Devils Dandruff
If you like this mod, please give it a thumbs up and make it a favourite. Cheers. NOTE: Before you post in comments, I am TOTALLY aware that opium poppies produce heroin and not cocaine. Have you ever seen a coca shrub? They are boring, unattractive compared to an opium poppy. That is why I chose to use it. If you haven't realised, this is DayZ, everything is NOT factually accurate, there are some liberties taken.… (more)
If you like this mod, please give it a thumbs up and make it a favourite. Cheers. NOTE: Before you post in comments, I am TOTALLY aware that opium poppies produce heroin and not cocaine. Have you ever seen a coca shrub? They are boring, unattractive compared to an opium poppy. That is why I chose to use it. If you haven't realised, this is DayZ, everything is NOT factually accurate, there are some liberties taken. Devil's Dandruff This mod completes your Black Market/Drug Trader by introducing spawnable poppy plants, allowing the crafting of raw product and finally the refining of 100% pure Devils Dandruff to sell at traders. Here is the crafting recipe needed to complete your gansta economy. Gather 20 poppies, find a bag of Cutting Agent and combine in hand to produce 5 raw rocks of Devils Dandruff. Produce 100 rocks and combine with a bottle of Sulfuric Acid in hand to produce a key of the finest pure white Colombian nose candy which can be taken to your Black Market trader for a large pay day. Classnames DevilsDandruff_Poppy_Plant DevilsDandruff_CocaineRocks DevilsDandruff_CocaineBrick CuttingAgent SulfuricAcid Included are types and events files, trader config and readme.txt I made a typo error in trader config. change the '1' for a * in the qty column so that the cutting agent and sulfuric acid are bought as full qtys. otherwise you only buy 1% of the full product. Special thanks: asorrycanadian#5002 - for allowing me to annoy him with questions, thanks for all the answers. ]==[#1872 - for the fantastic 3D models, you're a true artist. Any questions, issues or feedback, contact my Discord: @OneLargeMammal#7753 I DO NOT GIVE PERMISSION TO UNPACK, REPACK OR REUSE AND EDIT THESE FILES UNLESS I SPECIFICALLY GIVE IT. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK".
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
PlayerBase.Init |
— | yes | ✓ | DevilsDandruff.pbo::scripts\4_world\playerbase.c:3 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | DevilsDandruff.pbo::scripts\4_world\recipies\registerrecipe.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
DevilsDandruff.pbo
DevilsDandruffrequiredVersion 0.1 —requires 16 addons
DZ_Characters,DZ_Characters_Vests,DZ_Characters_Tops,DZ_Characters_Pants,DZ_Characters_Gloves,DZ_Characters_Headgear,DZ_Characters_Shoes,DZ_Characters_Backpacks,DZ_Characters_Belts,DZ_Gear_Containers,DZ_Data,DZ_Scripts,DZ_characters_masks,DZ_Gear_Cultivation,DZ_Weapons_Melee,DZ_Gear_Consumables
census 1.1 · findings 1.1 · hash 6e02d0a12e36f56d