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DayOne

DayOne This is the mod used by the DayOne servers. It contains modifications we deem important to create a genuine hardcore survival experience. Join our discord for more information: https://discord.gg/6rYJvnt Credits: Thanks to DaemonForge for allowing the repack of the "Basic Ear Plugs" mod. Thanks to affenb3rt for allowing the repack of the "AFK kick" and "Give&Take" mods. Thanks to Wardog for the server kick… (more)

DayOne This is the mod used by the DayOne servers. It contains modifications we deem important to create a genuine hardcore survival experience. Join our discord for more information: https://discord.gg/6rYJvnt Credits: Thanks to DaemonForge for allowing the repack of the "Basic Ear Plugs" mod. Thanks to affenb3rt for allowing the repack of the "AFK kick" and "Give&Take" mods. Thanks to Wardog for the server kick message fix. Thanks to Inkota for the Camo Net Poncho. Thanks to Windstride for the Bear & Wolf Headdresses. Thanks to Ruby for the Bone Knife & Hatchet and @AnArtistsMalady for the bone texture. Cannibal laugh timing change integrated with permission from DayzUnderground. Do not steal or repack without permission.

Workshop 2110459075 · mod updated 2026-06-24 · analyzed 2026-10-03 07:37 UTC · history · 59 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
10 by design

10 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
10 by design
Heavier than 73% of 328 scripted mods analyzed.

0.0152% of each server frame at 100 players (0.152 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 93% of this mod's structural load. 0.152 ms/s in all.

Event hooks · 6.9%
7 hooks · 0.01 ms/s
Lifecycle hooks · <0.1%
4 hooks · 0.000008 ms/s
93%Repeating timers · 93%
1 timer · 0.14 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 7 hooks 0.01 ms/s 6.9% Grenade_Base.EEItemLocationChanged, Grenade_Base.OnInventoryEnter, Grenade_Base.OnInventoryExit and 4 more
Lifecycle hooksrun when an entity is created, loaded or deleted 4 hooks 0.000008 ms/s <0.1% Land_FuelStation_Feed.EEKilled, MissionServer.InvokeOnConnect, MissionServer.OnInit and 1 more
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 93% every 20 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

10 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
2 leaf classes
2 classes replaced on 2 methods · 4 overrides

EEKilled · OnExplosionEffects

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesLand_FuelStation_Feed, land_fuelstation_w_feed
4 locationsDayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:5
DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:9
DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:38
DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:42
By design
Leaf class · Heatpack
Heatpack replaced on 2 methods · 2 overrides

OnWork · OnWorkStart

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classHeatpack
2 locationsDayOne.pbo::4_World\Entities\ItemBase\Heatpack.c:11
DayOne.pbo::4_World\Entities\ItemBase\Heatpack.c:3
By design
Leaf class · CAContinuousFillCoolant
CAContinuousFillCoolant replaced on 1 method · 1 override

CalcAndSetQuantity

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCAContinuousFillCoolant
1 locationDayOne.pbo::4_World\Classes\UserActionsComponent\ActionComponents\CAContinuousFillCoolant.c:3
By design
Leaf class · ExplosionTest
ExplosionTest replaced on 1 method · 1 override

ExplodeNow

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExplosionTest
1 locationDayOne.pbo::4_World\Classes\Explosion.c:7
By design
Leaf class · CraftSuppressor
CraftSuppressor replaced on 1 method · 1 override

Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCraftSuppressor
1 locationDayOne.pbo::4_World\Classes\Recipes\Recipes\CraftSuppressor.c:3
By design
Leaf class · BrainDiseaseMdfr
BrainDiseaseMdfr replaced on 1 method · 1 override

OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBrainDiseaseMdfr
1 locationDayOne.pbo::4_World\Classes\PlayerModifiers\Modifiers\Diseases\BrainDisease.c:8

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemLocationChanged on Grenade_Base
every inventory move
no I/O, timers or RPC
OnInventoryEnter on Grenade_Base
every inventory move
no I/O, timers or RPC
OnInventoryExit on Grenade_Base
every inventory move
no I/O, timers or RPC
OnVariablesSynchronized × 2 classes
per event
no I/O, timers or RPC
ActionCondition on ActionDigGardenPlot
per event
no I/O, timers or RPC super() on some paths
SetActions on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 61 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ DayOne.pbo::4_World\Classes\UserActionsComponent\ActionConstructor.c:3
ActionDigGardenPlot.ActionCondition T2 yes conditional DayOne.pbo::4_World\Classes\UserActionsComponent\Action\Continuous\ActionDigGardenPlot.c:3
ActionEatMeat.OnEndServer — yes ✓ DayOne.pbo::4_World\Classes\UserActionsComponent\Action\Continuous\ActionEatMeat.c:3
ActionForceFeedMeat.OnEndServer — yes ✓ DayOne.pbo::4_World\Classes\UserActionsComponent\Action\Continuous\ActionForceFeedMeat.c:3
ActionTargetsCursor.GetItemDesc — yes conditional DayOne.pbo::5_Mission\GUI\ActionTargetCursor.c:44
ActionTargetsCursor.GetItemHealth — yes conditional DayOne.pbo::5_Mission\GUI\ActionTargetCursor.c:58
ActionTargetsCursor.GetItemCargoCount — yes conditional DayOne.pbo::5_Mission\GUI\ActionTargetCursor.c:72
BandageDressing.InitItemVariables — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\BandageDressing.c:3
BrainDiseaseMdfr.OnTick — yes ✗ none DayOne.pbo::4_World\Classes\PlayerModifiers\Modifiers\Diseases\BrainDisease.c:8
CAContinuousFillCoolant.CalcAndSetQuantity — yes ✗ none DayOne.pbo::4_World\Classes\UserActionsComponent\ActionComponents\CAContinuousFillCoolant.c:3
CraftFenceKit.CanDo — yes ✓ DayOne.pbo::4_World\Classes\Recipes\Recipes\CraftFenceKit.c:3
CraftSuppressor.Init — yes ✗ none DayOne.pbo::4_World\Classes\Recipes\Recipes\CraftSuppressor.c:3
CraftTerritoryFlagKit.CanDo — yes ✓ DayOne.pbo::4_World\Classes\Recipes\Recipes\CraftTerritoryFlagKit.c:3
CraftWatchtowerKit.CanDo — yes ✓ DayOne.pbo::4_World\Classes\Recipes\Recipes\CraftWatchtowerKit.c:3
DayZGame.OnAfterCreate — yes ✓ DayOne.pbo::3_Game\DayZGame.c:9
DayZPlayerImplement.IsShootingFromCamera — yes ✗ none DayOne.pbo::4_World\Entities\DayZPlayerImplement.c:3
DayZPlayerImplement.ModCommandHandlerAfter — yes ✓ DayOne.pbo::4_World\Entities\DayZPlayerImplement.c:8
ElectronicRepairKit.InitItemVariables — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\ElectronicRepairKit.c:3
ExplosionTest.ExplodeNow — yes ✗ none DayOne.pbo::4_World\Classes\Explosion.c:7
Grenade_Base.OnExplode — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:189
Grenade_Base.Activate — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:205
Grenade_Base.OnInventoryExit T2 yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:215
Grenade_Base.OnInventoryEnter T2 yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:227
Grenade_Base.EEItemLocationChanged T2 yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:234
Grenade_Base.ProcessImpactSound — yes ✗ none DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:249
Grenade_Base.EOnContact — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:255
Grenade_Base.OnVariablesSynchronized T2 yes ✓ DayOne.pbo::4_World\Entities\ItemBase\Grenade_Base.c:268
Heatpack.OnWorkStart — yes ✗ none DayOne.pbo::4_World\Entities\ItemBase\Heatpack.c:3
Heatpack.OnWork — yes ✗ none DayOne.pbo::4_World\Entities\ItemBase\Heatpack.c:11
JMAnimRegister.RegisterTwoHanded — yes ✓ DayOne.pbo::4_World\Animations.c:3
Land_FuelStation_Feed.EEKilled T3 yes ✗ none DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:5
Land_FuelStation_Feed.OnExplosionEffects — yes ✗ none DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:9
Land_FuelStation_Feed.HasFuelToGive — yes ✗ none DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:13
land_fuelstation_w_feed.EEKilled T3 yes ✗ none DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:38
land_fuelstation_w_feed.OnExplosionEffects — yes ✗ none DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:42
land_fuelstation_w_feed.HasFuelToGive — yes ✗ none DayOne.pbo::4_World\Entities\Building\Specific\Land_FuelStation_Feed.c:46
LeatherSewingKit.InitItemVariables — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\LeatherSewingKit.c:3
MainMenu.LoadMods — yes ✓ DayOne.pbo::5_Mission\GUI\NewUI\MainMenu.c:3
MainMenu.DF_DisablePatreon — yes ✗ none DayOne.pbo::5_Mission\GUI\NewUI\MainMenu.c:13
MissionGameplay.OnInit T3 yes ✓ DayOne.pbo::5_Mission\Mission\MissionGameplay.c:10
MissionGameplay.OnEvent — yes conditional DayOne.pbo::5_Mission\Mission\MissionGameplay.c:43
MissionGameplay.OnUpdate T0 yes ✓ DayOne.pbo::5_Mission\Mission\MissionGameplay.c:130
MissionServer.OnInit T3 yes ✓ DayOne.pbo::5_Mission\Mission\MissionServer.c:5
MissionServer.InvokeOnConnect T3 yes ✓ DayOne.pbo::5_Mission\Mission\MissionServer.c:16
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ DayOne.pbo::4_World\Entities\Grenade_Base\M18SmokeGrenade_ColorBase.c:101
PlayerBase.Init — yes ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBase.c:6
PlayerBase.OnPlayerLoaded — yes ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBase.c:14
PlayerBase.CheckLiftWeapon — yes conditional DayOne.pbo::4_World\Entities\ManBase\PlayerBase.c:24
PlayerBase.SetActions T2 yes ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBase.c:64
PlayerBase.SetActionsRemoteTarget — yes ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBase.c:73
PlayerBaseClient.OnVariablesSynchronized T2 yes ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:5
PlayerBaseClient.OnStanceChange — no ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:32
PlayerBaseClient.OnMovementChanged — no ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:40
PlayerBaseClient.OnInventoryMenuOpen — no ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:48
PlayerBaseClient.OnInventoryMenuClose — no ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:56
PlayerBaseClient.ModCommandHandlerBefore — no ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:64
PlayerBaseClient.ModCommandHandlerAfter — no ✓ DayOne.pbo::4_World\Entities\ManBase\PlayerBaseClient.c:80
PluginRecipesManagerBase.RegisterRecipies — yes ✓ DayOne.pbo::4_World\Classes\Recipes\Recipes\PluginRecipesManagerBase.c:3
SewingKit.InitItemVariables — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\SewingKit.c:3
TireRepairKit.InitItemVariables — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\TireRepairKit.c:3
WeaponCleaningKit.InitItemVariables — yes ✓ DayOne.pbo::4_World\Entities\ItemBase\WeaponCleaningKit.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
Grenade_Base.OnInventoryExitT2 130.0measured0.0032
Grenade_Base.OnInventoryEnterT2 130.0measured0.0032
Grenade_Base.EEItemLocationChangedT2 130.0measured0.0032
ActionDigGardenPlot.ActionConditionT2 8.0placeholder0.0002
Grenade_Base.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBaseClient.OnVariablesSynchronizedT2 8.0placeholder0.0002
Land_FuelStation_Feed.EEKilledT3 0.1placeholder0.0000
land_fuelstation_w_feed.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
200.1400 0.001240DayOne.pbo::5_Mission\Mission\EarplugsWidget.c:54

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

DayOne.pbo

  • DO_BearHeaddress requiredVersion 0.1 — requires DZ_Data
  • DO_BoneHatchet requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • DO_BoneKnife requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • DO_CamoNetPoncho requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • DayOne requiredVersion 0.1 —
    requires 21 addons DZ_Animals_ursus_arctos, DZ_Animals, DZ_Characters_Backpacks, DZ_Data, DZ_Gear_Consumables, DZ_Gear_Crafting, DZ_Gear_Food, DZ_Gear_Tools, DZ_Scripts, DZ_Sounds_Bliss, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Weapons_Lights, DZ_Weapons_Projectiles, JM_CF_Scripts, DO_BearHeaddress, DO_BoneHatchet, DO_BoneKnife, DO_SprayPaint, DO_WolfHeaddress, DO_CamoNetPoncho
  • DO_SprayPaint requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Characters_Backpacks, DZ_Characters_Vests, DZ_Weapons_Supports, DZ_Gear_Containers
  • DO_WolfHeaddress requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 89cd0b320c82d3a2