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ReduceCarDamage

If you are using the Expansion mod I recommend using https://steamcommunity.com/sharedfiles/filedetails/?id=2117984167 I reworked the mod to not fully take over the OnContact in the carscript This is a simple mod that reduces the damage taken by players and vehicles in Dayz when vehicles crash, this should work on most vehicles, this is my first mod so there may be bugs please report them to me I'll try my best to… (more)

If you are using the Expansion mod I recommend using https://steamcommunity.com/sharedfiles/filedetails/?id=2117984167 I reworked the mod to not fully take over the OnContact in the carscript This is a simple mod that reduces the damage taken by players and vehicles in Dayz when vehicles crash, this should work on most vehicles, this is my first mod so there may be bugs please report them to me I'll try my best to fix them There is a config file that will be created on first start that allows you to modify the values { "dmgModifier": 0.8, //This is the Damage Multiplier for the Vehicle Damage "plyrdmgModifier": 0.8, //This is the Damage Multiplier for the Player Damage "mindmg": 1350, //This is the minimum damage that the vehicle has to take before taking any damage "subtractmindmg": 1, //1 Enabled/0 Disabled if enabled it subtracts the minimum damage from the Vehicle before calculating the damage output "logcrashes": 0 //1 Enabled/0 Disabled if enabled it will log all crashes to the script.log file } Considering how simple this mod is I created it open source, the code is located at https://github.com/daemonforge/DayzSA-ReduceCarDamage/ You are more than welcome to repack this mod as long as you provide credit in the source files and on the steam page How to Support Me If you are interested in donating to help support the mod or just buy me a beer to keep me motivated you can do so Sponsor Me On Github Donate via Paypal

Workshop 2101898287

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.