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Bed-Respawning

Introducing Bed-Respawning V3 This mod allows you to respawn at a placed sleeping bag after death, giving you a personal respawn point in the world. After placing the bag, you must claim it to activate it; each player can only have one active bag at a time. Compatible with the DayZ 1.28 Update! https://forums.dayz.com/topic/266370-stable-update-128/ Bed-Respawning-V2 Trailer https://youtube.com/shorts/c_xefkvow8c… (more)

Introducing Bed-Respawning V3 This mod allows you to respawn at a placed sleeping bag after death, giving you a personal respawn point in the world. After placing the bag, you must claim it to activate it; each player can only have one active bag at a time. Compatible with the DayZ 1.28 Update! https://forums.dayz.com/topic/266370-stable-update-128/ Bed-Respawning-V2 Trailer https://youtube.com/shorts/c_xefkvow8c How to Configure The default settings can be located inside your server's profile folder after you've loaded the mod for the first time. Locate the generated folder named "BedRespawn2" and you should see a Config.json inside, you can edit this. or You can configure the mod settings before loading by simply opening this mod's folder and copying the folder named "BedRespawn2" to your server's profile folder. This method can also be used to update the config if I ever add anything new so be sure to check the Change Notes. Packed Class Name : br_sleepingbag Deployed Class Name : br_sleepingbag_deployed Central Economy Data : https://pastebin.com/V5Ap8EpD ( Also included with the mod files ) Use something like COT to spawn it or add the CE data above to your server's central loot economy files. SETTING DEFAULT DESCRIPTION MaxRespawnsBeforeRemoval 0 Number of Respawns until the bag is destroyed. BedRespawnTimeMinutes 45 Minutes spawning on the bag / bed is blocked after spawning on it. HealthPercentage 100 Percentage of Health the player has after spawning on a bag. EnergyPercentage 100 Percentage of Food the player has after spawning on a bag. WaterPercentage 100 Percentage of Thirst the player has after spawning on a bag. DisableAutoSpawnCall 0 Disables the default spawn function in this mod, useful for spawn selection integration. ( FOR MODDERS ONLY ) EnableBBP 1 Controls if bed kits from BaseBuildingPlus function as spawn points. EnableMung 1 Controls if sleeping bags from MunghardsItempack function as spawn points. EnableOpBaseItemSupport 1 Controls if sleeping bags from OP_BaseItems function as spawn points.. EnableZen 1 Controls if sleeping bags from Zen Sleeping function spawn points. EnableBoomlay 1 Controls if pallet beds from BoomLay's Things function spawn points. EnableRagBase 1 Controls if sleeping bags from RaG_BaseItems function spawn points. If you run into any issues related to my mod, please feel free to contact me. Supported Mods Default Spawning & Spawn Selection in DayZ Expansion. Sleeping Bags from RaG Baseitems. Pallet Beds from BoomLay's Things. Sleeping Bags from Zens Sleeping Mod. Sleeping Bags from OP_BaseItems. Sleeping Bags from MunghardsItempack. Bed Kit from BBPItemPack. Spawn Systems from BasicSpawnSelect but you need Bed-Respawning-BSS. Note to Modders if you want to integrate this mod into a spawn selection system, you can use the config DisableAutoSpawnCall to disable the spawn call in Bed-Respawning. Somewhere in the server realm, invoke this method below when wanting a player to spawn on a bag / bed : BedFrameWork.TeleportPlayer( PlayerBase player ); Monetization Rules Allowed to be used on monetized servers as long as you have monetization approval from Bohemia Interactive. Can I repack this mod? Contact me via friend request on Steam to inquiry about permissions. I will then add that workshop link to my database of authorized re-uploads. Anyone who isn't on that list is subject to DMCA for unauthorized re-uploading! ©Copyright 2026 by FWKZT.com

Workshop 2111275052 · mod updated 2025-07-26 · analyzed 2026-10-03 08:50 UTC · history · 7 script files

CharacterEquipmentMechanicsProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 42% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • This mod
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 98% of this mod's structural load. 0.001 ms/s in all.

98%Event hooks · 98%
6 hooks · 0.0012 ms/s
Lifecycle hooks · 1.8%
11 hooks · 0.000022 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s 98% BBP_Bed.SetActions, OP_SleepingBagColorbase.SetActions, ZenSleepingBagDeployed_Base.SetActions and 3 more
Lifecycle hooksrun when an entity is created, loaded or deleted 11 hooks 0.000022 ms/s 1.8% BBP_Bed.EEDelete, ExpansionRespawnHandlerModule.OnInit, ItemBase.EEDelete and 8 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 6 classes
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 23 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ BedRespawning.pbo::scripts\4_World\BedActions.c:183
BBP_Bed.SetActions T2 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:10
BBP_Bed.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:16
bl_bed.SetActions T2 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:133
bl_bed.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:140
ExpansionRespawnHandlerModule.OnInit T3 yes ✓ BedRespawning.pbo::scripts\5_Mission\Override_Mission.c:28
ExpansionRespawnHandlerModule.EndSpawnSelection — yes ✓ BedRespawning.pbo::scripts\5_Mission\Override_Mission.c:34
Hologram.ProjectionBasedOnParent — yes conditional BedRespawning.pbo::scripts\4_World\SleepingBags.c:172
ItemBase.OnStoreSave T3 yes ✓ BedRespawning.pbo::scripts\4_World\ItemBaseOverride.c:21
ItemBase.OnStoreLoad T3 yes ✓ BedRespawning.pbo::scripts\4_World\ItemBaseOverride.c:29
ItemBase.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ItemBaseOverride.c:70
MissionServer.OnInit T3 yes ✓ BedRespawning.pbo::scripts\5_Mission\Override_Mission.c:10
MissionServer.EquipCharacter — yes ✓ BedRespawning.pbo::scripts\5_Mission\Override_Mission.c:16
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ BedRespawning.pbo::scripts\4_World\SleepingBags.c:8
OP_SleepingBagColorbase.SetActions T2 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:37
rag_baseitems_sleepingbag_base.SetActions T2 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:159
rag_baseitems_sleepingbag_base.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:166
sleepingbag_colorbase_mung_Deployed.SetActions T2 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:78
sleepingbag_colorbase_mung_Deployed.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:85
TentBase.Pack — yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:46
TentBase.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:59
ZenSleepingBagDeployed_Base.SetActions T2 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:105
ZenSleepingBagDeployed_Base.EEDelete T3 yes ✓ BedRespawning.pbo::scripts\4_World\ModOverrides.c:112
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
BBP_Bed.SetActionsT2 8.0placeholder0.0002
OP_SleepingBagColorbase.SetActionsT2 8.0placeholder0.0002
sleepingbag_colorbase_mung_Deployed.SetActionsT2 8.0placeholder0.0002
ZenSleepingBagDeployed_Base.SetActionsT2 8.0placeholder0.0002
bl_bed.SetActionsT2 8.0placeholder0.0002
rag_baseitems_sleepingbag_base.SetActionsT2 8.0placeholder0.0002
ItemBase.OnStoreSaveT3 0.1placeholder0.0000
ItemBase.OnStoreLoadT3 0.1placeholder0.0000
ItemBase.EEDeleteT3 0.1placeholder0.0000
BBP_Bed.EEDeleteT3 0.1placeholder0.0000
TentBase.EEDeleteT3 0.1placeholder0.0000
sleepingbag_colorbase_mung_Deployed.EEDeleteT3 0.1placeholder0.0000
ZenSleepingBagDeployed_Base.EEDeleteT3 0.1placeholder0.0000
bl_bed.EEDeleteT3 0.1placeholder0.0000
rag_baseitems_sleepingbag_base.EEDeleteT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
ExpansionRespawnHandlerModule.OnInitT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BedRespawning.pbo

  • BedRespawning requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

census 1.1 · findings 1.1 · hash 442ea6b19bb195e0