← modperf · analyzed mods

Better Inspect

Copyright 2020 LBmaster. Es ist nicht erlaubt, dieses Element auf Steam zu veröffentlichen, außer durch den Steam-Account LBmaster Copyright 2020 LBmaster. You are not allowed to publish this Object on Steam. Only the Steamaccount LBmaster is allowed to do so ! You are not allowed to repack / modify / reupload this mod or parts of it ! Send me bugreports via Discord (LBmaster#7173), don't post them in the comment… (more)

Copyright 2020 LBmaster. Es ist nicht erlaubt, dieses Element auf Steam zu veröffentlichen, außer durch den Steam-Account LBmaster Copyright 2020 LBmaster. You are not allowed to publish this Object on Steam. Only the Steamaccount LBmaster is allowed to do so ! You are not allowed to repack / modify / reupload this mod or parts of it ! Send me bugreports via Discord (LBmaster#7173), don't post them in the comment section, if they can be abused If you have suggestions on things I could add, feel free to drop a comment We all love the new Weapons of all the great modders out there, but what we hate is, that we are still unable to remember which weapon needed which ammo and takes which magazine or any other attachment. This Mod will help you finding the right attachments for all of your weapons. It also highlights all items of the same type to make it easy to find small items flying around in your inventory or tents of your base. To highlight an item just hover over the item with your mouse and press the configured Button (B as default). Items of the same type will appear in orange and compatible items in yellow. This will work for all items held in your Hands, in your invetory and items in tents, barrels etc. If you have any suggestions, questions or bugreports, send me a message ! Special Thanks to @CryDoXz for creating the images If you want to see the mod in action, consider joining our server "DayZeption" (178.63.45.56:2502) or search for it on the DZSA Launcher ToDo: Server Config to controll displayed highlightings Client Config to controll displayed highlightings Add more info the the inspect menu Ability to highlight craftable items If you feel especially lucky and thankful and want to support me for my work, consider donating via PayPal. Thanks <3

Workshop 1940434090 · mod updated 2020-06-18 · analyzed 2026-10-03 07:36 UTC · history · 8 script files

EquipmentMechanics Workshop tags, chosen by the author

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
2 by design

2 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
2 by design
Heavier than 61% of 328 scripted mods analyzed.

0.00744% of each server frame at 100 players (0.074 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • This mod
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 100% of this mod's structural load. 0.074 ms/s in all.

100%Per-player hooks · 100%
1 hook · 0.074 ms/s
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 100% DayZPlayerImplement.CommandHandler

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

MarkChecked

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesIcon, SlotsIcon
2 locationsBetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:18
BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:16

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 16 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZPlayerImplement.CommandHandler T1 yes ✓ BetterInspect.pbo::scripts\4_World\Entites\DayZPlayerImplement.c:3
Icon.Init — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:9
Icon.MarkChecked — yes ✗ none BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:18
Icon.FullScreen — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:26
Icon.CreateWhiteBackground — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:31
Icon.MouseEnter — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:36
Icon.MouseLeave — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:44
Icon.DoBetterInspect — yes conditional BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\Icon.c:52
InspectMenuNew.Init — yes ✗ none BetterInspect.pbo::scripts\5_Mission\GUI\InspectMenuNew.c:30
MissionGameplay.OnBetterInspect — yes ✗ none BetterInspect.pbo::scripts\5_Mission\mission\missionGameplay.c:3
SlotsIcon.Init — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:9
SlotsIcon.MarkChecked — yes ✗ none BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:16
SlotsIcon.SetItemPreview — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:24
SlotsIcon.MouseEnter — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:29
SlotsIcon.MouseLeave — yes ✓ BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:37
SlotsIcon.DoBetterInspect — yes conditional BetterInspect.pbo::scripts\5_Mission\GUI\InventoryNew\ContainedItems\SlotsIcon.c:45
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.CommandHandlerT1 3000.0measured0.0744
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BetterInspect.pbo

  • BetterInspect requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash d8bcb7484b02bed7