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No Force Weapon Raise

When you walk to a wall/tree/fence or you get overrun by zombies your gun doesn't raise :) Use It on Your servers. Unpack it if you want, Its free for whatever you like, its for the community and anyone can do what they want with it, all i ask is for a rating and mention. Have fun guys!

Workshop 2098390861 · mod updated 2020-05-16 · analyzed 2026-10-03 04:26 UTC · history · 1 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data.

Structural footprint 1.1
A
1 to review
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.CheckLiftWeapon

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

NoForceWeaponRaise.pbo::WorldScripts\MrScript.c:2
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
PlayerBase.CheckLiftWeapon — yes ✗ none NoForceWeaponRaise.pbo::WorldScripts\MrScript.c:2
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

NoForceWeaponRaise.pbo

  • FirstMod — no requiredAddons

census 1.1 · findings 1.1 · hash 0840f201d78f6e56