MuchDecos
Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. About MuchDecos is a mod that brings A LOT of vanilla items to be placeable and usable. Some items are just for decoration, some will have storage inventory, some will have special functionality. Important info This… (more)
Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. About MuchDecos is a mod that brings A LOT of vanilla items to be placeable and usable. Some items are just for decoration, some will have storage inventory, some will have special functionality. Important info This mod will be kept up but it will not receive many updates. One day when I feel like doing something tedious, i might add more decoration items. But camp houses, big containers will most likely not get any updates. FAQ Q: Code lock support? Add this addon to your server mod or add it to your server. MuchDecos_Codelock Q: Some of these items seem unrealistic to come out of a box I know. You can choose which items to allow in your server. Q: How do you obtain these items on a server? Standalone items: trader/ in the world as loot Kits: trader/ in the world as loot Combine crafting: you combine 2 items together like nails and planks Workbench crafting: you put items in a workbench, while holding the craft book you get the option to craft if you have enough items Note: I'm less fan of the workbench because it requires an action per craft which is not ideal atm. if i can refactor it more i can add more craftables to the workbench Q: How to dismantle items placed as kits? Use screwdriver to dismantle all items that come in a kit. Conditions to be able to dismantle: You must be within range. Inventory must be empty, including slots. If it has a gate/door, the door must be unlocked. If it is a wall or gate, you must be behind the wall. Usually when placing it, it will show you the front so rotate 180 to get the back towards you. Camo net has the box in the middle. hold inventory open and look in vicinity until you find it, then look down. Current item list: https://docs.google.com/spreadsheets/d/1F-NWdO7yklWUvahkwiEUTOiBMRGsuKbjAkeRZG0zTfQ/edit?usp=sharing Credits BI for all the vanilla models Cashew-san for the padlock. Original model here: https://sketchfab.com/3d-models/iron-lock-230fdd8b48d24afa92789106d828e0bf Jest for putting up with my questions all the time Modders discord for help all around scripting, models and such Monetization You may run this on monetized servers as long no item or retexture of an item from this pack is monetized. Copyright Repack is not allowed. Copyright 2020-2021 Helkhiana This item is not authorized for posting on Steam, except under the Steam account named Helkhiana. Sponsors 🎮 Need a DayZ server? Rent yours here and get 25% OFF! Donations
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.
5 hooks · 0.00099 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 5 hooks | 0.00099 ms/s | 99.8% | ActionCreateGreenhouseGardenPlot.ActionCondition, ActionDismantlePart.ActionCondition, Hammer.SetActions and 2 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 8 · warning
- ActionCreateGreenhouseGardenPlot.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
MuchDecos.pbo::scripts\4_World\Actions\Modded\actioncreategreenhousegardenplot.c:3 - ActionCreateGreenhouseGardenPlot.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
MuchDecos.pbo::scripts\4_World\Actions\Modded\actioncreategreenhousegardenplot.c:46 - Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:26 - Hologram.GetProjectionEntityPosition calls super.GetProjectionEntityPosition() only on some paths — on the others the chain below this mod is dropped.
MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:80 - Hologram.GetProjectionName calls super.GetProjectionName() only on some paths — on the others the chain below this mod is dropped.
MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:18 - Hologram.IsFloating returns true without consulting super.IsFloating() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:37 - Hologram.SetProjectionPosition calls super.SetProjectionPosition() only on some paths — on the others the chain below this mod is dropped.
MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:47 - ActionDismantlePart.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
MuchDecos.pbo::scripts\4_World\Actions\Modded\actiondismantlepart.c:3
- ActionCreateGreenhouseGardenPlot.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 17 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | MuchDecos.pbo::scripts\4_World\Actions\ActionConstructor.c:4 |
ActionCreateGreenhouseGardenPlot.ActionCondition |
T2 | yes | conditional | MuchDecos.pbo::scripts\4_World\Actions\Modded\actioncreategreenhousegardenplot.c:3 |
ActionCreateGreenhouseGardenPlot.OnFinishProgressServer |
— | yes | conditional | MuchDecos.pbo::scripts\4_World\Actions\Modded\actioncreategreenhousegardenplot.c:46 |
ActionDismantlePart.ActionCondition |
T2 | yes | conditional | MuchDecos.pbo::scripts\4_World\Actions\Modded\actiondismantlepart.c:3 |
Hammer.SetActions |
T2 | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\DismantlingTools.c:12 |
Hologram.UpdateHologram |
— | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:3 |
Hologram.GetProjectionName |
— | yes | conditional | MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:18 |
Hologram.EvaluateCollision |
— | yes | conditional | MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:26 |
Hologram.IsFloating |
— | yes | conditional | MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:37 |
Hologram.SetProjectionPosition |
— | yes | conditional | MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:47 |
Hologram.GetProjectionEntityPosition |
— | yes | conditional | MuchDecos.pbo::scripts\4_World\Modded Classes\Hologram.c:80 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\AnimRegisterIK.c:4 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\AnimRegisterIK.c:12 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\AnimRegisterIK.c:19 |
Pliers.SetActions |
T2 | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\DismantlingTools.c:21 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | MuchDecos.pbo::scripts\4_World\Recipes\RegisterRecipies.c:4 |
Screwdriver.SetActions |
T2 | yes | ✓ | MuchDecos.pbo::scripts\4_World\Modded Classes\DismantlingTools.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
ActionCreateGreenhouseGardenPlot.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDismantlePart.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
Screwdriver.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Hammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Pliers.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
MuchDecos.pbo
MuchDecosrequiredVersion 0.1 — requiresDZ_DataMuchDecos_BaseItemsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_CraftablesrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Craftables_StandalonerequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_BedsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_CasesrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_ChairsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_KitsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_FencesrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_GatesrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_OtherOpenablesrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_ShedsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_Slum_ShelterrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_TablesrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Kits_TentsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_Sounds_DoorsrequiredVersion 0.1 — requiresDZ_DataMuchDecos_StandalonerequiredVersion 0.1 — requiresDZ_Gear_Cooking,MuchDecos_Kits
census 1.1 · findings 1.1 · hash 3c77c086d0062220