creating the 3D model! If you have any questions then reach out to Svenne on Discord: Svenne#4172
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.002 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.002 ms/s in all.
8 hooks · 0.0016 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 8 hooks | 0.0016 ms/s | 99.8% | Barrel_ColorBase.SetActions, CanisterGasoline.SetActions, FirefighterAxe.SetActions and 5 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 9 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
Barrel_ColorBase.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:44 |
CanisterGasoline.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:24 |
FirefighterAxe.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:94 |
PlayerBase.Init |
— | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\playerbase.c:3 |
SeaChest.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:34 |
Shovel.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:64 |
SledgeHammer.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:74 |
WoodAxe.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:84 |
WoodenCrate.SetActions |
T2 | yes | ✓ | CrSk_Land_Rover_Defender_110.pbo::scripts\CrSk_Land_Rover_Defender_110\inventoryitem.c:54 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
CanisterGasoline.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SeaChest.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Barrel_ColorBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
WoodenCrate.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Shovel.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SledgeHammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
WoodAxe.SetActions | T2 | 8.0 | placeholder | 0.0002 |
FirefighterAxe.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.002 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
CrSk_Land_Rover_Defender_110.pbo
CrSk_Land_Rover_Defender_110requiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Sounds_Effects,DZ_Data
census 1.1 · findings 1.1 · hash 1ea46b7a1e9c3d5f