Cl0ud's Military Gear Expansion
In this mod I will retexture other mod stuff! This mod won't work alone! Camos: - Partizan-M - DPM - Duckhunter - FLT - MPAT - Multicam - Partizan - Skol - Splinter - Dark Splinter - Tiger - Woodland - A-TACS - CADPAT - Tropic - Yeger Content/Supported Mods: Mass'sManyItemOverhaul - Mass Ruck Bag - Mass Bag - Mass Molle Bag - Mass Sling Bag WindstridesClothingPack - Shemagh (Full / Facemask / Scarf) Modular Vest… (more)
In this mod I will retexture other mod stuff! This mod won't work alone! Camos: - Partizan-M - DPM - Duckhunter - FLT - MPAT - Multicam - Partizan - Skol - Splinter - Dark Splinter - Tiger - Woodland - A-TACS - CADPAT - Tropic - Yeger Content/Supported Mods: Mass'sManyItemOverhaul - Mass Ruck Bag - Mass Bag - Mass Molle Bag - Mass Sling Bag WindstridesClothingPack - Shemagh (Full / Facemask / Scarf) Modular Vest System - MVS Vest - MVS Magazine Pouch - MVS Admin Pouch - MVS Utility Pouch - MVS Medical Pouch - MVS Pack For server owners: Types V1.2 Permissions: You can put the mod in your Steam Collection. You are not allowed to reupload or use it outside of this mod. I do not give anyone permission to modify this mod. If you have any questions feel free to ask them below and don't forget to rate my mod ;) If you want to support me (so I can get some more coffee): My Discord If you have suggestions/ideas or bug reports, join my discord and send them there!
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
MilitaryGear_Expansion.pbo
MilitaryGear_ExpansionrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Characters_Headgear,DZ_Characters_Masks,DZ_Characters_Pants,DZ_Characters_Tops,DZ_Characters_Vests,DZ_Characters_Backpacks,DZ_Characters_Belts
census 1.1 · findings 1.1 · hash b330422f2e1ef03f