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NoMuffle

Small Mod to remove the muffled sound from MotoHelmets and Gasmasks. NOTE: This will work on any custom assets that are inherited from the 4 vanilla classes. CREDITS: Kurdo - graphics and images and testing MostachoGG - intellectual input and testing USAGE & TERMS: - You may not repack or publish this mod on any platform including Steam. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or… (more)

Small Mod to remove the muffled sound from MotoHelmets and Gasmasks. NOTE: This will work on any custom assets that are inherited from the 4 vanilla classes. CREDITS: Kurdo - graphics and images and testing MostachoGG - intellectual input and testing USAGE & TERMS: - You may not repack or publish this mod on any platform including Steam. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK". Use a Collection if you want to include this mod on your server for your users. Copyright © 2020 Zedmag Please consider donating, Thank you!

Workshop 2039448058 · mod updated 2020-06-07 · analyzed 2026-10-03 09:16 UTC · history · 4 script files

CharacterEquipmentMechanicsSound Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
4 by design

4 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
4 by design
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

4 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
4 classes and their 17 vanilla subclasses
4 classes replaced on 1 method · 4 overrides

MutePlayer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

4 classesDarkMotoHelmet_ColorBase, GP5GasMask, GasMask, MotoHelmet_ColorBase
4 locationsNoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\DarkMotoHelmet_ColorBase.c:55
NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:57
NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:57
NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\MotoHelmet_ColorBase.c:49

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 20 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DarkMotoHelmet_ColorBase.CanPutAsAttachment — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\DarkMotoHelmet_ColorBase.c:13
DarkMotoHelmet_ColorBase.OnWasAttached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\DarkMotoHelmet_ColorBase.c:30
DarkMotoHelmet_ColorBase.OnWasDetached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\DarkMotoHelmet_ColorBase.c:43
DarkMotoHelmet_ColorBase.MutePlayer — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\DarkMotoHelmet_ColorBase.c:55
DarkMotoHelmet_ColorBase.IsObstructingVoice — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\DarkMotoHelmet_ColorBase.c:66
GasMask.CanPutAsAttachment — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:13
GasMask.OnWasAttached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:30
GasMask.OnWasDetached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:45
GasMask.MutePlayer — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:57
GasMask.IsObstructingVoice — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:68
GP5GasMask.CanPutAsAttachment — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:13
GP5GasMask.OnWasAttached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:30
GP5GasMask.OnWasDetached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:45
GP5GasMask.MutePlayer — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:57
GP5GasMask.IsObstructingVoice — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:68
MotoHelmet_ColorBase.CanPutAsAttachment — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\MotoHelmet_ColorBase.c:13
MotoHelmet_ColorBase.OnWasAttached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\MotoHelmet_ColorBase.c:24
MotoHelmet_ColorBase.OnWasDetached — yes ✓ NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\MotoHelmet_ColorBase.c:37
MotoHelmet_ColorBase.MutePlayer — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\MotoHelmet_ColorBase.c:49
MotoHelmet_ColorBase.IsObstructingVoice — yes ✗ none NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\HelmetBase\MotoHelmet_ColorBase.c:60
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

NoMuffle.pbo

  • NoMuffle requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Masks, DZ_Characters_Headgear

census 1.1 · findings 1.1 · hash 206c1468f42621fd