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dbo_slots

No repacking or uploading is allowed to preserve the continuity of development of this addon Author : Deanosbeano What is it : This addon allows for myself and others to reduce the need for repetitive recoding and repeat coding of attachable items to the vehicles Cfgvehicles /scropts and cfgnonaivehicle elemnts of the addons . What ebefit and how do i utilise ir : this addon allows you to make a vehicle and use the… (more)

No repacking or uploading is allowed to preserve the continuity of development of this addon Author : Deanosbeano What is it : This addon allows for myself and others to reduce the need for repetitive recoding and repeat coding of attachable items to the vehicles Cfgvehicles /scropts and cfgnonaivehicle elemnts of the addons . What ebefit and how do i utilise ir : this addon allows you to make a vehicle and use the attahcments below without having to repeaat the cfgslots, cfg vehicle and cfgnonaivehicle elements , you only need to add the porxy and components in the model and bones to the model.cfg where applicable . i will develop in a manner that both suiots my own vehcile and any requested slots by other addon makers i feel are benefical to both parties and the community Have fun and pls visit my Discord fior further feedback so far i am using the popular "CanisterGasoline","CanisterGasoline_1", <<<<New 21/6/20>>>>> "55galDrum_1", "sea_chest" "woodencrate_1", "55galDrum_2", "sea_chest_1" "woodencrate_2", "55galDrum_3", "sea_chest_2" "woodencrate_3", "55galDrum_4", "sea_chest_3 " "woodencrate_4", "sea_chest_4" Cheers Credits to Gerhelius and Nehr their work to has also help trim my code for easier formatting . DBO UPDATES 2024 1.24 Fix added array + withhelp from nikosensei this was required due to copy and pasta brigae adding canister etc to every ingle config and car LUL Feedback on Discord PleZ https://discord.gg/vSDP3qz

Workshop 2107418217 · mod updated 2024-04-18 · analyzed 2026-10-03 03:32 UTC · history · 1 script files

EquipmentVehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 34% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • This mod
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
4 hooks · 0.00079 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 4 hooks 0.00079 ms/s 99.8% Barrel_ColorBase.SetActions, CanisterGasoline.SetActions, SeaChest.SetActions and 1 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 4 classes
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 4 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
Barrel_ColorBase.SetActions T2 yes ✓ dbo_slots.pbo::scripts\4_world\entities\core\inherited\inventoryitem.c:23
CanisterGasoline.SetActions T2 yes ✓ dbo_slots.pbo::scripts\4_world\entities\core\inherited\inventoryitem.c:3
SeaChest.SetActions T2 yes ✓ dbo_slots.pbo::scripts\4_world\entities\core\inherited\inventoryitem.c:13
WoodenCrate.SetActions T2 yes ✓ dbo_slots.pbo::scripts\4_world\entities\core\inherited\inventoryitem.c:36
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
Barrel_ColorBase.SetActionsT2 8.0placeholder0.0002
WoodenCrate.SetActionsT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

dbo_slots.pbo

  • dbo_slots requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts
  • dbo_slots requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts

census 1.1 · findings 1.1 · hash ff3e124a80a866af