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MuchDecos_Codelock

Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates This mod is an addon for MuchDecos mod. To be able to run this you require CodeLock mod as well. Monetization You may run this on monetized servers as long no item or retexture of an item from this pack is monetized. Copyright Repack is allowed. This work is licensed under ADPL-SA This work is… (more)

Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates This mod is an addon for MuchDecos mod. To be able to run this you require CodeLock mod as well. Monetization You may run this on monetized servers as long no item or retexture of an item from this pack is monetized. Copyright Repack is allowed. This work is licensed under ADPL-SA This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License This mod can be repacked under your server mod(only server specific mods). This pbo must be run on both client and server. Donations

Workshop 1984056101 · mod updated 2025-02-28 · analyzed 2026-10-03 08:18 UTC · history · 11 script files

Mechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 37% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • This mod
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
5 hooks · 0.00099 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 5 hooks 0.00099 ms/s 99.8% ActionOpenBuildingDoors.ActionCondition, CodeLock.SetActions, Hacksaw.SetActions and 2 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Another mod's class · ActionOpenBuildingDoors
ActionOpenBuildingDoors replaced on 1 method · 1 override

CreateConditionComponents

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionOpenBuildingDoors
1 locationMuchDecos_Codelock.pbo::scripts\4_World\Actions\ActionOpenBuildingDoors.c:10

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 3 classes
per event
no I/O, timers or RPC
ActionCondition on ActionOpenBuildingDoors
per event
no I/O, timers or RPC replaces vanilla
CanReceiveAttachment on MD_OpenableItem_Base
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 9 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ MuchDecos_Codelock.pbo::scripts\4_World\Actions\actionconstructor.c:3
ActionOpenBuildingDoors.CreateConditionComponents — yes ✗ none MuchDecos_Codelock.pbo::scripts\4_World\Actions\ActionOpenBuildingDoors.c:10
ActionOpenBuildingDoors.GetText — yes ✗ none MuchDecos_Codelock.pbo::scripts\4_World\Actions\ActionOpenBuildingDoors.c:16
ActionOpenBuildingDoors.ActionCondition T2 yes ✗ none MuchDecos_Codelock.pbo::scripts\4_World\Actions\ActionOpenBuildingDoors.c:21
CodeLock.NewUnlockServer — yes ✓ MuchDecos_Codelock.pbo::scripts\4_World\ItemBase\CodeLock.c:3
CodeLock.SetActions T2 yes ✓ MuchDecos_Codelock.pbo::scripts\4_World\ItemBase\CodeLock.c:19
Hacksaw.SetActions T2 yes ✓ MuchDecos_Codelock.pbo::scripts\4_World\ItemBase\Hacksaw.c:3
MD_OpenableItem_Base.CanReceiveAttachment T2 yes conditional MuchDecos_Codelock.pbo::scripts\4_World\ItemBase\MD_OpenableItem_Base.c:3
MD_OpenableItem_Base.SetActions T2 yes ✓ MuchDecos_Codelock.pbo::scripts\4_World\ItemBase\MD_OpenableItem_Base.c:12
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ActionOpenBuildingDoors.ActionConditionT2 8.0placeholder0.0002
CodeLock.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
MD_OpenableItem_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
MD_OpenableItem_Base.SetActionsT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

MuchDecos_Codelock.pbo

  • MuchDecos_Codelock requiredVersion 0.1 — requires DZ_Data, CodeLock, MuchDecos

census 1.1 · findings 1.1 · hash 5551da4f0c6872dc