Chernarus Battalion Headquarters Skalisty Island
The Chernarus Battalion Headquarters Skalisty Island for ChernarusPlus map is here. Anyone can use this providing you give credit to Rifleman and Pandemic Gaming for the creation of the Chernarus Battalion Headquarters Skalisty Island. There are pictures of the Chernarus Battalion Headquarters Skalisty Island inside the mod folder. What's in it? This mod enhances the player's experience for the Skalisty Island by… (more)
The Chernarus Battalion Headquarters Skalisty Island for ChernarusPlus map is here. Anyone can use this providing you give credit to Rifleman and Pandemic Gaming for the creation of the Chernarus Battalion Headquarters Skalisty Island. There are pictures of the Chernarus Battalion Headquarters Skalisty Island inside the mod folder. What's in it? This mod enhances the player's experience for the Skalisty Island by adding in a whole new area to explore and a bridge to get to it!. You can add in zombies and loot spawns if you so wish, instructions on how to do this is in the mod folder. This mod requires BuilderItems mod to be loaded: https://steamcommunity.com/sharedfiles/filedetails/?id=1565871491 Installation - Client/Player: Subscribe to the mod here and make sure to activate it in the launcher before starting your DayZ client. DZSALauncher will automatically subscribe and download it for required server. - Server: Subscribe to the mod here and copy to your server folder as with your other mods. Copy the key from Chernarus Battalion Headquarters Skalisty Island/keys folder to your servers 'keys' folder. Add the mod to your command line launch parameter after the BuilderItems mod eg: "-mod=@BuilderItems;@Chernarus Battalion Headquarters Skalisty Island". And launcher your server. Read the README for further information on adding Loot and Zombies. Credits Content created by Rifleman, Owner of Pandemic Gaming AUS Server: PANDEMIC GAMING AUS|5xLoot|Weapons+|Trader|ToxicZones|Bunkers Connect: 45.121.211.55:5317 Join the discord! Discord Legal Notice The 'Chernarus Battalion Headquarters Skalisty Island' mod may NOT be packaged and/or re-packaged within any other mods and/or made available via any other methods without permission from the developer and/or contributors (incuding but not limited to the individuals listed above).
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 23 others share it. Ranked list.
Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.
1 hook · 0.000002 ms/s
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | 81% | MissionServer.OnInit |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 1 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
MissionServer.OnInit |
T3 | yes | ✓ | ChernarusBattalionHeadquartersSkalistyIsland.pbo::scripts\5_mission\ChernarusBattalionHeadquartersSkalistyIsland.c:19 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
ChernarusBattalionHeadquartersSkalistyIsland.pbo
ChernarusBattalionHeadquartersSkalistyIslandrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 04beac302ccf1ddb