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Area of Decay Apocalypse

Area of Decay Apocalypse which will feature samples of Chemical Defense equipment. The first sample will be a British Chemical Protection Suit (CBRN). In the future, this modification will be supplemented with other equally well-known samples, such as the OZK, RKHBZ, HAZMAT. In general, stalker stay with us will be fun. The modification is publicly available for subscription and use. 3D Artist of assets: Jama… (more)

Area of Decay Apocalypse which will feature samples of Chemical Defense equipment. The first sample will be a British Chemical Protection Suit (CBRN). In the future, this modification will be supplemented with other equally well-known samples, such as the OZK, RKHBZ, HAZMAT. In general, stalker stay with us will be fun. The modification is publicly available for subscription and use. 3D Artist of assets: Jama Jurabaev ClassName(CBRN) CBRN_AoD_Himza_Backpack CBRN_AoD_Himza_Belt1 CBRN_AoD_Himza_Belt2 CBRN_AoD_Himza_Body CBRN_AoD_Himza_Pants CBRN_AoD_Himza_GasMask CBRN_AoD_Himza_Filter_L CBRN_AoD_Himza_Filter_R CBRN_AoD_Flashlight CBRN_AoD_Himza_Gloves CBRN_AoD_Himza_Boots CBRN_AoD_Himza_Helmet CBRN_AoD_Himza_Vest CBRN_AoD_Magazine_Vest_Holster1 CBRN_AoD_Magazine_Vest_Holster2 CBRN_AoD_Vest_Pouches1 CBRN_AoD_Vest_Pouches2 CBRN_AoD_Pistol_Holster ClassName(RHBZ) RHBZ_AoD_Himza_Backpack RHBZ_AoD_Himza_Belt RHBZ_AoD_Himza_Body RHBZ_AoD_Himza_GasMask RHBZ_AoD_Himza_Gloves RHBZ_AoD_Himza_Pants RHBZ_AoD_Himza_Boots ----------------(NEW)----------------- RHBZ_AoD_OxyBalon ---------------------------------------- ClassName(Hazmat) HAZMAT_AoD_Himza_Backpack HAZMAT_AoD_Himza_Body HAZMAT_AoD_Himza_GasMask HAZMAT_AoD_Himza_Gloves HAZMAT_AoD_Himza_Pants HAZMAT_AoD_Himza_Boots ----------------(NEW)----------------- HAZMAT_AoD_OxyBalon_L HAZMAT_AoD_OxyBalon_R ---------------------------------------- (CBRN) ReTexture Class-Name (RHBZ) ReTexture Class-Name Config Source + texture ------------------------------------------------------------------------------------------------------ Запрещено перепаковывать, изменять или использовать контент из мода без разрешения! It is forbidden to repackage, change or use content from this mod without permission! ------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------ License: This Content is shared under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0[creativecommons.org] license. You must give credits to authors if you include this modification as dependency. You must ask authors for permission if you want to include any content provided by authors in your mod pack or your own modification. You are not allowed to remix/transform/modify this content if you didn't get permission from authors.You are not allowed to use this content in any way for commercial usage. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Workshop 2023130302 · mod updated 2021-10-06 · analyzed 2026-10-03 05:45 UTC · history · 0 script files

EnvironmentServer Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

census 1.1 · findings 1.1 · hash 666f8c151632ea04