PVEZMarkersOnVPPMap
It is allowed to be used, copied, packed, modded, you're absolutely free to do whatever you want with this mod and it's source code. Compatibility plugin for PVEZ and VanillaPlusPlusMap. It makes PVEZ lawbreakers markers and zones borderlines visible on Vanilla++ map. PVEZ's player marker won't be displayed on VPPMap, because VPPMap has it's own player marker. This plugin only adds lawbreakers markers and zones… (more)
It is allowed to be used, copied, packed, modded, you're absolutely free to do whatever you want with this mod and it's source code. Compatibility plugin for PVEZ and VanillaPlusPlusMap. It makes PVEZ lawbreakers markers and zones borderlines visible on Vanilla++ map. PVEZ's player marker won't be displayed on VPPMap, because VPPMap has it's own player marker. This plugin only adds lawbreakers markers and zones borderlines. For DayZ-Expansion map use this: PVEZ Expansion plugin. INSTALLATION INSTRUCTIONS FOR SERVER ADMINS: Install PVEZ and VanillaPlusPlusMap. Subscribe to the PVEZMarkersOnVPPMap mod at Steam Workshop; Copy/paste the mod folder from your "DayZ/!Wokshop/" folder into your server root folder ("DayZServer/"); Make sure your "DayZServer/Keys" folder contains "Ermiq.bikey" file from PVEZ (or you can copy/paste the file from this mod's "Keys" folder); Set up your server *.bat to load PVEZ, VanillaPlusPlusMap and PVEZMarkersOnVPPMap mod (e.g., -mod=@PVEZ;@VanillaPlusPlusMap;@PVEZMarkersOnVPPMap). Don't forget to also load VPP's dependencies (CF mod).
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
VPPMapMenu.Init |
— | yes | ✓ | PVEZMarkersOnVPPMap.pbo::5_mission\gui\mapmenu.c:5 |
VPPMapMenu.DisplayClientMarkers |
— | yes | ✓ | PVEZMarkersOnVPPMap.pbo::5_mission\gui\mapmenu.c:18 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
PVEZMarkersOnVPPMap.pbo
PVEZMarkersOnVPPMaprequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 48ba167d3666d2b1