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TransferItemsToCrateWhenDying

When a player dies, all their wearables (even ruined ones) with contents are transferred to a wooden crate as attachments. Any item held in hands will drop on the ground. - Uses vanilla crate model - The crate can not be picked up, buried or destroyed, but its lifetime can be controlled via types.xml entries (included) - Item in hands (if any) will always be dropped on the ground using physics, same as the crate… (more)

When a player dies, all their wearables (even ruined ones) with contents are transferred to a wooden crate as attachments. Any item held in hands will drop on the ground. - Uses vanilla crate model - The crate can not be picked up, buried or destroyed, but its lifetime can be controlled via types.xml entries (included) - Item in hands (if any) will always be dropped on the ground using physics, same as the crate itself, so if you exploded in a helicopter in the air, your items will land on the ground and be retrievable - Ruined items will be transferred - Optional: Flies effect on the crate (see below) - Optional: Player body can be removed after items have been transferred (see below) - Two types of crates, a "Bambi" crate and a "Survivor" crate. Different lifetimes can be set for both (the only difference apart from the crate names) via types.xml. Whether you get one or the other is controlled by the amount and "score" of the gear a player has (currently the base score of each inventory item is 5, but weapons and clothing/wearables can have a significantly higher score depending on cargo size and attachment slots. It's not perfect, but since higher-tier gear usually has more of the former, it should work fine. Threshold for survivor crate can be configured and defaults to 150). Options for serverDZ.cfg: // Do not strip player body (better immersion). Clothes on body will not be lootable, but the clones on the crate will be. Removing clothing from crate slots will update the dead player body appearance. // 0 = strip body (default) // 1 = don't strip body TransferItemsToCrateWhenDying_DoNotStripPlayerBody = 1; // Disable flies on crate // 0 = flies on crate (default, after delay) // 1 = no flies on crate TransferItemsToCrateWhenDying_FliesDisabled = 0; // Minimum total item score for survivor crate TransferItemsToCrateWhenDying_SurvivorCrate_MinItemScoreTotal = 150; // Remove player body after items have been transferred // 0 = don't remove (default) // 1 = remove TransferItemsToCrateWhenDying_RemovePlayerBody = 1; // Ignore players without identity (e.g. AI) TransferItemsToCrateWhenDying_IgnorePlayersWithoutIdentity = 0; NOTE: DayZ has a bug since 1.09 where clothing attached to modded items (like this crate) can loose its contents. Please use ClothingInventoryFix, but READ THE DESCRIPTION FIRST! Also note that if you're using Expansion, you DO NOT NEED ClothingInventoryFix

Workshop 2063394311

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 3 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.